Game compiles again under 32-bit!
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@@ -18,6 +18,24 @@
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#include "globvar.h"
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// Check windows
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#if _WIN32 || _WIN64
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#if _WIN64
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#define ENVIRONMENT64
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#else
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#define ENVIRONMENT32
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#endif
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#endif
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// Check GCC
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#if __GNUC__
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#if __x86_64__ || __ppc64__
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#define ENVIRONMENT64
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#else
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#define ENVIRONMENT32
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#endif
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#endif
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void startup_load()
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{
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load_file();
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