Various field/belt related stuff
- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
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@@ -13,7 +13,7 @@
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#include "boe.text.h"
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#include "boe.party.h"
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#include "boe.items.h"
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#include "boe.fields.h"
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#include "boe.locutils.h"
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#include "boe.town.h"
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#include "boe.startup.h"
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#include "boe.dlgutil.h"
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@@ -135,10 +135,6 @@ short store_current_pc = 0;
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sf::Clock animTimer;
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// Special stuff booleans
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bool web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
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bool sleep_field;
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//
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// Main body of program Exile
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//
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