- Added code to the missile firing so that missiles that heal the target also work if they hit a PC.

- Added fields to the terrain class in preparation for new scenario format.
- Same with the party class, plus refactored it to use vectors and strings.
- Fixed a potential divide-by-zero error in get_ran.

git-svn-id: http://openexile.googlecode.com/svn/trunk@41 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-28 13:00:21 +00:00
parent 9ed2738f6c
commit 049754ea27
16 changed files with 252 additions and 192 deletions

View File

@@ -123,7 +123,7 @@ void startup_load()////
if(load_party(*file_to_load)){
party_in_memory = true;
update_pc_graphics();
in_startup_mode = strlen(univ.party.scen_name);
in_startup_mode = univ.party.scen_name.length();
}
if (!in_startup_mode) {
//end_anim();