.h -> .hpp
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39
src/scenedit/scen.graphics.hpp
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39
src/scenedit/scen.graphics.hpp
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#include "simpletypes.hpp"
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void Set_up_win ();
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void run_startup_g();
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void load_graphics();
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void load_main_screen();
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void draw_main_screen();
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void redraw_screen();
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void draw_lb();
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void draw_lb_slot (short which,short mode) ;
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void draw_rb();
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void draw_rb_slot (short which,short mode) ;
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void set_up_terrain_buttons(bool reset);
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void draw_terrain();
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void draw_monsts();
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rectangle get_item_template_rect (short type_wanted);
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void draw_items();
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void force_tiny_redraw();
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void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw);
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void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short size);
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void Draw_Some_Item(sf::Texture& src_gworld,rectangle src_rect,sf::RenderTarget& targ_gworld,location target,sf::BlendMode mode = sf::BlendNone);
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rectangle get_template_rect (unsigned short type_wanted);
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void draw_frames();
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void place_location();
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void set_string(const char *string,const char *string2);
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bool is_special(short i,short j);
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void take_special(short i,short j);
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void make_special(short i,short j);
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void sort_specials();
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bool is_field_type(short i,short j,eFieldType field_type);
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void make_field_type(short i,short j,eFieldType field_type);
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void take_field_type(short i,short j,eFieldType field_type);
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bool container_there(location l);
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bool is_spot(short i,short j);
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short string_length(char *str);
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rectangle get_custom_rect (short which_rect);
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void init_dialogs();
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void record_display_strings();
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