- Added code to the missile firing so that missiles that heal the target also work if they hit a PC.
- Added fields to the terrain class in preparation for new scenario format. - Same with the party class, plus refactored it to use vectors and strings. - Fixed a potential divide-by-zero error in get_ran. git-svn-id: http://openexile.googlecode.com/svn/trunk@41 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -30,7 +30,7 @@ public:
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bool exists;
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short direction;
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cWandering what_monst;
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location which_sector,m_loc;
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location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
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cCreature& operator = (legacy::outdoor_creature_type old);
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};
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