Various field/belt related stuff
- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
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@@ -34,7 +34,6 @@ void import_template_terrain();
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void import_anim_terrain(short mode);
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void start_data_dump();
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void end_data_dump();
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void set_terrain(location l, ter_num_t terrain_type);
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//void oops_error(short error);
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//void set_up_ter_pics();
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//bool load_scenario();
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