Various field/belt related stuff

- Remove all field booleans except quickfire and belt, which have been moved to cCurTown
- Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called
- Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown
- set_terrain function automatically updates belt present boolean if setting to a conveyor.
This commit is contained in:
2014-12-10 19:18:48 -05:00
parent eb2fb485ac
commit 004b6d1ace
29 changed files with 376 additions and 808 deletions

View File

@@ -33,7 +33,9 @@ class cCurTown {
cSpeech* curTalk = NULL;
bool talkNeedsDeleting = false;
short cur_talk_loaded = -1;
bool free_for_sfx(short x, short y);
public:
bool quickfire_present = false, belt_present = false;
cTown* record;
// formerly current_town_type
short num; // 200 if outdoors (my addition)
@@ -123,6 +125,7 @@ public:
bool set_rubble(char x, char y, bool b);
bool set_force_cage(char x, char y, bool b);
// bool set_trim(char x, char y, char t, bool b);
bool is_impassable(short x, short y);
void writeTo(std::ostream& file);
void readFrom(std::istream& file);