- Added code to the missile firing so that missiles that heal the target also work if they hit a PC.

- Added fields to the terrain class in preparation for new scenario format.
- Same with the party class, plus refactored it to use vectors and strings.
- Fixed a potential divide-by-zero error in get_ran.

git-svn-id: http://openexile.googlecode.com/svn/trunk@41 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-28 13:00:21 +00:00
parent 9ed2738f6c
commit 049754ea27
16 changed files with 252 additions and 192 deletions

View File

@@ -30,7 +30,7 @@ public:
bool exists;
short direction;
cWandering what_monst;
location which_sector,m_loc;
location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
cCreature& operator = (legacy::outdoor_creature_type old);
};