Remove key-mod attribute from dialog schema
- Modifiers are now given in the def-key attribute, as originally intended - Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases) - F1 also brings up help in the main game (in addition to shift+/)
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@@ -55,5 +55,5 @@
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<text name='label19' framed='true' top='259' left='311' width='160' height='16'/>
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<button name='potion20' type='small' top='280' left='278'>20</button>
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<text name='label20' framed='true' top='282' left='311' width='160' height='16'/>
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<button name='help' type='help' top='8' left='448'/>
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<button name='help' type='help' def-key='help' top='8' left='448'/>
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</dialog>
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