Introduce a spell enum, and use it everywhere for PC spellcasting
- Monster spellcasting is untouched - Also updated the spells documentation, which had some old information from Exile III and omitted a lot of ranges.
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@@ -53,8 +53,8 @@ bool out_monst_all_dead();
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void end_combat();
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bool combat_cast_mage_spell();
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bool combat_cast_priest_spell();
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void start_spell_targeting(short num);
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void start_fancy_spell_targeting(short num);
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void start_spell_targeting(eSpell num, bool freebie = false);
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void start_fancy_spell_targeting(eSpell num, bool freebie = false);
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void spell_cast_hit_return();
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void process_fields();
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void scloud_space(short m,short n);
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