Various field/belt related stuff
- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
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@@ -12,7 +12,6 @@
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#include "boe.graphutil.h"
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#include "boe.monster.h"
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#include "boe.locutils.h"
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#include "boe.fields.h"
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#include "boe.text.h"
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#include "graphtool.h"
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#include "soundtool.h"
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@@ -38,7 +37,6 @@ extern bool flushingInput;
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extern short anim_step;
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extern ter_num_t combat_terrain[64][64];
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extern effect_pat_type current_pat;
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extern bool web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
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extern location ul;
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extern location pc_pos[6],pc_dir[6],center;
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extern short which_combat_type,current_pc;
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