More tweaks of scan_for_response

This commit is contained in:
2014-11-29 22:02:41 -05:00
parent 32d79e6099
commit 048de39583

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@@ -1336,13 +1336,10 @@ void refresh_talking()
rect_draw_some_item(talk_gworld.getTexture(),tempRect,talk_area_rect,ul);
}
short scan_for_response(char *str)
// returns -1 if no go
{
short i;
for (i = 0; i < 60; i++) { // 60 response in each bunch
cSpeech::cNode node = univ.town.cur_talk().talk_nodes[i];
short scan_for_response(char *str) {
cSpeech talk = univ.town.cur_talk();
for(short i = 0; i < 60; i++) { // 60 response in each bunch
cSpeech::cNode node = talk.talk_nodes[i];
short personality = node.personality;
if(personality == -1) continue;
if(personality != store_personality && personality != -2)