More documentation updates, mostly to the TOCs
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@@ -11,7 +11,7 @@
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</div>
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<div class="content">
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<h1>Miscellaneous</h1>
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<h2>Material Wealth</h2>
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<h2 id='wealth'>Material Wealth</h2>
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<p>There are three sorts of possessions you can come across:</p>
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<li>Gold: Well, this isn't always literal chunks of gold. It's gold nuggets or silver
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coins or trade goods or anything else you can give people to get stuff. You start with a
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@@ -28,7 +28,7 @@ When equipping items, you only have two hands, and some weapons take up both of
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You can only wear two rings, and one necklace (too many magic items interfere with each
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other in bizarre ways). Beware. When you equip a cursed item, you will need to find a
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healer to take the curse off.</li>
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<h2>Magic</h2>
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<h2 id='magic'>Magic</h2>
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<p>There are seven levels of spells. Your characters begin the game knowing most spells up
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to third level. They can cast a mage spell of a given level if they have enough spell
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points, and Mage Spells skill of that level (and the same goes for priest spells). Upon
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@@ -59,7 +59,7 @@ wall. You can rotate this before placing it. Do so by hitting space.</p>
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little dumbfounded prevents you from casting high level spells. The more dumbfounded you
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are, the more spells you lose access to. The priest spell Restore Mind, healers, and
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certain magic items can undo the effects of dumbfounding.</p>
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<h2>Magical Walls and Barriers</h2>
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<h2 id='fields'>Magical Walls and Barriers</h2>
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<p>Both you and your foes have the capability to create a wide variety of magical fields
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and barriers, each with different effects and durations.</p>
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<p>There are fire, force, ice, and blade walls, which damage anyone entering and fade with
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@@ -76,7 +76,7 @@ quickfire is loose, running is your only real option.</p>
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died down.</p>
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<p>Fire and Force Barriers: These barriers last until they are dispelled. The former
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damages anyone entering, and the latter prevents anyone from entering at all.</p>
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<h2>Summoned Monsters</h2>
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<h2 id='summon'>Summoned Monsters</h2>
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<p>Both you and your foes can magically bring forth creatures to aid you. These summoned
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monsters fight for a short time, and then disappear. If killed, they leave no
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treasure.</p>
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