- Renamed all source files for better consistency and for a cpp extension.
- Added Bandit Busywork and the GPL license. git-svn-id: http://openexile.googlecode.com/svn/trunk@23 4ebdad44-0ea0-11de-aab3-ff745001d230
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63
osx/Scenario Editor/scen.graphics.h
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63
osx/Scenario Editor/scen.graphics.h
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void Set_up_win ();
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void run_startup_g();
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void load_graphics();
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void load_main_screen();
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void draw_main_screen();
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void redraw_screen();
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void draw_lb();
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void draw_lb_slot (short which,short mode) ;
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void draw_rb();
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void draw_rb_slot (short which,short mode) ;
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void set_up_terrain_buttons();
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GWorldPtr load_pict(int picture_to_get);
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void draw_terrain();
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void draw_monsts();
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Rect get_item_template_rect (short type_wanted);
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void draw_items();
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void force_tiny_redraw();
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void redraw_selected_ter();
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void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw);
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void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw);
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void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,
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char masked,short main_win);
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//void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,char masked,short main_win);
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Rect get_template_rect (unsigned char type_wanted);
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void draw_frames();
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void place_location();
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void place_just_location();
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void set_string(char *string,char *string2);
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void undo_clip();
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Boolean is_special(short i,short j);
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void take_special(short i,short j);
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void make_special(short i,short j);
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void sort_specials();
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Boolean is_field_type(short i,short j,short field_type);
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void make_field_type(short i,short j,short field_type);
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void take_field_type(short i,short j,short field_type);
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Boolean is_web(short i,short j);
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void make_web(short i,short j);
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void take_web(short i,short j);
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Boolean is_crate(short i,short j);
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void make_crate(short i,short j);
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void take_crate(short i,short j);
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Boolean is_barrel(short i,short j);
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void make_barrel(short i,short j);
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void take_barrel(short i,short j);
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Boolean is_fire_barrier(short i,short j);
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void make_fire_barrier(short i,short j);
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void take_fire_barrier(short i,short j);
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Boolean is_force_barrier(short i,short j);
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void make_force_barrier(short i,short j);
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void take_force_barrier(short i,short j);
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Boolean is_sfx(short i,short j,short type);
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void make_sfx(short i,short j,short type);
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void take_sfx(short i,short j,short type);
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Boolean is_quickfire(short i,short j);
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void make_quickfire(short i,short j);
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void take_quickfire(short i,short j);
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Boolean container_there(location l);
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void get_str(Str255 str,short i, short j);
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short string_length(char *str);
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Rect get_custom_rect (short which_rect);
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GWorldPtr load_bmp(unsigned char *data, long length);
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void init_dialogs();
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