More documentation updates, mostly to the TOCs
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@@ -15,7 +15,7 @@
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outdoor editing screen. Here, you can edit your outdoor sections terrain, special
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encounters, wandering monsters, etc.</p>
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<h2>The Outdoor Editing Screen</h2>
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<h2 id='screen'>The Outdoor Editing Screen</h2>
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<p>The areas of the outdoor editing screen are as follows:</p>
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<ul>
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@@ -47,7 +47,7 @@ right of the editing buttons. The second terrain shown there is the erase terrai
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will be used by the eraser tool or when you click a terrain of the same type on the map.</li>
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</ul>
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<h2>Editing Terrain</h2>
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<h2 id='ter'>Editing Terrain</h2>
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<p>In all probability, the bulk of your scenario editing time will be spent painting the
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terrain onto the empty canvas of a blank town or outdoor section. While this can often be
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@@ -108,7 +108,7 @@ floor. When grass walkways (the second of the two, marked with a G) are rounded
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is drawn. Make sure to only use cave walkways around cave floor, and grass walkways around
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grass floor.</p> <!-- TODO: Didn't this get redone? -->
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<h2>Editing Buttons</h2>
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<h2 id='buttons'>Editing Buttons</h2>
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<div class="figure">
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<img src="../img/edoutbtns.png" alt="Terrain Editing Buttons">
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@@ -184,7 +184,7 @@ on this space.</li>
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dot on the space.</li>
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</ol>
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<h2>The Outdoor Menu</h2>
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<h2 id='menu'>Outdoor Menu</h2>
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<p> The Outdoor menu also has a number of important features.</p>
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@@ -219,7 +219,7 @@ the outdoor section's signs are listed to the right. Click on a message to edit
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or alt click to clear it.</li>
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</ul>
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<h2>Outdoor Details</h2>
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<h2 id='detail'>Outdoor Details</h2>
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<p>This dialog lets you set a few important details about this outdoor section.</p>
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@@ -239,7 +239,7 @@ and outdoor combat, unless an individual town overrides it. If any of these are
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<li><b>Comment:</b> This is a space for you to add notes to yourself.</li>
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</ul>
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<h2>Outdoor Wandering Encounters</h2>
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<h2 id='encounter'>Outdoor Wandering Encounters</h2>
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<p> No outdoor travel would be complete without a few fights. Your main tool for providing
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action outdoors is the outdoor encounter editing windows (accessed by selecting Outdoor
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@@ -273,7 +273,7 @@ node to be called when the party defeats the encounter.</li>
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node to be called when the party escapes the encounter.</li>
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</ul>
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<h2>Special Icons</h2>
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<h2 id='icons'>Special Icons</h2>
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<div class="figure">
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<img src='../img/editorsymbols.gif' alt="Display Symbols">
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<p>Figure 2: Meanings of the Display Symbols</p>
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