Flesh out acid as a real damage type
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@@ -21,10 +21,9 @@ enum class eDamageType {
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COLD = 5,
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UNDEAD = 6,
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DEMON = 7,
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// Acid is treated as magic damage but needs a value to prevent it using a zap explosion
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ACID = -1,
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ACID = 8,
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// Keep these two last
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SPECIAL = 8, // Completely unblockable damage from assassination skill
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SPECIAL = 9, // Completely unblockable damage from assassination skill
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MARKED = 10,
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};
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