- Added code to the missile firing so that missiles that heal the target also work if they hit a PC.
- Added fields to the terrain class in preparation for new scenario format. - Same with the party class, plus refactored it to use vectors and strings. - Fixed a potential divide-by-zero error in get_ran. git-svn-id: http://openexile.googlecode.com/svn/trunk@41 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -21,10 +21,13 @@ public:
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unsigned char block_horse;
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unsigned char light_radius;
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unsigned char step_sound;
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unsigned char shortcut_key;
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unsigned char res1;
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unsigned char res2;
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unsigned char res3;
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unsigned char shortcut_key; // for editor use only
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unsigned char obj_num; // ditto (formerly res1)
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unsigned char ground_type; // ditto (formerly res2)
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unsigned char trim_type; // ditto, mostly (formerly res3)
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unsigned short trim_ter; // ditto
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unsigned short combat_arena;
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location obj_pos; // editor use only
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cTerrain& operator = (legacy::terrain_type_type& old);
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};
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