Remove key-mod attribute from dialog schema
- Modifiers are now given in the def-key attribute, as originally intended - Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases) - F1 also brings up help in the main game (in addition to shift+/)
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@@ -89,5 +89,5 @@
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<text top='365' left='6' width='382' height='16'>Cost: (Skill pts./Gold) Option-click for description</text>
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<text top='344' left='71' width='68' height='16'>Skill Pts.:</text>
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<text top='344' left='252' width='42' height='16'>Gold:</text>
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<button name='help' type='help' def-key='/' key-mod='shift' top='6' left='506'/>
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<button name='help' type='help' def-key='help' top='6' left='506'/>
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</dialog>
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