A little more re-indenting

This commit is contained in:
2014-04-15 15:10:53 -04:00
parent 62d6576187
commit 05d51f8202
4 changed files with 88 additions and 88 deletions

View File

@@ -66,8 +66,8 @@ cMonster::cMonster(){
}
cCreature::cCreature(){
// short personality;
// short special_on_kill,facial_pic;
// short personality;
// short special_on_kill,facial_pic;
//{-1,-1,-1}
id = number = active = attitude = start_attitude = 0;
start_loc.x = start_loc.y = cur_loc.x = cur_loc.y = targ_loc.x = targ_loc.y = 80;

View File

@@ -38,22 +38,22 @@ void cTinyTown::append(legacy::tiny_tr_type& old){
_room_rect[i].right = old.room_rect[i].right;
}
for (i = 0; i < 30; i++) {
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
_creatures[i] = old.creatures[i];
}
}
@@ -79,22 +79,22 @@ void cMedTown::append(legacy::ave_tr_type& old){
_room_rect[i].right = old.room_rect[i].right;
}
for (i = 0; i < 40; i++) {
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
_creatures[i] = old.creatures[i];
}
}
@@ -120,22 +120,22 @@ void cBigTown::append(legacy::big_tr_type& old){
_room_rect[i].right = old.room_rect[i].right;
}
for (i = 0; i < 60; i++) {
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
_creatures[i] = old.creatures[i];
}
}

View File

@@ -154,30 +154,30 @@ enum eMonstAbil {
/* Terrains Special Properties : scenario.ter_types[i].special */ //complete
enum eTerSpec {
// TER_SPEC_NONE = 0,
// TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
// TER_SPEC_DOES_FIRE_DAMAGE = 2,
// TER_SPEC_DOES_COLD_DAMAGE = 3,
// TER_SPEC_DOES_MAGIC_DAMAGE = 4,
// TER_SPEC_POISON_LAND = 5,
// TER_SPEC_DISEASED_LAND = 6,
// TER_SPEC_CRUMBLING_TERRAIN = 7,
// TER_SPEC_LOCKABLE_TERRAIN = 8,
// TER_SPEC_UNLOCKABLE_TERRAIN = 9,
// TER_SPEC_UNLOCKABLE_BASHABLE = 10,
// TER_SPEC_IS_A_SIGN = 11,
// TER_SPEC_CALL_LOCAL_SPECIAL = 12,
// TER_SPEC_CALL_SCENARIO_SPECIAL = 13,
// TER_SPEC_IS_A_CONTAINER = 14,
// TER_SPEC_WATERFALL = 15,
// TER_SPEC_CONVEYOR_NORTH = 16,
// TER_SPEC_CONVEYOR_EAST = 17,
// TER_SPEC_CONVEYOR_SOUTH = 18,
// TER_SPEC_CONVEYOR_WEST = 19,
// TER_SPEC_BLOCKED_TO_MONSTERS = 20,
// TER_SPEC_TOWN_ENTRANCE = 21,
// TER_SPEC_CHANGE_WHEN_USED = 22,
// TER_SPEC_CALL_SPECIAL_WHEN_USED = 23,
// TER_SPEC_NONE = 0,
// TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
// TER_SPEC_DOES_FIRE_DAMAGE = 2,
// TER_SPEC_DOES_COLD_DAMAGE = 3,
// TER_SPEC_DOES_MAGIC_DAMAGE = 4,
// TER_SPEC_POISON_LAND = 5,
// TER_SPEC_DISEASED_LAND = 6,
// TER_SPEC_CRUMBLING_TERRAIN = 7,
// TER_SPEC_LOCKABLE_TERRAIN = 8,
// TER_SPEC_UNLOCKABLE_TERRAIN = 9,
// TER_SPEC_UNLOCKABLE_BASHABLE = 10,
// TER_SPEC_IS_A_SIGN = 11,
// TER_SPEC_CALL_LOCAL_SPECIAL = 12,
// TER_SPEC_CALL_SCENARIO_SPECIAL = 13,
// TER_SPEC_IS_A_CONTAINER = 14,
// TER_SPEC_WATERFALL = 15,
// TER_SPEC_CONVEYOR_NORTH = 16,
// TER_SPEC_CONVEYOR_EAST = 17,
// TER_SPEC_CONVEYOR_SOUTH = 18,
// TER_SPEC_CONVEYOR_WEST = 19,
// TER_SPEC_BLOCKED_TO_MONSTERS = 20,
// TER_SPEC_TOWN_ENTRANCE = 21,
// TER_SPEC_CHANGE_WHEN_USED = 22,
// TER_SPEC_CALL_SPECIAL_WHEN_USED = 23,
TER_SPEC_NONE = 0,
TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
TER_SPEC_DAMAGING = 2,

