Update documentation of rectangle and outdoor special nodes
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@@ -1634,8 +1634,9 @@ what happens when casting spells such as Fireball or Divine Thud.</dd></dd>
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</dl>
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<h4>Rectangle Specials:</h4>
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<p>The remaining Town Special nodes all do things to a rectangle of terrain in the town
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you select. For these nodes, the values have slightly different meanings than before:</p>
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<p>These nodes all do things to a rectangle of terrain that you select. Most of them work
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both in town and outdoors, but the first few only work in town. For these nodes, the
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values have slightly different meanings than before:</p>
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<dt>Extra 1a, Extra 1b, Extra 2a, Extra 2b:</dt><dd>For each of these specials, Extra 1a
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and Extra 1b are the top and left of the rectangle. Extra 2a and Extra 2b are the bottom
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and right of the rectangle.
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@@ -1651,77 +1652,40 @@ non-zero, only the outside edges of the rectangle are affected.</dd>
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<dl>
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<dt>Type 200: Place Fire Wall </dt><dd>Fills the rectangle with walls of fire.
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<dt>Type 210: Place Field/Object/Sfx</dt><dd>Fills the rectangle with some sort of field,
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barrier, object, or sfx. This only works in town.
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<dl>
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<dt>Stuff Done 1:</dt><dd>The percentage chance that each space will be filled with fire.
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(Range 0 ... 100)</dd>
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<dt>Stuff Done 1:</dt><dd>The percentage chance that each space will be filled with the
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selected field type. (Range 0 ... 100) If you select 32 ("cleanse") as the field type,
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however, this has a different meaning - 0 means that fire and force barriers, barrels,
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crates, webs, and pushable stone blocks will be left alone, while 1 indicates they should
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be erased.</dd>
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<dt>Stuff Done 2:</dt><dd>The type of field (1 - force, 2 - fire, 3 - antimagic,
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4 - stink, 5 - ice, 6 - blades, 7 - sleep, 15 - quickfire), object (8 - pushable stone block,
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10 - web, 11 - crate, 12 - barrel, 13 - fire barrier, 14 - force barrier, 24 - forcecage),
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or sfx (16 - sm blood, 17 - med blood, 18 - lg blood, 19 - sm slime, 20 - lg slime,
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21 - ash, 22 - bones, 23 - stones) to place, or one of the special values (32 - cleanse,
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33 - smash fragile walls like Move Mountains).</dd>
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<dt>Note:</dt><dd>Fields are never placed on spaces that contain walls, or other
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impenetrable terrain.</dd></dd>
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<dt>Type 201: Place Force Wall </dt><dd>Fills the rectangle with walls of force.
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<dt>Type 211: Set Explored</dt><dd>This node alters your map, marking spaces as having
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been explored or not.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd></dd>
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<dt>Type 202: Place Ice Wall </dt><dd>Fills the rectangle with walls of cold.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd></dd>
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<dt>Type 203: Place Blade Wall </dt><dd>Fills the rectangle with walls of blades.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd></dd>
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<dt>Type 204: Place Stinking Cloud</dt><dd>Fills the rectangle with stinking clouds.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd></dd>
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<dt>Type 205: Place Sleep Field </dt><dd>Fills the rectangle with sleep fields.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd></dd>
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<dt>Type 206: Place Quickfire </dt><dd>Fills the rectangle with quickfire.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd>
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<dt>Note:</dt><dd>Be careful with this stuff. Always give the party a chance to escape.
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Also, quickfire can't move through secret doors. Place a few around the quickfire area so
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the whole dungeon doesn't get flooded with fire.</dd></dd>
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<dt>Type 207: Place Fire Barrier </dt><dd>Fills the rectangle with fire barriers.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd></dd>
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<dt>Type 208: Place Force Barrier </dt><dd>Fills the rectangle with force barriers.
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd>
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<dt>Note:</dt><dd>Don't block the party in with these. If they don't have the Dispel
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Barrier spell, they'll be trapped.</dd></dd>
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<dt>Type 209: Cleanse Rectangle</dt><dd>Removes all fields, walls, clouds, etc. in the
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rectangle.
