Various field/belt related stuff
- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
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@@ -1,6 +1,7 @@
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#ifndef BOE_GLOBAL_H
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#define BOE_GLOBAL_H
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#ifndef BOE_GAME_GLOBAL_H
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#define BOE_GAME_GLOBAL_H
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#include <vector>
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#include <string>
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@@ -62,7 +63,7 @@ public:
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};
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struct effect_pat_type {
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unsigned char pattern[9][9];
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unsigned short pattern[9][9];
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};
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#endif
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