Remove key-mod attribute from dialog schema

- Modifiers are now given in the def-key attribute, as originally intended
- Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases)
- F1 also brings up help in the main game (in addition to shift+/)
This commit is contained in:
2015-10-03 00:53:32 -04:00
parent edaf3baa2d
commit 03bc3d05e6
12 changed files with 46 additions and 120 deletions

View File

@@ -55,5 +55,5 @@
<text name='label19' framed='true' top='259' left='311' width='160' height='16'/>
<button name='potion20' type='small' top='280' left='278'>20</button>
<text name='label20' framed='true' top='282' left='311' width='160' height='16'/>
<button name='help' type='help' top='8' left='448'/>
<button name='help' type='help' def-key='help' top='8' left='448'/>
</dialog>