More documentation updates, mostly to the TOCs

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2015-06-27 10:10:09 -04:00
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commit 010f5c65e8
24 changed files with 278 additions and 183 deletions

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title></title>
<title>Monster Ability Types - BoE Scenario Editor Guide</title>
<link rel="stylesheet" type="text/css" href="../style.css">
</head>
<body>
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</div>
<div class="content">
<h1>Appendix 5 - Monster Abilities</h1>
<h1>Appendix C - Monster Ability Types</h1>
<p>When adding a new monster ability, you may have noticed that there are fourteen custom
options to choose from at the end of the list. These options don't fill in the ability
@@ -22,7 +22,15 @@ dialog. You can also get there by editing an existing ability.</p>
rather than Cancel. Clicking Cancel will cause the ability to be added with default values
(generally all zeroes).</p>
<h2>The Basics</h2>
<ul>
<li><a href='#missile'>Missile Abilities</a></li>
<li><a href='#general'>General Abilities</a></li>
<li><a href='#radiate'>Radiate Field Abilities</a></li>
<li><a href='#summon'>Summoning Abilities</a></li>
<li><a href='#other'>Other Abilities</a></li>
</ul>
<h2 id='basics'>The Basics</h2>
<p>When editing any monster ability, you'll see four informational fields.</p>
@@ -42,7 +50,7 @@ from a list. The options depend on the ability type.</li>
<li><b>Delete</b> - You can delete the ability by clicking this button.</li>
</ul>
<h2>Missile Abilities</h2>
<h2 id='missile'>Missile Abilities</h2>
<p>Monsters will not use most missile abilities when adjacent to their target. Missile
abilities offer the following "subtypes":</p>
@@ -73,7 +81,7 @@ this ability.</li>
hitting.</li>
</ul>
<h2>General Abilities</h2>
<h2 id='general'>General Abilities</h2>
<p>General abilities cover several categories with a variety of effects. Some of these are
obvious, others less so. Even when ranged, monsters will also use most of these abilities
@@ -139,7 +147,7 @@ depends on the ability type.</li>
the meaning is obvious. Click Choose to select one from a list.</li>
</ul>
<h2>Radiate Field Abilities</h2>
<h2 id='radiate'>Radiate Field Abilities</h2>
<p>Monsters that radiate fields are automatically immune to their own fields. Since
radiate abilities are passive, they take no action points. A radiate ability provides no
@@ -153,7 +161,7 @@ fields, so generally something like barriers or forcecages is a poor choice.</li
<li><b>Affected Area</b> - The area to effect. Click Choose to select one.</li>
</ul>
<h2>Summoning Abilities</h2>
<h2 id='summon'>Summoning Abilities</h2>
<p>Since summon abilities are passive, they take no action points to activate. They do
have the following subtypes:</p>
@@ -177,7 +185,7 @@ range.</li>
<li><b>Chance</b> - The percent chance each turn of summoning.</li>
</ul>
<h2>Other Abilities</h2>
<h2 id='other'>Other Abilities</h2>
<p>There are several other abilities that can be added to monsters. They don't have a
dedicated "Custom Ability" option, but you can edit them after adding for some increased