Flesh out acid as a real damage type
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@@ -595,7 +595,7 @@ void writeMonstersToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.CloseElement("attacks");
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data.OpenElement("immunity");
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for(int i = 0; i < 8; i++) {
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for(int i = 0; i < int(eDamageType::SPECIAL); i++) {
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eDamageType dmg = eDamageType(i);
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if(monst.resist[dmg] != 100)
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data.PushElement(boost::lexical_cast<std::string>(dmg), monst.resist[dmg]);
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@@ -88,6 +88,7 @@ extern rectangle terrain_rects[256];
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unsigned char small_what_drawn[64][64];
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extern bool small_any_drawn;
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// These are at the bottom of edbuttons.png:
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static short get_small_icon(ter_num_t ter){
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short icon = -1;
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switch(scenario.ter_types[ter].special){
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@@ -108,6 +109,9 @@ static short get_small_icon(ter_num_t ter){
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case eDamageType::POISON:
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icon = 17;
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break;
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case eDamageType::ACID:
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icon = 24; // green with black spots, doesn't seem to be used elsewhere
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break;
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case eDamageType::MAGIC:
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icon = 20;
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break;
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@@ -221,6 +221,7 @@ static void set_pattern(cTilemap& map, const effect_pat_type& pat) {
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case eDamageType::WEAPON: clr = Colours::MAROON; break;
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case eDamageType::FIRE: clr = Colours::RED; break;
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case eDamageType::POISON: clr = Colours::GREEN; break;
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case eDamageType::ACID: clr = Colours::LIGHT_GREEN; break; // Distinct enough from green?
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case eDamageType::MAGIC: clr = Colours::PURPLE; break;
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case eDamageType::UNBLOCKABLE: clr = Colours::LIGHT_BLUE; break;
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case eDamageType::COLD: clr = Colours::BLUE; break;
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@@ -975,8 +976,8 @@ short choose_field_type(short cur, cDialog* parent, bool includeSpec) {
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}
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pic_num_t choose_damage_type(short cur, cDialog* parent, bool allow_spec) {
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static const char*const damageNames[] = {"Weapon", "Fire", "Poison", "Magic", "Weird", "Cold", "Undead", "Demon", "Unblockable"};
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static const std::vector<pic_num_t> pics = {3,0,2,1,5,4,3,3,1};
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static const char*const damageNames[] = {"Weapon", "Fire", "Poison", "Magic", "Weird", "Cold", "Undead", "Demon", "Acid", "Unblockable"};
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static const std::vector<pic_num_t> pics = {3,0,2,1,5,4,3,3,6,1};
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short prev = cur;
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if(cur < 0 || cur >= pics.size()) cur = 0;
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cPictChoice pic_dlg(pics.begin(), pics.end() - !allow_spec, PIC_BOOM, parent);
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