.h -> .hpp
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21
src/scenedit/scen.townout.hpp
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21
src/scenedit/scen.townout.hpp
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void edit_placed_monst(short which_m);
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cTownperson edit_placed_monst_adv(cTownperson monst_record, short which, class cDialog& parent);
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void edit_sign(short which_sign,short picture);
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void edit_roomdescs(bool town);
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short pick_town_num(std::string which_dlog,short def,cScenario& scenario);
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bool change_ter(short& change_from,short& change_to,short& chance);
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void edit_out_wand(short mode);
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void outdoor_details();
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void edit_town_details();
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void edit_town_events();
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void edit_advanced_town();
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void edit_basic_dlog(short which_node);
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void edit_talk_node(short which_node);
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location pick_out(location default_loc);
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cTown* pick_import_town(short def);
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bool new_town(short which_town);
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void edit_placed_item(short which_i);
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void delete_last_town();
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void edit_town_wand();
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