Flesh out acid as a real damage type
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@@ -118,7 +118,9 @@ std::map<std::string,std::vector<std::string>> feature_flags = {
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{"talk-go-back", {"StackV1"}},
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// Bugs required for several VoDT test replays to run faithfully
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{"empty-wandering-monster-bug", {"fixed"}},
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{"too-many-extra-wandering-monsters-bug", {"fixed"}}
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{"too-many-extra-wandering-monsters-bug", {"fixed"}},
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// Game balance
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{"magic-resistance", {"fixed"}} // Resist Magic used to not help with magic damage!
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};
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struct cParseEntrance {
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