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oboe-original/Windows Code Release 3/Scen Ed/GAMEDLOG.RC
2025-05-14 09:16:02 -05:00

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800 DIALOG 10, 10, 517, 233
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 182, 127, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 351, 34, 125, 32
LTEXT "6_0" 3, 351, 96, 125, 16
LTEXT "1_63" 4, 424, 205, 62, 16
LTEXT "~Create a new scenario:" 5, 50, 6, 194, 14
LTEXT "What is the file name for your new scenario? (max. length 8 characters, letters only) | Examples: thorham, dragonq" 6, 52, 76, 292, 56
LTEXT "What is the name of your new scenario? (max. length 30 characters) | Examples: 'Hammer of Thor', 'Dragon's Quest'" 7, 52, 32, 292, 40
LTEXT "5_716" 8, 8, 8, 36, 36
LTEXT "0_5" 9, 358, 205, 63, 16
LTEXT "Is your outdoors going to be above ground? If so, the default outdoors will have grass instead of cave floor. (Click on the button to the left to have the outdoors be grass.)" 10, 70, 134, 291, 55
LTEXT "2_0" 11, 51, 139, 18, 15
}
801 DIALOG 10, 10, 493, 457
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 281, 268, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 309, 99, 75, 16
LTEXT "6_0" 3, 309, 125, 75, 16
LTEXT "6_0" 4, 312, 242, 75, 16
LTEXT "6_0" 5, 312, 269, 75, 16
LTEXT "6_0" 6, 312, 295, 75, 16
LTEXT "+" 7, 55, 28, 405, 124
LTEXT "+" 8, 55, 159, 405, 157
LTEXT "+" 9, 55, 323, 405, 107
LTEXT "0_5" 10, 334, 436, 63, 16
LTEXT "1_63" 11, 400, 436, 60, 15
LTEXT "5_716" 12, 8, 8, 36, 36
LTEXT "~How big is your scenario?" 13, 52, 6, 278, 17
LTEXT "~Size of Outdoors:" 14, 59, 32, 158, 18
LTEXT "~Number of towns/dungeons:" 15, 59, 166, 235, 18
LTEXT "The outdoors for your scenario can have up to 100 48x48 sections. Note, however, that more than 50 sections may be a bit too large." 16, 70, 52, 377, 39
LTEXT "You can have large (64 x 64), medium (48 x 48) and small (32 x 32) towns. Your scenario can have up to 200 towns and dungeon levels. However, more than 100 is an awful lot, and may take too long to design. More towns can be added later." 17, 70, 186, 383, 52
LTEXT "*Width of outdoors (0...50)" 18, 117, 100, 181, 15
LTEXT "*Height of outdoors (0...50)" 19, 117, 125, 181, 15
LTEXT "*Number of large towns:" 20, 117, 243, 181, 15
LTEXT "*Number of medium towns:" 21, 117, 269, 181, 15
LTEXT "*Number of small towns:" 22, 117, 295, 181, 15
LTEXT "~Place a starter town?" 23, 59, 331, 235, 16
LTEXT "If this option is selected, Town number 0 in your scenario is 'Warrior's Grove,' a predesigned town with shops, inns, etc. This is a GREAT place to start for beginner scenario designers, and lets you put off designing characters." 24, 70, 348, 383, 53
LTEXT "*Include starter town" 25, 119, 406, 134, 15
LTEXT "2_0" 26, 257, 409, 38, 15
}
802 DIALOG 10, 10, 476, 235
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "6_0", 2, 272, 169, 75, 16
LTEXT "5_716", 3, 8, 8, 36, 36
LTEXT "1_63", 4, 362, 195, 60, 16
LTEXT "~Scenario Password", 5, 50, 6, 256, 17
LTEXT "WARNING: Write down your password separately and don't lose it! If you lose it, you won't be able to edit your scenario any more!", 6, 50, 80, 373, 40
LTEXT "You need to give your scenario a password. This is an up to 6 character word (only letters and numbers) someone must enter before being able to edit it or play it in debug mode. You keeps other people from playing around with your scenario.", 7, 50, 25, 374, 53
LTEXT "TIP: If you're afraid of losing your password, give your scenario a password of 0. You can always change your password later.", 8, 50, 122, 373, 40
LTEXT "Your password:", 9, 143, 170, 116, 16
}
803 DIALOG 10, 10, 485, 383
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 181, 80, 43, 16
LTEXT "6_0" 3, 234, 80, 43, 16
LTEXT "6_0" 4, 287, 80, 43, 16
LTEXT "6_0" 5, 181, 104, 243, 47
LTEXT "6_0" 6, 181, 159, 243, 47
LTEXT "6_0" 7, 181, 214, 243, 65
LTEXT "1_63" 8, 395, 357, 54, 16
LTEXT "5_716" 9, 8, 8, 36, 36
LTEXT "This is where you can define the various pieces of information the user will see when deciding whether or not to play your scenario. The meanings of all these fields are given in the documentation." 10, 50, 23, 372, 53
LTEXT "~Scenario Details" 11, 50, 6, 256, 17
LTEXT "*Version number:" 12, 50, 81, 120, 14
LTEXT "*Credits, Part 1:" 13, 50, 102, 120, 14
LTEXT "*Credits, Part 2:" 14, 50, 158, 120, 14
LTEXT "*Contact Information:" 15, 50, 213, 120, 14
LTEXT "*Rating:" 16, 50, 284, 54, 14
LTEXT "*G" 17, 107, 284, 23, 14
LTEXT "*PG" 18, 107, 301, 23, 14
LTEXT "*R" 19, 107, 318, 23, 14
LTEXT "*NC-17" 20, 107, 335, 32, 15
LTEXT "2_0" 21, 164, 288, 23, 14
LTEXT "2_0" 22, 164, 305, 23, 14
LTEXT "2_0" 23, 164, 322, 23, 14
LTEXT "2_0" 24, 164, 339, 32, 15
LTEXT "*Difficulty:" 25, 199, 284, 71, 14
