Use the new erase_completed_specials() function for towns too
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@@ -23,7 +23,7 @@ void pick_lock(location where,short pc_num);
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void bash_door(location where,short pc_num);
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void erase_town_specials();
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void erase_hidden_towns(cOutdoors& sector, int quadrant_x, int quadrant_y);
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void erase_completed_specials(cOutdoors& sector);
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void erase_completed_specials(cArea& sector, std::function<void(location)> clear_spot);
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void erase_out_specials();
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bool does_location_have_special(cOutdoors& sector, location loc, eTerSpec type);
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void clear_map();
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