More documentation updates, mostly to the TOCs

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2015-06-27 10:10:09 -04:00
parent e539327e08
commit 010f5c65e8
24 changed files with 278 additions and 183 deletions

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</div>
<div class="content">
<h1>Miscellaneous</h1>
<h2>Material Wealth</h2>
<h2 id='wealth'>Material Wealth</h2>
<p>There are three sorts of possessions you can come across:</p>
<li>Gold: Well, this isn't always literal chunks of gold. It's gold nuggets or silver
coins or trade goods or anything else you can give people to get stuff. You start with a
@@ -28,7 +28,7 @@ When equipping items, you only have two hands, and some weapons take up both of
You can only wear two rings, and one necklace (too many magic items interfere with each
other in bizarre ways). Beware. When you equip a cursed item, you will need to find a
healer to take the curse off.</li>
<h2>Magic</h2>
<h2 id='magic'>Magic</h2>
<p>There are seven levels of spells. Your characters begin the game knowing most spells up
to third level. They can cast a mage spell of a given level if they have enough spell
points, and Mage Spells skill of that level (and the same goes for priest spells). Upon
@@ -59,7 +59,7 @@ wall. You can rotate this before placing it. Do so by hitting space.</p>
little dumbfounded prevents you from casting high level spells. The more dumbfounded you
are, the more spells you lose access to. The priest spell Restore Mind, healers, and
certain magic items can undo the effects of dumbfounding.</p>
<h2>Magical Walls and Barriers</h2>
<h2 id='fields'>Magical Walls and Barriers</h2>
<p>Both you and your foes have the capability to create a wide variety of magical fields
and barriers, each with different effects and durations.</p>
<p>There are fire, force, ice, and blade walls, which damage anyone entering and fade with
@@ -76,7 +76,7 @@ quickfire is loose, running is your only real option.</p>
died down.</p>
<p>Fire and Force Barriers: These barriers last until they are dispelled. The former
damages anyone entering, and the latter prevents anyone from entering at all.</p>
<h2>Summoned Monsters</h2>
<h2 id='summon'>Summoned Monsters</h2>
<p>Both you and your foes can magically bring forth creatures to aid you. These summoned
monsters fight for a short time, and then disappear. If killed, they leave no
treasure.</p>