Remove key-mod attribute from dialog schema
- Modifiers are now given in the def-key attribute, as originally intended - Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases) - F1 also brings up help in the main game (in addition to shift+/)
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@@ -105,5 +105,5 @@
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<button name='left' type='left' top='455' left='11'/>
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<button name='right' type='right' top='455' left='74'/>
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<text top='7' left='431' height='50' width='157'>Enter properties for this terrain type. For a detailed description of the fields, see the documentation.</text>
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<button name='help' type='help' def-key='/' key-mod='shift' top='5' left='588'/>
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<button name='help' type='help' def-key='help' top='5' left='588'/>
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</dialog>
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