LTEXT "*Low Level (1-8)" 26, 280, 284, 76, 15
LTEXT "*Medium Level (9-18)" 27, 281, 301, 103, 15
LTEXT "*High Level (19-30)" 28, 281, 318, 76, 15
LTEXT "*Very High Level (30+)" 29, 281, 335, 76, 15
LTEXT "2_0" 30, 423, 288, 23, 14
LTEXT "2_0" 31, 423, 305, 23, 14
LTEXT "2_0" 32, 423, 322, 23, 14
LTEXT "2_0" 33, 423, 339, 26, 15
}
804 DIALOG 10, 10, 639, 391
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "6_0", 2, 57, 83, 541, 39
LTEXT "6_0", 3, 57, 129, 541, 39
LTEXT "6_0", 4, 57, 175, 541, 39
LTEXT "6_0", 5, 57, 221, 541, 39
LTEXT "6_0", 6, 57, 267, 541, 39
LTEXT "6_0", 7, 57, 313, 541, 39
LTEXT "6_0", 8, 523, 19, 70, 16
LTEXT "1_63", 9, 541, 358, 61, 16
LTEXT "0_5", 10, 475, 358, 63, 16
LTEXT "5_2000", 11, 8, 8, 32, 32
LTEXT "~Scenario Details", 12, 50, 6, 256, 17
LTEXT "This is where you can write the text that is displayed to the player upon starting the scenario. You can also pick your scenario's icon.", 13, 50, 20, 308, 40
LTEXT "~Introductory text:", 14, 50, 63, 120, 14
LTEXT "*Scenario icon number:", 15, 364, 22, 149, 14
LTEXT "0_105", 16, 406, 45, 149, 14
}
805 DIALOG 10, 10, 462, 222
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 181, 77, 43, 16
LTEXT "6_0" 3, 181, 104, 43, 16
LTEXT "6_0" 4, 280, 104, 43, 16
LTEXT "1_63" 5, 359, 185, 64, 16
LTEXT "5_716" 6, 8, 8, 36, 36
LTEXT "Enter the town the party will start the scenario in. Also enter the x-y location in the town to place the party at. Don't forget to place that town somewhere in your scenario." 7, 50, 25, 371, 41
LTEXT "~Starting Location" 8, 50, 6, 256, 17
LTEXT "*Town to start in:" 9, 50, 78, 120, 14
LTEXT "*Start location: X =" 10, 50, 105, 120, 14
LTEXT "*Y = " 11, 232, 105, 39, 14
LTEXT "0_5" 12, 293, 185, 63, 16
LTEXT "NOTE: You also need to set the starting location outdoors. This is where the party ends up when they leave town for the first time. To set this, use the Set Starting Location option in the outdoors menu." 13, 51, 129, 372, 55
}
806 DIALOG 10, 10, 516, 325
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 195, 57, 252, 16
LTEXT "6_0" 3, 195, 84, 252, 104
LTEXT "6_0" 4, 268, 249, 87, 16
LTEXT "1_63" 5, 397, 288, 75, 16
LTEXT "5_716" 6, 8, 8, 36, 36
LTEXT "~Edit Special Items" 7, 50, 6, 256, 17
LTEXT "*Name of Special Item:" 8, 50, 58, 132, 14
LTEXT "*Special Item Description:" 9, 50, 85, 118, 27
LTEXT "Scenario special node to be called when item is used:" 10, 51, 243, 208, 28
LTEXT "0_5" 11, 332, 288, 63, 16
LTEXT "0_107" 12, 329, 15, 75, 16
LTEXT "0_106" 13, 363, 246, 75, 16
LTEXT "*Party starts scen. with item" 14, 50, 199, 179, 14
LTEXT "2_0" 15, 233, 198, 22, 16
LTEXT "*Special item can be used" 16, 50, 219, 179, 14
LTEXT "2_0" 17, 233, 218, 22, 16
LTEXT "*Editing special item:" 18, 50, 29, 136, 14
LTEXT "*" 19, 190, 29, 39, 14
LTEXT "0_2" 20, 9, 288, 63, 16
LTEXT "0_3" 21, 72, 288, 75, 16
}
807 DIALOG 10, 10, 523, 265
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 214, 161, 67, 16
LTEXT "6_0" 3, 293, 161, 39, 16
LTEXT "6_0" 4, 343, 161, 39, 16
LTEXT "6_0" 5, 393, 161, 39, 16
LTEXT "6_0" 6, 443, 161, 39, 16
LTEXT "6_0" 7, 214, 189, 67, 16
LTEXT "6_0" 8, 293, 189, 39, 16
LTEXT "6_0" 9, 343, 189, 39, 16
LTEXT "6_0" 10, 393, 189, 39, 16
LTEXT "6_0" 11, 443, 189, 39, 16
LTEXT "6_0" 12, 214, 217, 67, 16
LTEXT "6_0" 13, 293, 217, 39, 16
LTEXT "6_0" 14, 343, 217, 39, 16
LTEXT "6_0" 15, 393, 217, 39, 16
LTEXT "6_0" 16, 443, 217, 39, 16
LTEXT "1_63" 17, 413, 248, 75, 16
LTEXT "5_716" 18, 8, 8, 36, 36
LTEXT "~Save Items Rectangles" 19, 50, 6, 256, 17
LTEXT "There can be areas in towns where items left there are remembered, even after the party leaves town. Enter the numbers of the towns where items are saved (-1 means no area), and the rectangles where the items left are remembered." 20, 50, 25, 438, 53
LTEXT "if the party leaves the given town with an item on the ground inside the given rectangle, the item will still be there when they get back. If the item is not inside the rectangle, it is lost. Note that the three towns must be different." 21, 50, 79, 438, 54
LTEXT "*Items saved rectangle 1" 22, 50, 164, 153, 14
LTEXT "*Items saved rectangle 2" 23, 50, 192, 153, 14
LTEXT "*Items saved rectangle 3" 24, 50, 220, 153, 14
LTEXT "*Town num." 25, 211, 139, 70, 14
LTEXT "*Top" 26, 290, 139, 38, 14
LTEXT "*Left" 27, 344, 139, 38, 14
LTEXT "*Bottom" 28, 389, 139, 47, 14
LTEXT "*Right" 29, 441, 139, 40, 14
}
808 DIALOG 10, 10, 576, 349
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 214, 143, 67, 16
LTEXT "6_0" 3, 214, 171, 67, 16
LTEXT "6_0" 4, 214, 199, 67, 16
LTEXT "6_0" 5, 214, 227, 67, 16
LTEXT "6_0" 6, 214, 255, 67, 16
LTEXT "6_0" 7, 214, 283, 67, 16
LTEXT "6_0" 8, 329, 143, 39, 16
LTEXT "6_0" 9, 329, 171, 39, 16
