speed up and extend scroll length of startanim
This commit is contained in:
@@ -266,10 +266,11 @@ void draw_startup_anim(bool advance) {
|
||||
|
||||
anim_from = anim_to;
|
||||
anim_from.offset(-1,-4 + startup_anim_pos);
|
||||
if(advance) startup_anim_pos = (startup_anim_pos + 1) % 542;
|
||||
auto scroll_sprite = *ResMgr::graphics.get("startanim",true);
|
||||
if(advance) startup_anim_pos = (startup_anim_pos + 1) % scroll_sprite.getSize().y;
|
||||
rect_draw_some_item(*ResMgr::graphics.get("startbut",true),anim_size,mainPtr,startup_button[STARTBTN_SCROLL]);
|
||||
anim_to.offset(startup_button[STARTBTN_SCROLL].left, startup_button[STARTBTN_SCROLL].top);
|
||||
rect_draw_some_item(*ResMgr::graphics.get("startanim",true),anim_from,mainPtr,anim_to,sf::BlendAlpha);
|
||||
rect_draw_some_item(scroll_sprite,anim_from,mainPtr,anim_to,sf::BlendAlpha);
|
||||
}
|
||||
|
||||
void draw_startup_stats() {
|
||||
|
@@ -978,10 +978,10 @@ void update_terrain_animation() {
|
||||
}
|
||||
|
||||
void update_startup_animation() {
|
||||
static const long twentyTicks = time_in_ticks(20).asMilliseconds();
|
||||
static const long interval = time_in_ticks(10).asMilliseconds();
|
||||
|
||||
if(overall_mode != MODE_STARTUP) return;
|
||||
if(animTimer.getElapsedTime().asMilliseconds() < twentyTicks) return;
|
||||
if(animTimer.getElapsedTime().asMilliseconds() < interval) return;
|
||||
|
||||
draw_startup_anim(true);
|
||||
animTimer.restart();
|
||||
|
Reference in New Issue
Block a user