Implement flood-fill tool
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@@ -17,6 +17,7 @@ cTown::cItem edit_item(cTown::cItem item);
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void shy_change_circle_terrain(location center,short radius,ter_num_t terrain_type,short probability);
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void change_circle_terrain(location center,short radius,ter_num_t terrain_type,short probability);
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void change_rect_terrain(rectangle r,ter_num_t terrain_type,short probability,bool hollow);
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void flood_fill_terrain(location start, ter_num_t terrain_type);
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void frill_up_terrain();
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void unfrill_terrain();
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void set_terrain(location l,ter_num_t terrain_type);
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