LTEXT "6_0" 10, 329, 199, 39, 16
LTEXT "6_0" 11, 329, 227, 39, 16
LTEXT "6_0" 12, 329, 255, 39, 16
LTEXT "6_0" 13, 329, 283, 39, 16
LTEXT "6_0" 14, 410, 143, 39, 16
LTEXT "6_0" 15, 410, 171, 39, 16
LTEXT "6_0" 16, 410, 199, 39, 16
LTEXT "6_0" 17, 410, 227, 39, 16
LTEXT "6_0" 18, 410, 255, 39, 16
LTEXT "6_0" 19, 410, 283, 39, 16
LTEXT "1_63" 20, 463, 309, 75, 16
LTEXT "0_2" 21, 52, 309, 63, 16
LTEXT "0_3" 22, 115, 309, 75, 16
LTEXT "*" 23, 152, 143, 46, 14
LTEXT "*" 24, 152, 171, 46, 14
LTEXT "*" 25, 153, 199, 46, 14
LTEXT "*" 26, 153, 227, 46, 14
LTEXT "*" 27, 153, 254, 46, 14
LTEXT "*" 28, 153, 282, 46, 14
LTEXT "5_716" 29, 8, 8, 36, 36
LTEXT "~Edit Horses" 30, 50, 6, 256, 17
LTEXT "There can be up to 24 horses in your scenario, each of which must start in some town. The horses can start as the parties property, if you want. Leave the town at -1 to make the horse not exist." 31, 50, 25, 439, 39
LTEXT "Note that horses can't walk over certain terrain types (like floors). Be careful not to place horses where they're stuck and can't get out. This makes them sad." 32, 50, 65, 439, 41
LTEXT "*Town to start in" 33, 199, 113, 106, 14
LTEXT "*X Location in town" 34, 310, 107, 76, 25
LTEXT "*Y Location in town" 35, 392, 107, 81, 26
LTEXT "*Horse number" 36, 50, 143, 97, 14
LTEXT "*Horse number" 37, 50, 171, 97, 14
LTEXT "*Horse number" 38, 51, 199, 97, 14
LTEXT "*Horse number" 39, 51, 227, 97, 14
LTEXT "*Horse number" 40, 51, 254, 97, 14
LTEXT "*Horse number" 41, 51, 282, 97, 14
LTEXT "*Not Party Property" 42, 477, 107, 70, 26
LTEXT "2_0" 43, 487, 143, 46, 14
LTEXT "2_0" 44, 487, 171, 46, 14
LTEXT "2_0" 45, 488, 199, 46, 14
LTEXT "2_0" 46, 488, 227, 46, 14
LTEXT "2_0" 47, 488, 254, 46, 14
LTEXT "2_0" 48, 488, 282, 46, 14
}
809 DIALOG 10, 10, 572, 297
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 214, 100, 67, 16
LTEXT "6_0" 3, 214, 128, 67, 16
LTEXT "6_0" 4, 214, 156, 67, 16
LTEXT "6_0" 5, 214, 184, 67, 16
LTEXT "6_0" 6, 214, 212, 67, 16
LTEXT "6_0" 7, 214, 240, 67, 16
LTEXT "6_0" 8, 329, 100, 39, 16
LTEXT "6_0" 9, 329, 128, 39, 16
LTEXT "6_0" 10, 329, 156, 39, 16
LTEXT "6_0" 11, 329, 184, 39, 16
LTEXT "6_0" 12, 329, 212, 39, 16
LTEXT "6_0" 13, 329, 240, 39, 16
LTEXT "6_0" 14, 410, 100, 39, 16
LTEXT "6_0" 15, 410, 128, 39, 16
LTEXT "6_0" 16, 410, 156, 39, 16
LTEXT "6_0" 17, 410, 184, 39, 16
LTEXT "6_0" 18, 410, 212, 39, 16
LTEXT "6_0" 19, 410, 240, 39, 16
LTEXT "1_63" 20, 468, 268, 68, 16
LTEXT "*" 21, 381, 268, 75, 16
LTEXT "0_2" 22, 51, 268, 63, 16
LTEXT "0_3" 23, 114, 268, 75, 16
LTEXT "*" 24, 152, 100, 46, 14
LTEXT "*" 25, 152, 128, 46, 14
LTEXT "*" 26, 153, 156, 46, 14
LTEXT "*" 27, 153, 184, 46, 14
LTEXT "*" 28, 153, 211, 46, 14
LTEXT "*" 29, 153, 239, 46, 14
LTEXT "5_716" 30, 8, 8, 36, 36
LTEXT "~Edit Boats" 31, 50, 6, 256, 17
LTEXT "There can be up to 24 boats in your scenario, each of which must start in some town. The boats can start as the parties property, if you want. If the town is left at -1, the boat won't exist." 32, 50, 25, 443, 38
LTEXT "*Town to start in" 33, 199, 70, 106, 14
LTEXT "*X Location in town" 34, 310, 64, 76, 25
LTEXT "*Y Location in town" 35, 392, 64, 81, 26
LTEXT "*Boat number" 36, 50, 100, 97, 14
LTEXT "*Boat number" 37, 50, 128, 97, 14
LTEXT "*Boat number" 38, 51, 156, 97, 14
LTEXT "*Boat number" 39, 51, 184, 97, 14
LTEXT "*Boat number" 40, 51, 211, 97, 14
LTEXT "*Boat number" 41, 51, 239, 97, 14
LTEXT "*Not Party Property" 42, 477, 64, 69, 26
LTEXT "2_0" 43, 487, 100, 46, 14
LTEXT "2_0" 44, 487, 128, 46, 14
LTEXT "2_0" 45, 488, 156, 46, 14
LTEXT "2_0" 46, 488, 184, 46, 14
LTEXT "2_0" 47, 488, 211, 46, 14
LTEXT "2_0" 48, 488, 239, 46, 14
}
810 DIALOG 10, 10, 521, 407
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 146, 130, 67, 16
LTEXT "6_0" 3, 146, 158, 67, 16
LTEXT "6_0" 4, 146, 186, 67, 16
LTEXT "6_0" 5, 146, 214, 67, 16
LTEXT "6_0" 6, 146, 242, 67, 16
LTEXT "6_0" 7, 146, 270, 67, 16
LTEXT "6_0" 8, 146, 298, 67, 16
LTEXT "6_0" 9, 146, 326, 67, 16
LTEXT "6_0" 10, 146, 354, 67, 16
LTEXT "6_0" 11, 146, 382, 67, 16
LTEXT "6_0" 12, 258, 130, 40, 16
LTEXT "6_0" 13, 258, 158, 40, 16
LTEXT "6_0" 14, 258, 186, 40, 16
LTEXT "6_0" 15, 258, 214, 40, 16
LTEXT "6_0" 16, 258, 242, 40, 16
LTEXT "6_0" 17, 258, 270, 40, 16
LTEXT "6_0" 18, 258, 298, 40, 16
LTEXT "6_0" 19, 258, 326, 40, 16
LTEXT "6_0" 20, 258, 354, 40, 16
LTEXT "6_0" 21, 258, 382, 40, 16
LTEXT "6_0" 22, 344, 130, 40, 16
LTEXT "6_0" 23, 344, 158, 40, 16
LTEXT "6_0" 24, 344, 186, 40, 16
LTEXT "6_0" 25, 344, 214, 40, 16
LTEXT "6_0" 26, 344, 242, 40, 16
LTEXT "6_0" 27, 344, 270, 40, 16
LTEXT "6_0" 28, 344, 298, 40, 16
LTEXT "6_0" 29, 344, 326, 40, 16
LTEXT "6_0" 30, 344, 354, 40, 16
LTEXT "6_0" 31, 344, 382, 40, 16
LTEXT "1_63" 32, 419, 379, 67, 16
LTEXT "5_716" 33, 8, 8, 36, 36
