Various field/belt related stuff

- Remove all field booleans except quickfire and belt, which have been moved to cCurTown
- Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called
- Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown
- set_terrain function automatically updates belt present boolean if setting to a conveyor.
This commit is contained in:
2014-12-10 19:18:48 -05:00
parent eb2fb485ac
commit 004b6d1ace
29 changed files with 376 additions and 808 deletions

View File

@@ -34,7 +34,6 @@ void import_template_terrain();
void import_anim_terrain(short mode);
void start_data_dump();
void end_data_dump();
void set_terrain(location l, ter_num_t terrain_type);
//void oops_error(short error);
//void set_up_ter_pics();
//bool load_scenario();