Well, that was incredibly dumb
(Fix scenario editor build)
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@@ -755,7 +755,7 @@ static bool edit_monst_type_event_filter(cDialog& me,std::string hit,cMonster& m
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if(!save_monst_info(me,monst)) return false;
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scenario.scen_monsters[which] = monst;
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which--;
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if(which < 1) which = scenario.scen_monsters;
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if(which < 1) which = scenario.scen_monsters.size() - 1;
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monst = scenario.scen_monsters[which];
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put_monst_info_in_dlog(me,monst,which);
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} else if(hit == "right") {
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