LTEXT "~Variable Town Entry" 34, 50, 6, 256, 17
LTEXT "When the party enters a town, you can have the exact town entered vary, depending on circumstances. To do this, specify a town number below, and the Stuff Done flag to add to the town number when that town is entered." 35, 50, 25, 439, 40
LTEXT "Leave the town at -1 for this to have no effect. For more information on how this works, see the documentation." 36, 50, 68, 439, 27
LTEXT "*Town entered" 37, 131, 102, 100, 14
LTEXT "*Stuff Done Flag to add X" 38, 235, 96, 96, 25
LTEXT "*Stuff Done Flag to add Y" 39, 329, 96, 96, 25
}
811 DIALOG 10, 10, 539, 413
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 130, 133, 67, 16
LTEXT "6_0" 3, 130, 161, 67, 16
LTEXT "6_0" 4, 130, 189, 67, 16
LTEXT "6_0" 5, 130, 217, 67, 16
LTEXT "6_0" 6, 130, 245, 67, 16
LTEXT "6_0" 7, 130, 273, 67, 16
LTEXT "6_0" 8, 130, 301, 67, 16
LTEXT "6_0" 9, 130, 329, 67, 16
LTEXT "6_0" 10, 130, 357, 67, 16
LTEXT "6_0" 11, 130, 385, 67, 16
LTEXT "6_0" 12, 270, 133, 39, 16
LTEXT "6_0" 13, 270, 161, 39, 16
LTEXT "6_0" 14, 270, 189, 39, 16
LTEXT "6_0" 15, 270, 217, 39, 16
LTEXT "6_0" 16, 270, 245, 39, 16
LTEXT "6_0" 17, 270, 273, 39, 16
LTEXT "6_0" 18, 270, 301, 39, 16
LTEXT "6_0" 19, 270, 329, 39, 16
LTEXT "6_0" 20, 270, 357, 39, 16
LTEXT "6_0" 21, 270, 385, 39, 16
LTEXT "1_63" 22, 431, 383, 75, 16
LTEXT "5_716" 23, 8, 8, 36, 36
LTEXT "~Scenario event timers" 24, 50, 6, 256, 17
LTEXT "At certain time intervals, you can have a scenario special node be called. Enter below the number of moves between each calling of the special node, and the number of the node to call. Press the Create/Edit button to make a new special." 25, 50, 25, 438, 55
LTEXT "For more information on how this works, see the documentation." 26, 50, 81, 439, 14
LTEXT "Number of moves between each call." 27, 102, 97, 135, 28
LTEXT "Scenario special node to call." 28, 239, 97, 131, 28
LTEXT "Note: If you leave the time between calls at 0, no special node is called. Don't have special nodes called too often ... it slows the game down." 29, 2, 246, 119, 106
LTEXT "0_106" 30, 324, 131, 75, 16
LTEXT "0_106" 31, 324, 159, 75, 16
LTEXT "0_106" 32, 324, 187, 75, 16
LTEXT "0_106" 33, 324, 215, 75, 16
LTEXT "0_106" 34, 324, 243, 75, 16
LTEXT "0_106" 35, 324, 271, 75, 16
LTEXT "0_106" 36, 324, 299, 75, 16
LTEXT "0_106" 37, 324, 327, 75, 16
LTEXT "0_106" 38, 324, 355, 75, 16
LTEXT "0_106" 39, 324, 383, 75, 16
LTEXT "Also, the time between events must be a multiple of 10." 40, 2, 353, 119, 52
}
812 DIALOG 10, 10, 577, 352
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 73, 188, 39, 16
LTEXT "6_0" 3, 73, 216, 39, 16
LTEXT "6_0" 4, 73, 244, 39, 16
LTEXT "6_0" 5, 73, 272, 39, 16
LTEXT "6_0" 6, 73, 300, 39, 16
LTEXT "6_0" 7, 309, 188, 39, 16
LTEXT "6_0" 8, 309, 216, 39, 16
LTEXT "6_0" 9, 309, 244, 39, 16
LTEXT "6_0" 10, 309, 272, 39, 16
LTEXT "6_0" 11, 309, 300, 39, 16
LTEXT "6_0" 12, 192, 188, 39, 16
LTEXT "6_0" 13, 192, 216, 39, 16
LTEXT "6_0" 14, 192, 244, 39, 16
LTEXT "6_0" 15, 192, 272, 39, 16
LTEXT "6_0" 16, 192, 300, 39, 16
LTEXT "6_0" 17, 428, 188, 39, 16
LTEXT "6_0" 18, 428, 216, 39, 16
LTEXT "6_0" 19, 428, 244, 39, 16
LTEXT "6_0" 20, 428, 272, 39, 16
LTEXT "6_0" 21, 428, 300, 39, 16
LTEXT "6_0" 22, 410, 113, 42, 17
LTEXT "1_63" 23, 462, 334, 63, 16
LTEXT "0_5" 24, 396, 334, 63, 16
LTEXT "0_3" 25, 73, 334, 75, 16
LTEXT "0_2" 26, 10, 334, 63, 16
LTEXT "*" 27, 211, 115, 46, 14
LTEXT "5_716" 28, 8, 8, 36, 36
LTEXT "~Item Placement Shortcuts" 29, 50, 6, 256, 17
LTEXT "You can design shortcuts for automatic placement of items in towns. When editing towns, if you select the Place Automatic Items menu item, the edit will randomly place items you specify in terrain types you specify." 30, 50, 25, 439, 40
LTEXT "Enter the terrain type to get the items, the numbers of the items to place, and the percentage chance (0-100) that the item is places there. For more details, see the documentation." 31, 50, 66, 439, 41
LTEXT "*Item shortcut number:" 32, 50, 115, 155, 14
LTEXT "*Terrain type number:" 33, 269, 115, 136, 14
LTEXT "*Number of item to place:" 34, 50, 154, 98, 26
LTEXT "*Chance of placing: (0-100)" 35, 159, 154, 119, 26
LTEXT "*Number of item to place:" 36, 286, 154, 99, 26
LTEXT "*Chance of placing: (0-100)" 37, 395, 154, 119, 26
LTEXT "2_0" 38, 215, 138, 26, 13
LTEXT "*Items are always property:" 39, 50, 134, 155, 14
LTEXT "*(Leave this at -1 for no shortcut.)" 40, 277, 134, 227, 14
LTEXT "0_109" 41, 458, 110, 63, 16
LTEXT "0_109" 42, 118, 185, 63, 13
LTEXT "0_109" 43, 118, 213, 63, 13
LTEXT "0_109" 44, 118, 241, 63, 13
LTEXT "0_109" 45, 118, 270, 63, 13
LTEXT "0_109" 46, 118, 298, 63, 13
LTEXT "0_109" 47, 354, 185, 63, 13
LTEXT "0_109" 48, 354, 213, 63, 13
LTEXT "0_109" 49, 354, 241, 63, 13
