.h -> .hpp
This commit is contained in:
@@ -4,17 +4,17 @@
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#include <cstring>
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#include <array>
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#include <string>
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#include "scen.global.h"
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#include "scenario.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.actions.h"
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#include "scen.graphics.hpp"
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#include "scen.actions.hpp"
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#include "soundtool.hpp"
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#include "scen.core.h"
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#include "scen.fileio.h"
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#include "scen.keydlgs.h"
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#include "scen.townout.h"
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#include "scen.menus.h"
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#include "scen.core.hpp"
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#include "scen.fileio.hpp"
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#include "scen.keydlgs.hpp"
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#include "scen.townout.hpp"
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#include "scen.menus.hpp"
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#include "mathutil.hpp"
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#include "fileio.hpp"
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#include "winutil.hpp"
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@@ -22,7 +22,7 @@
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#include "scrollbar.hpp"
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#include "dlogutil.hpp"
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#include "scen.btnmg.h"
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#include "scen.btnmg.hpp"
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extern char current_string[256];
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extern short mini_map_scales[3];
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@@ -6,13 +6,13 @@
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//
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//
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#include "scenario.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
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#include "scenario.hpp" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
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#include <Cocoa/Cocoa.h>
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#include <memory>
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#include <algorithm>
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#include <iostream>
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#include "fileio.hpp"
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#include "scen.actions.h"
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#include "scen.actions.hpp"
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//extern bool ae_loading, startup_loaded, All_Done, party_in_memory, finished_init;
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extern cScenario scenario;
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@@ -2,13 +2,13 @@
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#include <cstring>
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#include <cstdio>
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#include "scen.global.h"
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#include "scen.global.hpp"
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#include <array>
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#include <string>
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.graphics.hpp"
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#include <cmath>
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#include "scen.btnmg.h"
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#include "scen.btnmg.hpp"
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#include "scrollbar.hpp"
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extern rectangle right_sbar_rect;
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@@ -5,17 +5,17 @@
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#include <numeric>
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#include <algorithm>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "scenario.h"
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#include "regtown.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "regtown.hpp"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.core.h"
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#include "scen.keydlgs.h"
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#include "scen.townout.h"
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#include "scen.fileio.h"
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#include "scen.actions.h"
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#include "scen.menus.h"
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#include "scen.graphics.hpp"
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#include "scen.core.hpp"
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#include "scen.keydlgs.hpp"
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#include "scen.townout.hpp"
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#include "scen.fileio.hpp"
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#include "scen.actions.hpp"
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#include "scen.menus.hpp"
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#include "dialog.hpp"
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#include "dlogutil.hpp"
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#include "fileio.hpp"
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@@ -1,18 +1,18 @@
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#include <cstring>
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#include "scen.global.h"
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#include "scenario.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include <iostream>
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#include <fstream>
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#include <iomanip>
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#include <boost/filesystem/operations.hpp>
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#include "scen.fileio.h"
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#include "scen.keydlgs.h"
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#include "scen.fileio.hpp"
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#include "scen.keydlgs.hpp"
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#include "graphtool.hpp"
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#include "scen.core.h"
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#include "scen.core.hpp"
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#include "soundtool.hpp"
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#include "mathutil.hpp"
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#include "oldstructs.h"
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#include "oldstructs.hpp"
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#include "fileio.hpp"
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#include "dlogutil.hpp"
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#include "tarball.hpp"
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@@ -2,24 +2,24 @@
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#include <cstdio>
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#include <sstream>
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#include <cstring>
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#include "scen.global.h"
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#include "scenario.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.graphics.hpp"
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#include <cmath>
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#include "scen.keydlgs.h"
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#include "scen.keydlgs.hpp"
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#include "soundtool.hpp"
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#include "mathutil.hpp"
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#include "boe.consts.h" // TODO: Put these constants in a global file
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#include "boe.consts.hpp" // TODO: Put these constants in a global file
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#include "dialog.hpp"
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#include "scen.core.h"
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#include "scen.townout.h"
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#include "scen.core.hpp"
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#include "scen.townout.hpp"
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#include "scrollbar.hpp"
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#include "restypes.hpp"
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#include "scen.btnmg.h"
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#include "scen.btnmg.hpp"
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void load_main_screen();
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void load_terrain_template();
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@@ -1,5 +1,5 @@
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#include "simpletypes.h"
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#include "simpletypes.hpp"
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void Set_up_win ();
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void run_startup_g();
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@@ -4,12 +4,12 @@
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#include <map>
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#include <numeric>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "scenario.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.keydlgs.h"
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#include "scen.core.h"
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#include "scen.graphics.hpp"
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#include "scen.keydlgs.hpp"
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#include "scen.core.hpp"
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#include "dlogutil.hpp"
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#include "restypes.hpp"
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#include "spell.hpp"
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@@ -2,24 +2,24 @@
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#include <cstdio>
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#include <thread>
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#include "scen.global.h"
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#include "scenario.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.actions.h"
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#include "scen.fileio.h"
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#include "scen.btnmg.h"
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#include "scen.graphics.hpp"
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#include "scen.actions.hpp"
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#include "scen.fileio.hpp"
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#include "scen.btnmg.hpp"
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#include "soundtool.hpp"
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#include "scen.townout.h"
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#include "scen.core.h"
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#include "scen.keydlgs.h"
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#include "scen.townout.hpp"
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#include "scen.core.hpp"
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#include "scen.keydlgs.hpp"
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#include "mathutil.hpp"
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#include "fileio.hpp"
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#include "scrollbar.hpp"
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#include "winutil.hpp"
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#include "cursors.hpp"
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#include "dlogutil.hpp"
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#include "scen.menus.h"
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#include "scen.menus.hpp"
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/* Globals */
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bool All_Done = false;
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@@ -6,8 +6,8 @@
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//
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//
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#include "scen.menus.h"
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#include "scenario.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
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#include "scen.menus.hpp"
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#include "scenario.hpp" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
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#include <Cocoa/Cocoa.h>
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#include "winutil.hpp"
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@@ -1,9 +1,9 @@
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#include "scen.menus.h"
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#include "scen.menus.hpp"
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#include <map>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "Resource.h"
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#include "scenario.h"
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#include "scenario.hpp"
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#include "winutil.hpp"
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#include "menu_accel.win.hpp"
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@@ -3,15 +3,15 @@
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#include <cstring>
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#include <stack>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "scenario.h"
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#include "regtown.h"
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "regtown.hpp"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.townout.h"
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#include "scen.keydlgs.h"
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#include "scen.fileio.h"
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#include "scen.core.h"
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#include "scen.graphics.hpp"
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#include "scen.townout.hpp"
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#include "scen.keydlgs.hpp"
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#include "scen.fileio.hpp"
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#include "scen.core.hpp"
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#include "mathutil.hpp"
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#include "button.hpp"
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#include "dlogutil.hpp"
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