Rename windows directories to remove spaces. This backslash business is getting old.
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47
game/boe.graphutil.h
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47
game/boe.graphutil.h
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#ifndef _GRAPHUTIL_H
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#define _GRAPHUTIL_H
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void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest);
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void draw_monsters();
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void play_see_monster_str(unsigned char m);
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void draw_pcs(location center,short mode);
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void draw_items();
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void draw_outd_boats(location center);
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void draw_town_boat(location center) ;
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void draw_fields();
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void draw_spec_items();
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void draw_sfx();
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void draw_one_field(unsigned char flag,short source_x,short short_y);
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void draw_one_spec_item(unsigned char flag,short source_x,short short_y);
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void draw_party_symbol(location center);
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RECT return_item_rect(short wanted);
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RECT get_monster_template_rect (unsigned char type_wanted,short mode,short which_part) ;
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RECT get_item_template_rect (short type_wanted);
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unsigned char get_t_t(int x, int y); // returns terrain type at where
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Boolean is_fluid(unsigned char ter_type);
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Boolean is_shore(unsigned char ter_type);
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Boolean is_wall(unsigned char ter_type);
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Boolean is_ground(unsigned char ter_type);
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void make_town_trim(short mode);
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void make_out_trim();
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Boolean pt_in_rect(location loc, RECT16 rect);
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void adjust_monst_menu();
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void frame_space(location where,short mode,short width,short height);
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char add_trim_to_array(int x, int y, unsigned char ter_type);
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char add_trim_to_array(location where,unsigned char ter_type);
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void rect_draw_some_item(HBITMAP src, RECT16 src_rect, HBITMAP dest, RECT16 dest_rect,
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short trans, short main_win);
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void fry_dc(HWND hwnd,HDC dc);
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void DisposeGWorld(HBITMAP bitmap);
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HBITMAP load_pict(short pict_num,HDC);
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void paint_pattern(HBITMAP dest,short which_mode,RECT dest_rect,short which_pattern);
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/* GK */
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extern HBITMAP ReadBMP(char * fileName);
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extern HBITMAP ReadScenFile(char* filename);
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#endif
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