Various field/belt related stuff
- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
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@@ -29,7 +29,7 @@ void give_party_spell(short which);
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void do_mage_spell(short pc_num,short spell_num);
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void do_priest_spell(short pc_num,short spell_num);
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void cast_town_spell(location where);
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void sanctify_space(location where);
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bool cast_spell_on_space(location where, unsigned short spell);
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void crumble_wall(location where);
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void do_mindduel(short pc_num,cCreature *monst);
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void dispel_fields(short i,short j,short mode);
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