- Renamed all source files for better consistency and for a cpp extension.
- Added Bandit Busywork and the GPL license. git-svn-id: http://openexile.googlecode.com/svn/trunk@23 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
152
osx/boe.startup.cpp
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152
osx/boe.startup.cpp
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#include "boe.global.h"
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#include "boe.newgraph.h"
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#include "boe.graphics.h"
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#include "boe.fileio.h"
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#include "boe.actions.h"
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#include "boe.dlgutil.h"
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#include "boe.text.h"
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#include "boe.graphutil.h"
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#include "boe.items.h"
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#include "boe.party.h"
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#include "boe.startup.h"
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#include "boe.party.h"
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#include "soundtool.h"
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#include <vector>
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using std::vector;
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extern party_record_type party;
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extern pc_record_type adven[6];
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extern Boolean in_startup_mode,registered,play_sounds,party_in_memory;
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extern long register_flag;
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extern WindowPtr mainPtr;
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extern Point ul;
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extern piles_of_stuff_dumping_type *data_store;
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extern vector<scen_header_type> scen_headers;
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extern Boolean unreg_party_in_scen_not_check;
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//void start_game();
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Rect startup_button[6];
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Boolean handle_startup_press(Point the_point)
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{
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short i,scen;
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the_point.h -= ul.h;
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the_point.v -= ul.v;
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for (i = 0; i < 5; i++)
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if (PtInRect(the_point,&startup_button[i]) == TRUE) {
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draw_start_button(i,5);
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if (play_sounds == TRUE)
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play_sound(37);
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else FlushAndPause(5);
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draw_start_button(i,0);
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switch (i) {
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case STARTBTN_LOAD:
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startup_load();
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break;
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case STARTBTN_NEW:
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draw_startup(0);
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start_new_game();
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update_pc_graphics();
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make_cursor_sword();
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draw_startup(0);
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break;
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case STARTBTN_ORDER:
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give_reg_info();
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draw_startup(0);
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break;
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case STARTBTN_JOIN: // regular scen
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if (party_in_memory == FALSE) {
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FCD(867,0);
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break;
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}
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scen = pick_prefab_scen();
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if (scen < 0)
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break;
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if ((registered == FALSE) && (scen > 0)) {
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FCD(913,0);
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break;
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}
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switch (scen) {
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case 0: sprintf(party.scen_name,"valleydy.exs"); break;
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// if not reg, rub out
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case 1: sprintf(party.scen_name,"stealth.exs"); break;
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case 2: sprintf(party.scen_name,"zakhazi.exs"); break;
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}
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put_party_in_scen();
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break;
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case STARTBTN_CUSTOM: // custom
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if (party_in_memory == FALSE) {
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FCD(867,0);
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break;
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}
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if (registered == FALSE) {
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FCD(913,0);
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break;
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}
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// if not reg, rub out
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scen = pick_a_scen();
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if(scen < 0) break;
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if (scen_headers[scen].prog_make_ver[0] >= 2) {
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FCD(912,0);
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break;
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}
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if (registered == FALSE)
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unreg_party_in_scen_not_check = TRUE;
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sprintf(party.scen_name,"%s",data_store->scen_names[scen].c_str());
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put_party_in_scen();
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break;
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case 5:
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FlushAndPause(50);
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return TRUE;
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break;
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}
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}
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return FALSE;
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}
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void startup_load()////
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{
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load_file();
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update_pc_graphics();
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if (in_startup_mode == FALSE) {
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//end_anim();
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end_startup();
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post_load();
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}
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else {
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menu_activate(0);
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draw_startup(0);
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}
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}
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/*
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void start_game ()
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{
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init_party(0);
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setup_outdoors(party.p_loc);
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load_area_graphics();
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draw_main_screen();
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in_startup_mode = FALSE;
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adjust_monst_menu();
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adjust_spell_menus();
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}*/
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