Flesh out acid as a real damage type
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@@ -371,7 +371,7 @@ std::istream& operator >> (std::istream& in, eFieldType& e) {
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// MARK: eDamageType
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cEnumLookup dmg_names = {
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"weap", "fire", "poison", "magic", "weird", "cold", "undead", "demon", "spec",
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"weap", "fire", "poison", "magic", "weird", "cold", "undead", "demon", "acid", "spec",
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};
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std::ostream& operator << (std::ostream& out, eDamageType e) {
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