View File

@@ -240,8 +240,8 @@ bool load_town(short which_town, cTown*& the_town){
legacy::ave_tr_type ave_t;
legacy::tiny_tr_type tiny_t;
// if (overall_mode == 61)
// return;
// if (overall_mode == 61)
// return;
if (which_town != minmax(0,scenario.num_towns - 1,which_town)) {
// This should never be reached from the scenario editor,
@@ -325,7 +325,7 @@ bool load_town(short which_town, cTown*& the_town){
the_town->talking.talk_strs[i][len] = 0;
}
// town_type = scenario.town_size[which_town];
// town_type = scenario.town_size[which_town];
n = fclose(file_id);
if(n != 0) {
oopsError(18, 0, 0);
@@ -349,8 +349,8 @@ bool load_town(short which_town, cSpeech*& the_talk){
legacy::town_record_type store_town;
legacy::talking_record_type store_talk;
// if (overall_mode == 61)
// return;
// if (overall_mode == 61)
// return;
if (which_town != minmax(0,scenario.num_towns - 1,which_town)) {
// This should never be reached from the scenario editor,
@@ -416,7 +416,7 @@ bool load_town(short which_town, cSpeech*& the_talk){
the_talk->talk_strs[i][len] = 0;
}
// town_type = scenario.town_size[which_town];
// town_type = scenario.town_size[which_town];
n = fclose(file_id);
if(n != 0) {
oopsError(23, 0, 0);
@@ -430,8 +430,8 @@ bool load_town_str(short which_town, short which_str, char* str){
long len,len_to_jump = 0;
legacy::town_record_type store_town;
// if (overall_mode == 61)
// return;
// if (overall_mode == 61)
// return;
FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
if(file_id == NULL) {
@@ -479,7 +479,7 @@ bool load_town_str(short which_town, short which_str, char* str){
else fseek(file_id, len, SEEK_CUR);
}
// town_type = scenario.town_size[which_town];
// town_type = scenario.town_size[which_town];
n = fclose(file_id);
if(n != 0) {
oopsError(27, 0, 0);
@@ -493,8 +493,8 @@ bool load_town_str(short which_town, cTown*& t){
long len,len_to_jump = 0;
legacy::town_record_type store_town;
// if (overall_mode == 61)
// return;
// if (overall_mode == 61)
// return;
FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
if(file_id == NULL) {
@@ -538,7 +538,7 @@ bool load_town_str(short which_town, cTown*& t){
t->town_strs(i)[len] = 0;
}
// town_type = scenario.town_size[which_town];
// town_type = scenario.town_size[which_town];
n = fclose(file_id);
if(n != 0) {
oopsError(31, 0, 0);
@@ -823,8 +823,8 @@ bool load_party(fs::path file_to_load){
len = sizeof(flags); // 10
// sprintf((char *) debug, " Len %d ", (short) len);
// add_string_to_buf((char *) debug);
// sprintf((char *) debug, " Len %d ", (short) len);
// add_string_to_buf((char *) debug);
n = fread(&flags, len, 1, file_id);
if(n < 1) {