LTEXT "0_109" 50, 354, 270, 63, 13
LTEXT "0_109" 51, 354, 298, 63, 13
}
813 DIALOG 10, 10, 621, 434
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 186, 30, 186, 16
LTEXT "6_0" 3, 109, 193, 52, 16
LTEXT "6_0" 4, 467, 193, 52, 16
LTEXT "6_0" 5, 141, 62, 52, 16
LTEXT "6_0" 6, 329, 361, 64, 16
LTEXT "6_0" 7, 329, 386, 64, 16
LTEXT "6_0" 8, 271, 193, 52, 16
LTEXT "0_5" 9, 451, 409, 63, 16
LTEXT "0_2" 10, 11, 409, 63, 16
LTEXT "0_3" 11, 74, 409, 75, 16
LTEXT "*" 12, 340, 8, 37, 14
LTEXT "0_126" 13, 205, 59, 110, 16
LTEXT "5_0" 14, 8, 8, 36, 36
LTEXT "~Edit Terrain Type" 15, 50, 6, 138, 17
LTEXT "*Terrain number:" 16, 222, 8, 111, 14
LTEXT "*Terrain type name:" 17, 50, 31, 120, 14
LTEXT "*Terrain picture:" 18, 9, 63, 120, 14
LTEXT "2_0" 19, 244, 90, 23, 14
LTEXT "2_0" 20, 244, 107, 23, 14
LTEXT "2_0" 21, 244, 124, 23, 14
LTEXT "2_0" 22, 405, 90, 23, 14
LTEXT "2_0" 23, 405, 107, 23, 14
LTEXT "2_0" 24, 405, 124, 23, 14
LTEXT "2_0" 25, 102, 150, 23, 14
LTEXT "2_0" 26, 230, 150, 23, 14
LTEXT "2_0" 27, 383, 150, 23, 14
LTEXT "2_0" 28, 182, 167, 23, 14
LTEXT "2_0" 29, 282, 167, 23, 14
LTEXT "2_0" 30, 386, 167, 23, 14
LTEXT "2_0" 31, 497, 167, 19, 14
LTEXT "2_0" 32, 124, 231, 23, 14
LTEXT "2_0" 33, 124, 246, 23, 14
LTEXT "2_0" 34, 124, 261, 23, 14
LTEXT "2_0" 35, 124, 276, 23, 14
LTEXT "2_0" 36, 124, 291, 23, 14
LTEXT "2_0" 37, 124, 306, 23, 14
LTEXT "2_0" 38, 124, 321, 23, 14
LTEXT "2_0" 39, 124, 336, 23, 14
LTEXT "2_0" 40, 262, 233, 23, 14
LTEXT "2_0" 41, 262, 248, 23, 14
LTEXT "2_0" 42, 262, 263, 23, 14
LTEXT "2_0" 43, 262, 278, 23, 14
LTEXT "2_0" 44, 262, 293, 23, 14
LTEXT "2_0" 45, 262, 308, 23, 14
LTEXT "2_0" 46, 262, 323, 23, 14
LTEXT "2_0" 47, 262, 338, 23, 14
LTEXT "2_0" 48, 401, 234, 23, 14
LTEXT "2_0" 49, 401, 249, 23, 14
LTEXT "2_0" 50, 401, 264, 23, 14
LTEXT "2_0" 51, 401, 279, 23, 14
LTEXT "2_0" 52, 401, 294, 23, 14
LTEXT "2_0" 53, 401, 309, 23, 14
LTEXT "2_0" 54, 401, 324, 23, 14
LTEXT "2_0" 55, 401, 339, 23, 14
LTEXT "*Terrain blockage:" 56, 8, 90, 120, 14
LTEXT "*Can fly over?" 57, 8, 147, 91, 14
LTEXT "*Can boat over?" 58, 131, 147, 96, 14
LTEXT "*Blocked to horses?" 59, 259, 147, 123, 14
LTEXT "*Step on sound:" 60, 8, 165, 91, 14
LTEXT "*Shortcut Key:" 61, 8, 194, 91, 14
LTEXT "1_63" 62, 517, 409, 69, 16
LTEXT "Light radius:" 63, 171, 194, 91, 14
LTEXT "*Transform to what?" 64, 333, 193, 128, 14
LTEXT "~Special properties:" 65, 8, 215, 175, 14
LTEXT "*Extra values:" 66, 9, 362, 91, 14
LTEXT "*" 67, 109, 362, 209, 14
LTEXT "*" 68, 109, 387, 209, 14
LTEXT "Enter properties for this terrain type. For a detailed description of the fields, see the documentation. Note that, for terrain types 90 and below, only changes to the picture and shortcut key will be recorded." 69, 451, 7, 137, 131
LTEXT "0_127" 70, 319, 59, 121, 16
}
814 DIALOG 10, 10, 613, 457
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 180, 30, 186, 16
LTEXT "6_0" 3, 140, 57, 52, 16
LTEXT "6_0" 4, 206, 82, 52, 16
LTEXT "6_0" 5, 206, 106, 52, 16
LTEXT "6_0" 6, 206, 130, 52, 16
LTEXT "6_0" 7, 206, 154, 52, 16
LTEXT "6_0" 8, 206, 178, 52, 16
LTEXT "6_0" 9, 206, 202, 52, 16
LTEXT "6_0" 10, 206, 226, 52, 16
LTEXT "6_0" 11, 501, 101, 52, 16
LTEXT "6_0" 12, 501, 125, 52, 16
LTEXT "6_0" 13, 501, 149, 52, 16
LTEXT "6_0" 14, 501, 173, 52, 16
LTEXT "6_0" 15, 501, 197, 52, 16
LTEXT "6_0" 16, 501, 221, 52, 16
LTEXT "6_0" 17, 168, 327, 77, 16
LTEXT "6_0" 18, 513, 273, 55, 16
LTEXT "1_63" 19, 512, 418, 75, 16
LTEXT "0_5" 20, 439, 418, 73, 16
LTEXT "0_2" 21, 335, 388, 63, 16
LTEXT "0_3" 22, 398, 388, 75, 16
LTEXT "0_125" 23, 473, 388, 112, 16
LTEXT "0_105" 24, 201, 53, 121, 16
LTEXT "0_109" 25, 264, 250, 75, 16
LTEXT "0_109" 26, 264, 275, 75, 16
LTEXT "0_109" 27, 264, 300, 75, 16
LTEXT "0_109" 28, 264, 326, 75, 16
LTEXT "2_0" 29, 358, 355, 23, 14
LTEXT "2_0" 30, 358, 370, 23, 14
LTEXT "2_0" 31, 490, 355, 23, 14
LTEXT "2_0" 32, 490, 370, 23, 14
LTEXT "*" 33, 334, 8, 37, 14
LTEXT "5_716" 34, 8, 8, 28, 36
LTEXT "~Edit Monster Statistics" 35, 44, 6, 158, 16
LTEXT "*Monster number:" 36, 216, 8, 111, 14
LTEXT "Enter properties for this monster type. For a detailed description of the fields, see the documentation. To edit monster's special abilities, press the Edit Abilities button." 37, 4, 390, 294, 54
LTEXT "*Monster type name:" 38, 44, 31, 120, 14
LTEXT "*Monster picture:" 39, 8, 58, 120, 14
LTEXT "*Width = " 40, 334, 59, 86, 14
LTEXT "*Height = " 41, 426, 59, 86, 14
LTEXT "*" 42, 134, 253, 120, 14
LTEXT "*" 43, 134, 278, 120, 14
LTEXT "*" 44, 134, 303, 120, 14
LTEXT "*Monster type:" 45, 8, 253, 120, 14
LTEXT "*Attack 1 type:" 46, 8, 278, 120, 14
LTEXT "*Attack #2,3 type:" 47, 8, 303, 120, 14
LTEXT "*Default talking picture:" 48, 8, 329, 152, 14
LTEXT "Default attitude: (attitude creature has when you place it)" 49, 8, 352, 202, 28
