Flesh out acid as a real damage type
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@@ -68,7 +68,7 @@ TEST_CASE("Initialization sanity test for monster") {
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CHECK(monst.abil.empty());
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CHECK(monst.corpse_item == 0);
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CHECK(monst.corpse_item_chance == 0);
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CHECK(monst.resist.size() == 10);
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CHECK(monst.resist.size() == 11);
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CHECK(monst.resist[eDamageType::WEAPON] == 100);
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CHECK(monst.resist[eDamageType::FIRE] == 100);
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CHECK(monst.resist[eDamageType::POISON] == 100);
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@@ -77,6 +77,7 @@ TEST_CASE("Initialization sanity test for monster") {
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CHECK(monst.resist[eDamageType::UNBLOCKABLE] == 100);
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CHECK(monst.resist[eDamageType::UNDEAD] == 100);
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CHECK(monst.resist[eDamageType::DEMON] == 100);
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CHECK(monst.resist[eDamageType::ACID] == 100);
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CHECK(monst.resist[eDamageType::MARKED] == 100);
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CHECK_FALSE(monst.mindless);
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CHECK_FALSE(monst.invuln);
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