.h -> .hpp

This commit is contained in:
2015-06-07 01:54:01 -04:00
parent aa5dfe4f69
commit 01d317b007
137 changed files with 707 additions and 714 deletions

View File

@@ -4,17 +4,17 @@
#include <cstring>
#include <array>
#include <string>
#include "scen.global.h"
#include "scenario.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.actions.h"
#include "scen.graphics.hpp"
#include "scen.actions.hpp"
#include "soundtool.hpp"
#include "scen.core.h"
#include "scen.fileio.h"
#include "scen.keydlgs.h"
#include "scen.townout.h"
#include "scen.menus.h"
#include "scen.core.hpp"
#include "scen.fileio.hpp"
#include "scen.keydlgs.hpp"
#include "scen.townout.hpp"
#include "scen.menus.hpp"
#include "mathutil.hpp"
#include "fileio.hpp"
#include "winutil.hpp"
@@ -22,7 +22,7 @@
#include "scrollbar.hpp"
#include "dlogutil.hpp"
#include "scen.btnmg.h"
#include "scen.btnmg.hpp"
extern char current_string[256];
extern short mini_map_scales[3];

View File

@@ -6,13 +6,13 @@
//
//
#include "scenario.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include "scenario.hpp" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include <Cocoa/Cocoa.h>
#include <memory>
#include <algorithm>
#include <iostream>
#include "fileio.hpp"
#include "scen.actions.h"
#include "scen.actions.hpp"
//extern bool ae_loading, startup_loaded, All_Done, party_in_memory, finished_init;
extern cScenario scenario;

View File

@@ -2,13 +2,13 @@
#include <cstring>
#include <cstdio>
#include "scen.global.h"
#include "scen.global.hpp"
#include <array>
#include <string>
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.graphics.hpp"
#include <cmath>
#include "scen.btnmg.h"
#include "scen.btnmg.hpp"
#include "scrollbar.hpp"
extern rectangle right_sbar_rect;

View File

@@ -5,17 +5,17 @@
#include <numeric>
#include <algorithm>
#include <boost/lexical_cast.hpp>
#include "scen.global.h"
#include "scenario.h"
#include "regtown.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include "regtown.hpp"
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.core.h"
#include "scen.keydlgs.h"
#include "scen.townout.h"
#include "scen.fileio.h"
#include "scen.actions.h"
#include "scen.menus.h"
#include "scen.graphics.hpp"
#include "scen.core.hpp"
#include "scen.keydlgs.hpp"
#include "scen.townout.hpp"
#include "scen.fileio.hpp"
#include "scen.actions.hpp"
#include "scen.menus.hpp"
#include "dialog.hpp"
#include "dlogutil.hpp"
#include "fileio.hpp"

View File

@@ -1,18 +1,18 @@
#include <cstring>
#include "scen.global.h"
#include "scenario.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include <iostream>
#include <fstream>
#include <iomanip>
#include <boost/filesystem/operations.hpp>
#include "scen.fileio.h"
#include "scen.keydlgs.h"
#include "scen.fileio.hpp"
#include "scen.keydlgs.hpp"
#include "graphtool.hpp"
#include "scen.core.h"
#include "scen.core.hpp"
#include "soundtool.hpp"
#include "mathutil.hpp"
#include "oldstructs.h"
#include "oldstructs.hpp"
#include "fileio.hpp"
#include "dlogutil.hpp"
#include "tarball.hpp"

View File

@@ -2,24 +2,24 @@
#include <cstdio>
#include <sstream>
#include <cstring>
#include "scen.global.h"
#include "scenario.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.graphics.hpp"
#include <cmath>
#include "scen.keydlgs.h"
#include "scen.keydlgs.hpp"
#include "soundtool.hpp"
#include "mathutil.hpp"
#include "boe.consts.h" // TODO: Put these constants in a global file
#include "boe.consts.hpp" // TODO: Put these constants in a global file
#include "dialog.hpp"
#include "scen.core.h"
#include "scen.townout.h"
#include "scen.core.hpp"
#include "scen.townout.hpp"
#include "scrollbar.hpp"
#include "restypes.hpp"
#include "scen.btnmg.h"
#include "scen.btnmg.hpp"
void load_main_screen();
void load_terrain_template();

View File

@@ -1,5 +1,5 @@
#include "simpletypes.h"
#include "simpletypes.hpp"
void Set_up_win ();
void run_startup_g();

View File

@@ -4,12 +4,12 @@
#include <map>
#include <numeric>
#include <boost/lexical_cast.hpp>
#include "scen.global.h"
#include "scenario.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.keydlgs.h"
#include "scen.core.h"
#include "scen.graphics.hpp"
#include "scen.keydlgs.hpp"
#include "scen.core.hpp"
#include "dlogutil.hpp"
#include "restypes.hpp"
#include "spell.hpp"

View File

@@ -2,24 +2,24 @@
#include <cstdio>
#include <thread>
#include "scen.global.h"
#include "scenario.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.actions.h"
#include "scen.fileio.h"
#include "scen.btnmg.h"
#include "scen.graphics.hpp"
#include "scen.actions.hpp"
#include "scen.fileio.hpp"
#include "scen.btnmg.hpp"
#include "soundtool.hpp"
#include "scen.townout.h"
#include "scen.core.h"
#include "scen.keydlgs.h"
#include "scen.townout.hpp"
#include "scen.core.hpp"
#include "scen.keydlgs.hpp"
#include "mathutil.hpp"
#include "fileio.hpp"
#include "scrollbar.hpp"
#include "winutil.hpp"
#include "cursors.hpp"
#include "dlogutil.hpp"
#include "scen.menus.h"
#include "scen.menus.hpp"
/* Globals */
bool All_Done = false;

View File

@@ -6,8 +6,8 @@
//
//
#include "scen.menus.h"
#include "scenario.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include "scen.menus.hpp"
#include "scenario.hpp" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include <Cocoa/Cocoa.h>
#include "winutil.hpp"

View File

@@ -1,9 +1,9 @@
#include "scen.menus.h"
#include "scen.menus.hpp"
#include <map>
#include <SFML/Graphics/RenderWindow.hpp>
#include "Resource.h"
#include "scenario.h"
#include "scenario.hpp"
#include "winutil.hpp"
#include "menu_accel.win.hpp"

View File

@@ -3,15 +3,15 @@
#include <cstring>
#include <stack>
#include <boost/lexical_cast.hpp>
#include "scen.global.h"
#include "scenario.h"
#include "regtown.h"
#include "scen.global.hpp"
#include "scenario.hpp"
#include "regtown.hpp"
#include "graphtool.hpp"
#include "scen.graphics.h"
#include "scen.townout.h"
#include "scen.keydlgs.h"
#include "scen.fileio.h"
#include "scen.core.h"
#include "scen.graphics.hpp"
#include "scen.townout.hpp"
#include "scen.keydlgs.hpp"
#include "scen.fileio.hpp"
#include "scen.core.hpp"
#include "mathutil.hpp"
#include "button.hpp"
#include "dlogutil.hpp"