LTEXT "~Treasure:" 50, 343, 250, 158, 16
LTEXT "*Monster treasure: (0-4)" 51, 343, 275, 162, 14
LTEXT "*Monster level: (0 - 40)" 52, 8, 83, 179, 14
LTEXT "*Monster health: (0 - 2500)" 53, 8, 107, 179, 14
LTEXT "*Monster armor: (0 - 50)" 54, 8, 131, 179, 14
LTEXT "*Monster skill: (0 - 40)" 55, 8, 155, 179, 14
LTEXT "*Monster speed: (1-12)" 56, 8, 179, 179, 14
LTEXT "*Monster magic spells: (0 - 7)" 57, 8, 203, 186, 14
LTEXT "*Monster priest spells: (0 - 7)" 58, 8, 227, 191, 14
LTEXT "~Hand to hand combat:" 59, 273, 82, 158, 16
LTEXT "*Attack 1 number of dice: (0 - 20)" 60, 283, 102, 214, 14
LTEXT "*Attack 1 number of sides: (1-50)" 61, 283, 126, 214, 14
LTEXT "*Attack 2 number of dice: (0 - 20)" 62, 283, 150, 214, 14
LTEXT "*Attack 2 number of sides: (1-50)" 63, 283, 174, 214, 14
LTEXT "*Attack 3 number of dice: (0 - 20)" 64, 283, 198, 214, 14
LTEXT "*Attack 3 number of sides: (1-50)" 65, 283, 222, 214, 14
}
815 DIALOG 10, 10, 672, 355
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 206, 53, 52, 16
LTEXT "6_0" 3, 206, 77, 52, 16
LTEXT "6_0" 4, 382, 204, 53, 17
LTEXT "6_0" 5, 194, 246, 64, 16
LTEXT "6_0" 6, 464, 247, 64, 16
LTEXT "1_63" 7, 572, 325, 63, 16
LTEXT "0_5" 8, 506, 325, 63, 16
LTEXT "2_0" 9, 494, 82, 23, 14
LTEXT "2_0" 10, 494, 97, 23, 14
LTEXT "2_0" 11, 494, 112, 23, 14
LTEXT "2_0" 12, 494, 127, 23, 14
LTEXT "2_0" 13, 267, 283, 23, 14
LTEXT "2_0" 14, 267, 298, 23, 14
LTEXT "2_0" 15, 267, 313, 23, 14
LTEXT "2_0" 16, 267, 328, 23, 14
LTEXT "2_0" 17, 420, 283, 23, 14
LTEXT "2_0" 18, 420, 298, 23, 14
LTEXT "2_0" 19, 420, 313, 23, 14
LTEXT "2_0" 20, 420, 328, 23, 14
LTEXT "5_716" 21, 8, 8, 36, 36
LTEXT "~Edit Monster Abilities" 22, 50, 6, 158, 16
LTEXT "*Monster number:" 23, 222, 8, 111, 14
LTEXT "*" 24, 340, 8, 37, 14
LTEXT "Enter properties for this monster type. For a detailed description of the fields, see the documentation." 25, 408, 2, 184, 54
LTEXT "*Monster Poison: (0 - 8)" 26, 7, 54, 179, 14
LTEXT "*Monster Breath Weapon strength (0 - 40): | Note: 0 - no breath weapon, damage is 1-8 times strength" 27, 7, 77, 190, 68
LTEXT "*Breath weapon type:" 28, 268, 78, 131, 14
LTEXT "~Special ability:" 29, 7, 152, 120, 14
LTEXT "+" 30, 183, 152, 182, 14
LTEXT "0_109" 31, 374, 149, 63, 16
LTEXT "~Create monsters/fields:" 32, 7, 178, 166, 15
LTEXT "+" 33, 183, 178, 183, 14
LTEXT "0_109" 34, 374, 175, 75, 16
LTEXT "*" 35, 54, 205, 118, 16
LTEXT "+" 36, 180, 205, 195, 14
LTEXT "~Special treasure:" 37, 7, 228, 158, 16
LTEXT "*Item to drop when killed:" 38, 23, 247, 162, 14
LTEXT "*Chance of dropping: (0-100)" 39, 270, 247, 186, 14
LTEXT "*Monster resistances:" 40, 9, 279, 141, 14
LTEXT "2_0" 41, 605, 153, 23, 14
LTEXT "2_0" 42, 605, 168, 23, 14
LTEXT "2_0" 43, 605, 183, 23, 14
LTEXT "2_0" 44, 605, 198, 23, 14
LTEXT "*Summon type:" 45, 440, 149, 94, 14
}
816 DIALOG 10, 10, 394, 173
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 55, 34, 293, 98
LTEXT "0_2" 3, 6, 141, 63, 16
LTEXT "0_3" 4, 69, 141, 75, 16
LTEXT "*" 5, 315, 8, 37, 14
LTEXT "5_716" 6, 8, 8, 36, 36
LTEXT "~Editing text:" 7, 50, 6, 138, 17
LTEXT "*Text number:" 8, 197, 8, 111, 14
LTEXT "1_63" 9, 279, 141, 75, 16
}
817 DIALOG 10, 10, 539, 437
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 186, 26, 64, 16
LTEXT "6_0" 3, 165, 54, 52, 16
LTEXT "6_0" 4, 285, 54, 52, 16
LTEXT "6_0" 5, 344, 114, 64, 16
LTEXT "6_0" 6, 344, 137, 64, 16
LTEXT "6_0" 7, 344, 160, 64, 16
LTEXT "6_0" 8, 344, 183, 64, 16
LTEXT "6_0" 9, 72, 223, 434, 80
LTEXT "6_0" 10, 72, 328, 434, 80
LTEXT "1_63" 11, 445, 415, 65, 16
LTEXT "0_5" 12, 380, 415, 63, 16
LTEXT "0_110" 13, 49, 415, 63, 16
LTEXT "0_111" 14, 155, 415, 131, 16
LTEXT "+" 15, 135, 79, 160, 14
LTEXT "*A" 16, 104, 115, 233, 14
LTEXT "*B" 17, 104, 138, 233, 14
LTEXT "*C" 18, 104, 161, 233, 14
LTEXT "*D" 19, 104, 184, 233, 14
LTEXT "a" 20, 141, 204, 371, 14
LTEXT "a" 21, 141, 309, 370, 14
LTEXT "5_716" 22, 8, 8, 36, 36
LTEXT "~Edit Character Dialogue" 23, 50, 6, 167, 14
LTEXT "~For personality:" 24, 50, 27, 120, 14
LTEXT "~Response to:" 25, 50, 55, 87, 14
LTEXT "*and to:" 26, 224, 55, 52, 14
LTEXT "~Node type:" 27, 49, 79, 77, 15
LTEXT "0_109" 28, 306, 76, 75, 16
LTEXT "~Extra values:" 29, 49, 100, 91, 14
LTEXT "*A" 30, 77, 115, 24, 14
LTEXT "*B" 31, 77, 138, 24, 14
LTEXT "*C" 32, 77, 161, 23, 14
LTEXT "*D" 33, 77, 184, 24, 14
LTEXT "~Message 1:" 34, 49, 203, 83, 15
LTEXT "~Message 2:" 35, 49, 309, 80, 14
LTEXT "If -1: Node is unused, -2: All personalities use this response." 36, 256, 21, 207, 29
LTEXT "0_109" 37, 414, 135, 75, 16
LTEXT "0_106" 38, 414, 112, 75, 16
}
818 DIALOG 10, 10, 640, 365
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 163, 30, 126, 16
LTEXT "6_0" 3, 458, 30, 125, 16
LTEXT "6_0" 4, 140, 62, 52, 16
