Use the new erase_completed_specials() function for towns too
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@@ -87,7 +87,6 @@ public:
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short spec_on_entry,spec_on_entry_if_dead;
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short spec_on_hostile;
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std::array<cTimer,8> timers;
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std::vector<cSpecial> specials;
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bool strong_barriers, defy_mapping, defy_scrying;
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bool is_hidden, has_tavern;
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short difficulty;
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