Remove key-mod attribute from dialog schema

- Modifiers are now given in the def-key attribute, as originally intended
- Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases)
- F1 also brings up help in the main game (in addition to shift+/)
This commit is contained in:
2015-10-03 00:53:32 -04:00
parent edaf3baa2d
commit 03bc3d05e6
12 changed files with 46 additions and 120 deletions

View File

@@ -105,5 +105,5 @@
<button name='left' type='left' top='455' left='11'/>
<button name='right' type='right' top='455' left='74'/>
<text top='7' left='431' height='50' width='157'>Enter properties for this terrain type. For a detailed description of the fields, see the documentation.</text>
<button name='help' type='help' def-key='/' key-mod='shift' top='5' left='588'/>
<button name='help' type='help' def-key='help' top='5' left='588'/>
</dialog>