Fix crash when quitting the game
This commit is contained in:
@@ -1050,9 +1050,7 @@ void put_talk(cDialog& me)
|
||||
|
||||
if ((personality = univ.party.talk_save[store_page_on].personality) >= 0) {
|
||||
if (personality / 10 != univ.town.cur_talk_loaded){
|
||||
if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town->talking;
|
||||
else load_town(personality / 10,*univ.town.cur_talk);
|
||||
univ.town.cur_talk_loaded = personality / 10;
|
||||
load_town(personality / 10,univ.town.cur_talk);
|
||||
}
|
||||
|
||||
// TODO: Use cached strings instead of loading them
|
||||
|
||||
Reference in New Issue
Block a user