Various field/belt related stuff
- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
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@@ -11,7 +11,6 @@
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#include "classes.h"
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#include "boe.graphutil.h"
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#include "boe.text.h"
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#include "boe.fields.h"
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#include "boe.locutils.h"
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#include "boe.graphics.h"
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#include "boe.infodlg.h"
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@@ -39,8 +38,6 @@ extern cUniverse univ;
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//extern unsigned char out[96][96],out_e[96][96];
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extern ter_num_t combat_terrain[64][64];
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extern effect_pat_type current_pat;
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extern bool web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
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extern bool sleep_field;
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//extern unsigned char misc_i[64][64],sfx[64][64];
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extern sf::RenderWindow mini_map;
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//extern short monst_target[60]; // 0-5 target that pc 6 - no target 100 + x - target monster x
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