- Fixed issues with loading scenarios caused by the struct alignments added in revision 63.
- Fixed a potential memory leak in load_scenario() in which new was essentially called twice in a row. - Added a max_items() function to the town record classes, in preparation for an eventual removal of the limit on preset items. git-svn-id: http://openexile.googlecode.com/svn/trunk@66 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -21,7 +21,7 @@ void draw_one_tiny_terrain_spot (short i,short j,unsigned short terrain_to_draw)
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void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,
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char masked,short main_win);
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//void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,char masked,short main_win);
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Rect get_template_rect (unsigned char type_wanted);
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Rect get_template_rect (unsigned short type_wanted);
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void draw_frames();
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void place_location();
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void place_just_location();
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