A little more re-indenting

This commit is contained in:
2014-04-15 15:10:53 -04:00
parent 62d6576187
commit 05d51f8202
4 changed files with 88 additions and 88 deletions

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@@ -38,22 +38,22 @@ void cTinyTown::append(legacy::tiny_tr_type& old){
_room_rect[i].right = old.room_rect[i].right;
}
for (i = 0; i < 30; i++) {
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
_creatures[i] = old.creatures[i];
}
}
@@ -79,22 +79,22 @@ void cMedTown::append(legacy::ave_tr_type& old){
_room_rect[i].right = old.room_rect[i].right;
}
for (i = 0; i < 40; i++) {
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
_creatures[i] = old.creatures[i];
}
}
@@ -120,22 +120,22 @@ void cBigTown::append(legacy::big_tr_type& old){
_room_rect[i].right = old.room_rect[i].right;
}
for (i = 0; i < 60; i++) {
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
// _creatures[i].number = old.creatures[i].number;
// _creatures[i].start_attitude = old.creatures[i].start_attitude;
// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
// _creatures[i].mobile = old.creatures[i].mobile;
// _creatures[i].time_flag = old.creatures[i].time_flag;
// _creatures[i].extra1 = old.creatures[i].extra1;
// _creatures[i].extra2 = old.creatures[i].extra2;
// _creatures[i].spec1 = old.creatures[i].spec1;
// _creatures[i].spec2 = old.creatures[i].spec2;
// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
// _creatures[i].time_code = old.creatures[i].time_code;
// _creatures[i].monster_time = old.creatures[i].monster_time;
// _creatures[i].personality = old.creatures[i].personality;
// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
// _creatures[i].facial_pic = old.creatures[i].facial_pic;
_creatures[i] = old.creatures[i];
}
}