Remove key-mod attribute from dialog schema

- Modifiers are now given in the def-key attribute, as originally intended
- Dialogs that have a help button now assign F1 to that button (replacing shift+/ in some cases)
- F1 also brings up help in the main game (in addition to shift+/)
This commit is contained in:
2015-10-03 00:53:32 -04:00
parent edaf3baa2d
commit 03bc3d05e6
12 changed files with 46 additions and 120 deletions

View File

@@ -45,7 +45,7 @@
<button name='pic4' type='tall' top='185' left='455'>Graphic</button>
<button name='pic5' type='tall' top='230' left='455'>Graphic</button>
<button name='pic6' type='tall' top='275' left='455'>Graphic</button>
<button name='help' type='help' def-key='/' key-mod='shift' top='4' left='498'/>
<button name='help' type='help' def-key='help' top='4' left='498'/>
<pict name='pc1' type='pc' num='0' top='52' left='12'/>
<pict name='pc2' type='pc' num='0' top='97' left='12'/>
<pict name='pc3' type='pc' num='0' top='142' left='12'/>