Remove key-mod attribute from dialog schema
- Modifiers are now given in the def-key attribute, as originally intended - Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases) - F1 also brings up help in the main game (in addition to shift+/)
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@@ -45,7 +45,7 @@
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<button name='pic4' type='tall' top='185' left='455'>Graphic</button>
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<button name='pic5' type='tall' top='230' left='455'>Graphic</button>
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<button name='pic6' type='tall' top='275' left='455'>Graphic</button>
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<button name='help' type='help' def-key='/' key-mod='shift' top='4' left='498'/>
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<button name='help' type='help' def-key='help' top='4' left='498'/>
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<pict name='pc1' type='pc' num='0' top='52' left='12'/>
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<pict name='pc2' type='pc' num='0' top='97' left='12'/>
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<pict name='pc3' type='pc' num='0' top='142' left='12'/>
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