Flesh out acid as a real damage type

This commit is contained in:
2025-05-08 18:17:18 -05:00
parent 01608064f2
commit 005d40806c
12 changed files with 54 additions and 28 deletions

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@@ -21,10 +21,9 @@ enum class eDamageType {
COLD = 5,
UNDEAD = 6,
DEMON = 7,
// Acid is treated as magic damage but needs a value to prevent it using a zap explosion
ACID = -1,
ACID = 8,
// Keep these two last
SPECIAL = 8, // Completely unblockable damage from assassination skill
SPECIAL = 9, // Completely unblockable damage from assassination skill
MARKED = 10,
};