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<dl>
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<dt>Stuff Done 1:</dt><dd>If 0, leave Fire and Force barriers, barrels, crates, and webs
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alone. If non-zero, erase them too.</dd></dd>
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<dt>Type 210: Place sfx</dt><dd>Fills the rectangle with a special effect (blood, slime,
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bone chips, etc.).
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd>
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<dt>Stuff Done 2:</dt><dd>The type of effect (0 - small blood, 1 - medium blood, 2 - large
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blood, 3 - small slime, 4 - big slime, 5 - ash, 6 - bones, 7 - rubble).</dd></dd>
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<dt>Type 211: Place barrels, etc.</dt><dd>Fills the rectangle with a permanent effect
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(webs, barrels, crates)
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<dl>
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<dt>Stuff Done 1:</dt><dd>As in Place Fire Wall, above.</dd>
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<dt>Stuff Done 2:</dt><dd>The type of effect (0 - web, 1 - barrel, 2 - crate).</dd></dd>
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<dt>Stuff Done 1:</dt><dd>If 0, mark the area as unexplored; if 1, mark it as
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explored.</dd></dd>
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<dt>Type 212: Move Items</dt><dd>Moves all of the items in the rectangle to a specified
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space. Items inside containers are not moved.
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space. Items inside containers are not moved. This only works in town.
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<dl>
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<dt>Stuff Done 1, Stuff Done 2:</dt><dd>The x and y coordinates of the space to move the
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items to.</dd></dd>
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items to.</dd>
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<dt>Mess 3:</dt><dd>If 0, place items on the ground. If this is 1 and the target space has
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a container on it (including a movable container such as a barrel), the items are instead
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placed in the container.</dd></dd>
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<dt>Type 213: Destroy Items</dt><dd>Destroys all of the items in the rectangle. Be careful
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not to destroy something the party needs to finish the scenario.</dd>
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not to destroy something the party needs to finish the scenario. Only works in town.</dd>
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<dt>Type 214: Change Rectangle Terrain</dt><dd>Changes the terrain in the rectangle to a
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given terrain type.
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@@ -1758,12 +1722,6 @@ special encounter, once done, each node calls the Jump To node.</p>
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<dt>Type 225: Make Outdoor Wandering</dt><dd>A group of wandering monsters appears (at one
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of the designated wandering monster sites).</dd>
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<dt>Type 226: Change Out Terrain</dt><dd>Changes an outdoor space to a given terrain type.
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the desired space.</dd>
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<dt>Extra 2a:</dt><dd>The number of the terrain type to change it to.</dd></dd>
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<dt>Type 227: Place Outdoor Encounter</dt><dd>Places a special outdoor wandering encounter
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in a random open space near the party. This can be accompanied by one or two messages, if
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you wish.
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@@ -1777,23 +1735,6 @@ accompanied by one or two messages, if you wish.
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the desired space.</dd></dd>
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<dt>Type 229: Outdoor Store</dt><dd>You can places stores outside using this special node
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type. When called, the special encounter ends immediately, and the party is not allowed to
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enter the space they were moving into. The game immediately goes into shopping mode.</p>
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<p>In fields Extra 1a and Extra 1b, enter the number of the first item in the scenarios
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item list that the store sells, and the total number of items the store sells. If the
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numbers given are, for example, 50 and 10, the store sells items 50-59 from your scenarios
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item list.</p>
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<dl>
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<dt>Mess1:</dt><dd>This message is the name of the store the party has found.</dd>
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<dt>Extra 1a:</dt><dd>The number of the item. This is the first item in the stores item
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list. Press the Choose button to pick an item.</dd>
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<dt>Extra 1b:</dt><dd>The type of store. (0 - items, 1 - mage spells, 2 - priest spells, 3
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- alchemy, 4 - healing)</dd>
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<dt>Extra 2a:</dt><dd>The number of items in the store. (Range 1 ... 40)</dd>
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<dt>Extra 2b:</dt><dd>The item cost adjuster, a number from 0 (very cheap) to 6 (very
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expensive). See chapter 11 (Dialogue) for the complete list of cost adjustments.</dd></dd>
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</dl>
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</div>
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