LTEXT "6_0" 5, 161, 199, 52, 16
LTEXT "6_0" 6, 161, 223, 52, 16
LTEXT "6_0" 7, 161, 247, 52, 16
LTEXT "6_0" 8, 161, 271, 52, 16
LTEXT "6_0" 9, 161, 295, 52, 16
LTEXT "6_0" 10, 366, 199, 52, 16
LTEXT "6_0" 11, 366, 223, 52, 16
LTEXT "6_0" 12, 366, 247, 52, 16
LTEXT "6_0" 13, 366, 271, 52, 16
LTEXT "1_63" 14, 509, 337, 75, 16
LTEXT "0_5" 15, 434, 337, 75, 16
LTEXT "0_2" 16, 13, 337, 63, 16
LTEXT "0_3" 17, 76, 337, 75, 16
LTEXT "2_0" 18, 206, 89, 23, 14
LTEXT "2_0" 19, 206, 104, 23, 14
LTEXT "2_0" 20, 206, 119, 23, 14
LTEXT "2_0" 21, 206, 134, 23, 14
LTEXT "2_0" 22, 206, 149, 23, 14
LTEXT "2_0" 23, 206, 164, 23, 14
LTEXT "2_0" 24, 206, 179, 23, 14
LTEXT "2_0" 25, 318, 89, 23, 14
LTEXT "2_0" 26, 318, 104, 23, 14
LTEXT "2_0" 27, 318, 119, 23, 14
LTEXT "2_0" 28, 318, 134, 23, 14
LTEXT "2_0" 29, 318, 149, 23, 14
LTEXT "2_0" 30, 318, 164, 23, 14
LTEXT "2_0" 31, 318, 179, 23, 14
LTEXT "2_0" 32, 436, 89, 23, 14
LTEXT "2_0" 33, 436, 104, 23, 14
LTEXT "2_0" 34, 436, 119, 23, 14
LTEXT "2_0" 35, 436, 134, 23, 14
LTEXT "2_0" 36, 436, 149, 23, 14
LTEXT "2_0" 37, 436, 164, 23, 14
LTEXT "2_0" 38, 436, 179, 23, 14
LTEXT "2_0" 39, 548, 89, 23, 14
LTEXT "2_0" 40, 548, 104, 23, 14
LTEXT "2_0" 41, 548, 119, 23, 14
LTEXT "2_0" 42, 548, 134, 23, 14
LTEXT "2_0" 43, 548, 149, 23, 14
LTEXT "2_0" 44, 548, 164, 23, 14
LTEXT "2_0" 45, 548, 179, 23, 14
LTEXT "2_0" 46, 522, 233, 23, 14
LTEXT "2_0" 47, 522, 248, 23, 14
LTEXT "2_0" 48, 522, 263, 23, 14
LTEXT "5_716" 49, 11, 8, 28, 36
LTEXT "~Edit an Item Type" 50, 50, 6, 158, 16
LTEXT "*Item number:" 51, 222, 8, 111, 14
LTEXT "*" 52, 340, 8, 37, 14
LTEXT "*Item Full Name:" 53, 50, 31, 107, 14
LTEXT "*Item Unidentified Name:" 54, 298, 31, 155, 14
LTEXT "*Item picture:" 55, 8, 63, 120, 14
LTEXT "0_105" 56, 201, 58, 121, 16
LTEXT "~Item type:" 57, 8, 87, 86, 16
LTEXT "*Item level: (0 - 50)" 58, 8, 200, 148, 14
LTEXT "*Awkwardness: (0-20)" 59, 8, 224, 148, 14
LTEXT "*Bonus: (0-10)" 60, 8, 248, 148, 14
LTEXT "*Protection: (-10 - 20)" 61, 8, 272, 148, 14
LTEXT "*Charges: (0-100)" 62, 8, 296, 148, 14
LTEXT "*Type flag: (0-1000)" 63, 220, 200, 137, 13
LTEXT "*Value: (0-10000)" 64, 220, 224, 141, 13
LTEXT "*Weight: (0-250)" 65, 220, 248, 141, 13
LTEXT "*Special class: (0-100)" 66, 220, 272, 141, 13
LTEXT "Weapon type: (ignored if not a weapon)" 67, 425, 200, 161, 28
LTEXT "Enter properties for this item type. For a detailed description of the fields, see the documentation. Click Edit Abilities to edit item abilities." 68, 221, 293, 363, 40
LTEXT "0_125" 69, 155, 337, 75, 16
}
819 DIALOG 10, 10, 482, 348
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0", 1, 393, 316, 56, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "~Select a graphic:", 3, 50, 6, 248, 16
LTEXT "0_5", 4, 322, 316, 60, 20
LTEXT "2_1", 5, 55, 29, 16, 17
LTEXT "2_0", 6, 55, 74, 16, 18
LTEXT "2_0", 7, 55, 119, 16, 18
LTEXT "2_0", 8, 54, 164, 17, 18
LTEXT "2_0", 9, 54, 209, 17, 18
LTEXT "2_0", 10, 54, 254, 17, 18
LTEXT "2_0", 11, 119, 29, 16, 17
LTEXT "2_0", 12, 119, 74, 16, 18
LTEXT "2_0", 13, 119, 119, 16, 18
LTEXT "2_0", 14, 118, 164, 17, 18
LTEXT "2_0", 15, 118, 209, 17, 18
LTEXT "2_0", 16, 118, 254, 17, 18
LTEXT "2_0", 17, 183, 30, 16, 17
LTEXT "2_0", 18, 183, 75, 16, 18
LTEXT "2_0", 19, 183, 120, 16, 18
LTEXT "2_0", 20, 182, 165, 17, 18
LTEXT "2_0", 21, 182, 210, 17, 18
LTEXT "2_0", 22, 182, 255, 17, 18
LTEXT "2_0", 23, 251, 30, 16, 17
LTEXT "2_0", 24, 251, 75, 16, 18
LTEXT "2_0", 25, 251, 120, 16, 18
LTEXT "2_0", 26, 250, 165, 17, 18
LTEXT "2_0", 27, 250, 210, 17, 18
LTEXT "2_0", 28, 250, 255, 17, 18
LTEXT "2_0", 29, 320, 30, 16, 17
LTEXT "2_0", 30, 320, 75, 16, 18
LTEXT "2_0", 31, 320, 120, 16, 18
LTEXT "2_0", 32, 319, 165, 17, 18
LTEXT "2_0", 33, 319, 210, 17, 18
LTEXT "2_0", 34, 319, 255, 17, 18
LTEXT "2_0", 35, 388, 30, 16, 17
LTEXT "2_0", 36, 388, 75, 16, 18
LTEXT "2_0", 37, 388, 120, 16, 18
LTEXT "2_0", 38, 387, 165, 17, 18
LTEXT "2_0", 39, 387, 210, 17, 18
LTEXT "2_0", 40, 387, 255, 17, 18
LTEXT "5_400", 41, 76, 29, 36, 36
LTEXT "5_401", 42, 76, 74, 36, 36
LTEXT "5_402", 43, 76, 119, 36, 36
LTEXT "5_403", 44, 76, 164, 36, 36
LTEXT "5_404", 45, 76, 209, 36, 36
LTEXT "5_405", 46, 76, 254, 36, 36
LTEXT "5_406", 47, 140, 29, 36, 36
LTEXT "5_407", 48, 140, 74, 36, 36
LTEXT "5_408", 49, 140, 119, 36, 36
LTEXT "5_409", 50, 140, 164, 36, 36
LTEXT "5_410", 51, 140, 209, 36, 36
LTEXT "5_411", 52, 140, 254, 36, 36
LTEXT "5_412", 53, 204, 30, 36, 36
LTEXT "5_413", 54, 204, 75, 36, 36
LTEXT "5_414", 55, 204, 120, 36, 36
LTEXT "5_415", 56, 204, 165, 36, 36
LTEXT "5_416", 57, 204, 210, 36, 36
LTEXT "5_417", 58, 204, 255, 36, 36
LTEXT "5_418", 59, 272, 30, 36, 36
LTEXT "5_419", 60, 272, 75, 36, 36
LTEXT "5_420", 61, 272, 120, 36, 36
LTEXT "5_421", 62, 272, 165, 36, 36
