More documentation updates, mostly to the TOCs
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>Blades of Exile Editor Documentation [14-A1] Special Encounter Node Types</title>
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<title>Special Encounter Node Types - BoE Scenario Editor Guide</title>
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<link rel="stylesheet" type="text/css" href="../style.css">
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</head>
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<body>
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</div>
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<div class="content">
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<h2>Appendix 1 - Special Encounter Node Types</h2>
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<h1>Appendix A - Special Encounter Node Types</h1>
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<p>These are the many types of special encounter nodes. They are divided into six
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<p>These are the many types of special encounter nodes. They are divided into seven
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different categories, and given with examples and descriptions of what the various editing
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fields do.</p>
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<h3>General Use Specials</h3>
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<ul>
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<li><a href='#gen'>General Use Specials</a></li>
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<li><a href='#once'>One-Shot Specials</a></li>
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<li><a href='#affect'>Affect PC/Party/Monster Specials</a></li>
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<li><a href='#cond'>If-Then Specials</a></li>
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<li><a href='#town'>Town Mode Specials</a></li>
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<li><a href='#rect'>Rectangle Specials</a></li>
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<li><a href='#outdoor'>Outdoor Mode Specials</a></li>
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</ul>
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<h2 id='gen'>General Use Specials</h2>
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<p>This is the class of special encounters which can be called at practically any time.
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Most of them can always be called. A few can't - these are noted in the encounter
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description.</p>
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<h4>General notes</h4>
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<h3>General notes</h3>
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<dl>
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<dt>Stuff done 1, Stuff done 2:</dt><dd>Some of these nodes change a Stuff Done flag. A
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Stuff Done flag is described by two values: Stuff done 1 and Stuff done 2. The legal range
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@@ -522,7 +532,7 @@ with the saved game.
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<dt>Extra 1a:</dt><dd>The sign to swap with.</dd></dd>
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</dl>
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<h3>One-Shot Specials</h3>
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<h2 id='once'>One-Shot Specials</h2>
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<p>This is the class of specials you generally only want to occur one time, such as giving
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items.</p>
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@@ -537,7 +547,7 @@ Special, and the specified Stuff Done flag in that node is 250, then the white d
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disappears. Thus, specials that don't do anything anymore aren't marked by a special
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dot.</p>
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<h4>General notes:</h4>
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<h3>General notes:</h3>
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<dl>
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<dt>Stuff done 1, Stuff done 2:</dt><dd>All of these nodes change a Stuff Done flag. A
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Stuff Done flag is described by two values: Stuff done 1 and Stuff done 2. The legal range
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@@ -703,7 +713,7 @@ the trap.</dd>
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must disarm the trap to be able to take any of the items in the chest.</dd></dd>
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</dl>
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<h3>Affect PC/Party/Monster Specials</h3>
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<h2 id='affect'>Affect PC/Party/Monster Specials</h2>
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<p>All of these special encounters do something to one character, to the party, or to a
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monster. Who they affect depends on several factors.</p>
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<p>Special node 80 (Select a Target) asks the player to select one of their PCs. Once this
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@@ -723,7 +733,7 @@ affect the whole party; they ignore the currently selected target.</p>
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<p>Note that when one of these specials does something bad (e.g. diseases or poisons) a
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character, all resistances (e.g. protection from poison rings) apply.</p>
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<h4>General notes:</h4>
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<h3>General notes:</h3>
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<dt>Stuff done 1, Stuff done 2:</dt><dd> None of these special node types use these
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fields.</dd>
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<dt>Mess 1, Mess 2:</dt><dd>All of these special node types (except Select a PC) can
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PCs.</dd></dd>
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</dl>
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<h3>If-Then Specials</h3>
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<h2 id='cond'>If-Then Specials</h2>
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<p>These special node types don't do anything by themselves. Instead, they choose from
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several choices which node to call next. For example, if you want something to happen when
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the party has the Crown of Might and something different to happen when they don't, you
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<dt>Jumpto:</dt><dd>Otherwise, this special is called.</dd></dd>
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</dl>
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<h3>Town Mode Specials</h3>
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<h2 id='town'>Town Mode Specials</h2>
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<p>These special nodes only have an effect in town mode (where most of the game takes
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place). If called outdoors, all of these nodes immediately jump to the Jump To
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special.</p>
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<p>For all of these special types, unless the description specifically says it ends the
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special encounter, once done, each node calls the Jump To node.</p>
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<h4>General notes:</h4>
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<h3>General notes:</h3>
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<dl>
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<dt>Mess 1, Mess 2:</dt><dd>All of these special node types can display one or two
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messages. If you don't want a message displayed, just leave these at -1.</dd></dd>
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@@ -1825,7 +1835,7 @@ at the top of the space.</dd>
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placed.</dd></dd>
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</dl>
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<h4>Rectangle Specials:</h4>
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<h2 id='rect'>Rectangle Specials</h2>
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<p>These nodes all do things to a rectangle of terrain that you select. Most of them work
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both in town and outdoors, but the first few only work in town. For these nodes, the
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values have slightly different meanings than before:</p>
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@@ -1911,7 +1921,7 @@ unlockable (or unlockable and bashable), it becomes unlocked (i.e. is changed to
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locked terrain type).</dd>
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</dl>
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<h3>Outdoor Mode Specials</h3>
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<h2 id='outdoor'>Outdoor Mode Specials</h2>
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<p>These special nodes only have an effect in outdoor mode. If called anywhere but
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outdoors, all of these nodes immediately jump to the Jump To special.</p>
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<p>For all of these special types, unless the description specifically says it ends the
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