More tweaks of scan_for_response
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@@ -1336,13 +1336,10 @@ void refresh_talking()
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rect_draw_some_item(talk_gworld.getTexture(),tempRect,talk_area_rect,ul);
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}
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short scan_for_response(char *str)
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// returns -1 if no go
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{
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short i;
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for (i = 0; i < 60; i++) { // 60 response in each bunch
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cSpeech::cNode node = univ.town.cur_talk().talk_nodes[i];
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short scan_for_response(char *str) {
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cSpeech talk = univ.town.cur_talk();
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for(short i = 0; i < 60; i++) { // 60 response in each bunch
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cSpeech::cNode node = talk.talk_nodes[i];
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short personality = node.personality;
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if(personality == -1) continue;
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if(personality != store_personality && personality != -2)
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