A little more re-indenting
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@@ -66,8 +66,8 @@ cMonster::cMonster(){
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}
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cCreature::cCreature(){
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// short personality;
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// short special_on_kill,facial_pic;
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// short personality;
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// short special_on_kill,facial_pic;
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//{-1,-1,-1}
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id = number = active = attitude = start_attitude = 0;
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start_loc.x = start_loc.y = cur_loc.x = cur_loc.y = targ_loc.x = targ_loc.y = 80;
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@@ -38,22 +38,22 @@ void cTinyTown::append(legacy::tiny_tr_type& old){
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_room_rect[i].right = old.room_rect[i].right;
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}
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for (i = 0; i < 30; i++) {
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// _creatures[i].number = old.creatures[i].number;
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// _creatures[i].start_attitude = old.creatures[i].start_attitude;
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// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
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// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
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// _creatures[i].mobile = old.creatures[i].mobile;
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// _creatures[i].time_flag = old.creatures[i].time_flag;
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// _creatures[i].extra1 = old.creatures[i].extra1;
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// _creatures[i].extra2 = old.creatures[i].extra2;
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// _creatures[i].spec1 = old.creatures[i].spec1;
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// _creatures[i].spec2 = old.creatures[i].spec2;
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// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
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// _creatures[i].time_code = old.creatures[i].time_code;
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// _creatures[i].monster_time = old.creatures[i].monster_time;
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// _creatures[i].personality = old.creatures[i].personality;
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// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
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// _creatures[i].facial_pic = old.creatures[i].facial_pic;
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// _creatures[i].number = old.creatures[i].number;
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// _creatures[i].start_attitude = old.creatures[i].start_attitude;
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// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
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// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
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// _creatures[i].mobile = old.creatures[i].mobile;
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// _creatures[i].time_flag = old.creatures[i].time_flag;
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// _creatures[i].extra1 = old.creatures[i].extra1;
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// _creatures[i].extra2 = old.creatures[i].extra2;
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// _creatures[i].spec1 = old.creatures[i].spec1;
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// _creatures[i].spec2 = old.creatures[i].spec2;
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// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
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// _creatures[i].time_code = old.creatures[i].time_code;
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// _creatures[i].monster_time = old.creatures[i].monster_time;
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// _creatures[i].personality = old.creatures[i].personality;
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// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
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// _creatures[i].facial_pic = old.creatures[i].facial_pic;
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_creatures[i] = old.creatures[i];
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}
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}
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@@ -79,22 +79,22 @@ void cMedTown::append(legacy::ave_tr_type& old){
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_room_rect[i].right = old.room_rect[i].right;
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}
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for (i = 0; i < 40; i++) {
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// _creatures[i].number = old.creatures[i].number;
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// _creatures[i].start_attitude = old.creatures[i].start_attitude;
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// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
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// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
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// _creatures[i].mobile = old.creatures[i].mobile;
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// _creatures[i].time_flag = old.creatures[i].time_flag;
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// _creatures[i].extra1 = old.creatures[i].extra1;
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// _creatures[i].extra2 = old.creatures[i].extra2;
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// _creatures[i].spec1 = old.creatures[i].spec1;
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// _creatures[i].spec2 = old.creatures[i].spec2;
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// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
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// _creatures[i].time_code = old.creatures[i].time_code;
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// _creatures[i].monster_time = old.creatures[i].monster_time;
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// _creatures[i].personality = old.creatures[i].personality;
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// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
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// _creatures[i].facial_pic = old.creatures[i].facial_pic;
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// _creatures[i].number = old.creatures[i].number;
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// _creatures[i].start_attitude = old.creatures[i].start_attitude;
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// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
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// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
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// _creatures[i].mobile = old.creatures[i].mobile;
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// _creatures[i].time_flag = old.creatures[i].time_flag;
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// _creatures[i].extra1 = old.creatures[i].extra1;
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// _creatures[i].extra2 = old.creatures[i].extra2;
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// _creatures[i].spec1 = old.creatures[i].spec1;
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// _creatures[i].spec2 = old.creatures[i].spec2;
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// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
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// _creatures[i].time_code = old.creatures[i].time_code;
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// _creatures[i].monster_time = old.creatures[i].monster_time;
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// _creatures[i].personality = old.creatures[i].personality;
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// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
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// _creatures[i].facial_pic = old.creatures[i].facial_pic;
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_creatures[i] = old.creatures[i];
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}
