- Added code to the missile firing so that missiles that heal the target also work if they hit a PC.
- Added fields to the terrain class in preparation for new scenario format. - Same with the party class, plus refactored it to use vectors and strings. - Fixed a potential divide-by-zero error in get_ran. git-svn-id: http://openexile.googlecode.com/svn/trunk@41 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -123,7 +123,7 @@ void startup_load()////
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if(load_party(*file_to_load)){
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party_in_memory = true;
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update_pc_graphics();
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in_startup_mode = strlen(univ.party.scen_name);
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in_startup_mode = univ.party.scen_name.length();
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}
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if (!in_startup_mode) {
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//end_anim();
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