- Fixed issues with loading scenarios caused by the struct alignments added in revision 63.

- Fixed a potential memory leak in load_scenario() in which new was essentially called twice in a row.
- Added a max_items() function to the town record classes, in preparation for an eventual removal of the limit on preset items.

git-svn-id: http://openexile.googlecode.com/svn/trunk@66 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-22 20:49:20 +00:00
parent 032d6b86bf
commit 0578e51b6f
9 changed files with 302 additions and 279 deletions

View File

@@ -21,7 +21,7 @@ void draw_one_tiny_terrain_spot (short i,short j,unsigned short terrain_to_draw)
void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,
char masked,short main_win);
//void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,char masked,short main_win);
Rect get_template_rect (unsigned char type_wanted);
Rect get_template_rect (unsigned short type_wanted);
void draw_frames();
void place_location();
void place_just_location();