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}
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@@ -120,22 +120,22 @@ void cBigTown::append(legacy::big_tr_type& old){
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_room_rect[i].right = old.room_rect[i].right;
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}
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for (i = 0; i < 60; i++) {
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// _creatures[i].number = old.creatures[i].number;
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// _creatures[i].start_attitude = old.creatures[i].start_attitude;
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// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
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// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
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// _creatures[i].mobile = old.creatures[i].mobile;
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// _creatures[i].time_flag = old.creatures[i].time_flag;
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// _creatures[i].extra1 = old.creatures[i].extra1;
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// _creatures[i].extra2 = old.creatures[i].extra2;
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// _creatures[i].spec1 = old.creatures[i].spec1;
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// _creatures[i].spec2 = old.creatures[i].spec2;
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// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
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// _creatures[i].time_code = old.creatures[i].time_code;
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// _creatures[i].monster_time = old.creatures[i].monster_time;
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// _creatures[i].personality = old.creatures[i].personality;
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// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
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// _creatures[i].facial_pic = old.creatures[i].facial_pic;
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// _creatures[i].number = old.creatures[i].number;
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// _creatures[i].start_attitude = old.creatures[i].start_attitude;
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// _creatures[i].start_loc.x = old.creatures[i].start_loc.x;
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// _creatures[i].start_loc.y = old.creatures[i].start_loc.y;
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// _creatures[i].mobile = old.creatures[i].mobile;
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// _creatures[i].time_flag = old.creatures[i].time_flag;
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// _creatures[i].extra1 = old.creatures[i].extra1;
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// _creatures[i].extra2 = old.creatures[i].extra2;
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// _creatures[i].spec1 = old.creatures[i].spec1;
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// _creatures[i].spec2 = old.creatures[i].spec2;
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// _creatures[i].spec_enc_code = old.creatures[i].spec_enc_code;
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// _creatures[i].time_code = old.creatures[i].time_code;
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// _creatures[i].monster_time = old.creatures[i].monster_time;
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// _creatures[i].personality = old.creatures[i].personality;
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// _creatures[i].special_on_kill = old.creatures[i].special_on_kill;
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// _creatures[i].facial_pic = old.creatures[i].facial_pic;
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_creatures[i] = old.creatures[i];
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}
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}
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@@ -154,30 +154,30 @@ enum eMonstAbil {
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/* Terrains Special Properties : scenario.ter_types[i].special */ //complete
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enum eTerSpec {
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// TER_SPEC_NONE = 0,
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// TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
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// TER_SPEC_DOES_FIRE_DAMAGE = 2,
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// TER_SPEC_DOES_COLD_DAMAGE = 3,
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// TER_SPEC_DOES_MAGIC_DAMAGE = 4,
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// TER_SPEC_POISON_LAND = 5,
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// TER_SPEC_DISEASED_LAND = 6,
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// TER_SPEC_CRUMBLING_TERRAIN = 7,
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// TER_SPEC_LOCKABLE_TERRAIN = 8,
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// TER_SPEC_UNLOCKABLE_TERRAIN = 9,
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// TER_SPEC_UNLOCKABLE_BASHABLE = 10,
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// TER_SPEC_IS_A_SIGN = 11,
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// TER_SPEC_CALL_LOCAL_SPECIAL = 12,
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// TER_SPEC_CALL_SCENARIO_SPECIAL = 13,
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// TER_SPEC_IS_A_CONTAINER = 14,
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// TER_SPEC_WATERFALL = 15,
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// TER_SPEC_CONVEYOR_NORTH = 16,
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// TER_SPEC_CONVEYOR_EAST = 17,
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// TER_SPEC_CONVEYOR_SOUTH = 18,
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// TER_SPEC_CONVEYOR_WEST = 19,
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// TER_SPEC_BLOCKED_TO_MONSTERS = 20,
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// TER_SPEC_TOWN_ENTRANCE = 21,
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// TER_SPEC_CHANGE_WHEN_USED = 22,
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// TER_SPEC_CALL_SPECIAL_WHEN_USED = 23,
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// TER_SPEC_NONE = 0,
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// TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
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// TER_SPEC_DOES_FIRE_DAMAGE = 2,
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// TER_SPEC_DOES_COLD_DAMAGE = 3,
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// TER_SPEC_DOES_MAGIC_DAMAGE = 4,
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// TER_SPEC_POISON_LAND = 5,
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// TER_SPEC_DISEASED_LAND = 6,
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// TER_SPEC_CRUMBLING_TERRAIN = 7,
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// TER_SPEC_LOCKABLE_TERRAIN = 8,
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// TER_SPEC_UNLOCKABLE_TERRAIN = 9,
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// TER_SPEC_UNLOCKABLE_BASHABLE = 10,
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// TER_SPEC_IS_A_SIGN = 11,
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// TER_SPEC_CALL_LOCAL_SPECIAL = 12,
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// TER_SPEC_CALL_SCENARIO_SPECIAL = 13,
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// TER_SPEC_IS_A_CONTAINER = 14,
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// TER_SPEC_WATERFALL = 15,
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// TER_SPEC_CONVEYOR_NORTH = 16,
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// TER_SPEC_CONVEYOR_EAST = 17,
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// TER_SPEC_CONVEYOR_SOUTH = 18,
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// TER_SPEC_CONVEYOR_WEST = 19,
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// TER_SPEC_BLOCKED_TO_MONSTERS = 20,
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// TER_SPEC_TOWN_ENTRANCE = 21,
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// TER_SPEC_CHANGE_WHEN_USED = 22,
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// TER_SPEC_CALL_SPECIAL_WHEN_USED = 23,
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TER_SPEC_NONE = 0,
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TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
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TER_SPEC_DAMAGING = 2,
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