LTEXT "5_422", 63, 272, 210, 36, 36
LTEXT "5_423", 64, 272, 255, 36, 36
LTEXT "5_424", 65, 341, 30, 36, 36
LTEXT "5_425", 66, 341, 75, 36, 36
LTEXT "5_426", 67, 341, 120, 36, 36
LTEXT "5_427", 68, 341, 165, 36, 36
LTEXT "5_428", 69, 341, 210, 36, 36
LTEXT "5_429", 70, 341, 255, 36, 36
LTEXT "5_430", 71, 409, 30, 36, 36
LTEXT "5_431", 72, 409, 75, 36, 36
LTEXT "5_432", 73, 409, 120, 36, 36
LTEXT "5_433", 74, 409, 165, 36, 36
LTEXT "5_434", 75, 409, 210, 36, 36
LTEXT "5_435", 76, 409, 255, 36, 36
LTEXT "Click button to left of graphic to select. Use arrows to change pages.", 77, 6, 297, 422, 16
LTEXT "0_2", 78, 6, 317, 63, 20
LTEXT "0_3", 79, 69, 317, 60, 20
}
820 DIALOG 10, 10, 452, 389
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "1_63" 2, 338, 358, 75, 16
LTEXT "5_716" 3, 8, 8, 36, 36
LTEXT "~Select:" 4, 50, 6, 256, 17
LTEXT "0_2" 5, 8, 358, 63, 16
LTEXT "0_3" 6, 71, 358, 75, 16
LTEXT "0_5" 7, 272, 358, 63, 16
LTEXT "*" 8, 8, 52, 182, 13
LTEXT "2_0" 9, 191, 54, 23, 14
LTEXT "*" 10, 8, 67, 182, 13
LTEXT "2_0" 11, 191, 69, 23, 14
LTEXT "*" 12, 8, 82, 182, 13
LTEXT "2_0" 13, 191, 84, 23, 14
LTEXT "*" 14, 8, 97, 182, 13
LTEXT "2_0" 15, 191, 99, 23, 14
LTEXT "*" 16, 8, 112, 182, 13
LTEXT "2_0" 17, 191, 114, 23, 14
LTEXT "*" 18, 8, 127, 182, 13
LTEXT "2_0" 19, 191, 129, 23, 14
LTEXT "*" 20, 8, 142, 182, 13
LTEXT "2_0" 21, 191, 144, 23, 14
LTEXT "*" 22, 8, 157, 182, 13
LTEXT "2_0" 23, 191, 159, 23, 14
LTEXT "*" 24, 8, 172, 182, 13
LTEXT "2_0" 25, 191, 174, 23, 14
LTEXT "*" 26, 8, 187, 182, 13
LTEXT "2_0" 27, 191, 189, 23, 14
LTEXT "*" 28, 8, 202, 182, 13
LTEXT "2_0" 29, 191, 204, 23, 14
LTEXT "*" 30, 8, 217, 182, 13
LTEXT "2_0" 31, 191, 219, 23, 14
LTEXT "*" 32, 8, 232, 182, 13
LTEXT "2_0" 33, 191, 234, 23, 14
LTEXT "*" 34, 8, 247, 182, 13
LTEXT "2_0" 35, 191, 249, 23, 14
LTEXT "*" 36, 8, 262, 182, 13
LTEXT "2_0" 37, 191, 264, 23, 14
LTEXT "*" 38, 8, 277, 182, 13
LTEXT "2_0" 39, 191, 279, 23, 14
LTEXT "*" 40, 8, 292, 182, 13
LTEXT "2_0" 41, 191, 294, 23, 14
LTEXT "*" 42, 8, 307, 182, 13
LTEXT "2_0" 43, 191, 309, 23, 14
LTEXT "*" 44, 8, 322, 182, 13
LTEXT "2_0" 45, 191, 324, 23, 14
LTEXT "*" 46, 8, 337, 182, 13
LTEXT "2_0" 47, 191, 339, 23, 14
LTEXT "*" 48, 216, 52, 183, 14
LTEXT "2_0" 49, 400, 54, 23, 14
LTEXT "*" 50, 216, 67, 183, 14
LTEXT "2_0" 51, 400, 69, 23, 14
LTEXT "*" 52, 216, 82, 183, 14
LTEXT "2_0" 53, 400, 84, 23, 14
LTEXT "*" 54, 216, 97, 183, 14
LTEXT "2_0" 55, 400, 99, 23, 14
LTEXT "*" 56, 216, 112, 183, 14
LTEXT "2_0" 57, 400, 114, 23, 14
LTEXT "*" 58, 216, 127, 183, 14
LTEXT "2_0" 59, 400, 129, 23, 14
LTEXT "*" 60, 216, 142, 183, 14
LTEXT "2_0" 61, 400, 144, 23, 14
LTEXT "*" 62, 216, 157, 183, 14
LTEXT "2_0" 63, 400, 159, 23, 14
LTEXT "*" 64, 216, 172, 183, 14
LTEXT "2_0" 65, 400, 174, 23, 14
LTEXT "*" 66, 216, 187, 183, 14
LTEXT "2_0" 67, 400, 189, 23, 14
LTEXT "*" 68, 216, 202, 183, 14
LTEXT "2_0" 69, 400, 204, 23, 14
LTEXT "*" 70, 216, 217, 183, 14
LTEXT "2_0" 71, 400, 219, 23, 14
LTEXT "*" 72, 216, 232, 183, 14
LTEXT "2_0" 73, 400, 234, 23, 14
LTEXT "*" 74, 216, 247, 183, 14
LTEXT "2_0" 75, 400, 249, 23, 14
LTEXT "*" 76, 216, 262, 183, 14
LTEXT "2_0" 77, 400, 264, 23, 14
LTEXT "*" 78, 216, 277, 183, 14
LTEXT "2_0" 79, 400, 279, 23, 14
LTEXT "*" 80, 216, 292, 183, 14
LTEXT "2_0" 81, 400, 294, 23, 14
LTEXT "*" 82, 216, 307, 183, 14
LTEXT "2_0" 83, 400, 309, 23, 14
LTEXT "*" 84, 216, 322, 183, 14
LTEXT "2_0" 85, 400, 324, 23, 14
LTEXT "*" 86, 216, 337, 183, 14
LTEXT "2_0" 87, 400, 339, 23, 14
}
821 DIALOG 10, 10, 539, 403
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 174, 42, 189, 16
LTEXT "6_0" 3, 254, 66, 246, 43
LTEXT "6_0" 4, 73, 123, 427, 68
LTEXT "6_0" 5, 73, 215, 427, 67
LTEXT "6_0" 6, 73, 308, 427, 67
LTEXT "1_63" 7, 441, 381, 62, 15
LTEXT "0_5" 8, 375, 381, 63, 15
LTEXT "0_2" 9, 47, 381, 63, 15
LTEXT "0_3" 10, 110, 381, 67, 15
LTEXT "5_716" 11, 8, 8, 36, 36
LTEXT "~Edit Character Basic Dialogue" 12, 50, 6, 249, 15
LTEXT "*For personality number:" 13, 50, 22, 157, 14
LTEXT "*" 14, 210, 22, 52, 14
LTEXT "~Character name:" 15, 50, 43, 114, 14
LTEXT "~Don't Understand response:" 16, 50, 67, 173, 15
LTEXT "~Response to 'look'" 17, 50, 103, 160, 15
LTEXT "~Response to 'name'" 18, 50, 196, 165, 14
LTEXT "~Response to 'job'" 19, 52, 288, 170, 13
}
822 DIALOG 10, 10, 625, 424
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "6_0", 2, 254, 120, 51, 16
LTEXT "6_0", 3, 510, 120, 51, 16
LTEXT "6_0", 4, 270, 163, 51, 16
LTEXT "6_0", 5, 270, 187, 51, 16
LTEXT "6_0", 6, 270, 211, 51, 16
LTEXT "6_0", 7, 270, 253, 51, 16
LTEXT "6_0", 8, 270, 277, 51, 16
LTEXT "6_0", 9, 270, 322, 51, 16
LTEXT "6_0", 10, 270, 346, 51, 16
LTEXT "6_0", 11, 291, 375, 52, 15
LTEXT "1_63", 12, 522, 398, 67, 16
LTEXT "0_5", 13, 456, 398, 63, 16
LTEXT "0_110", 14, 10, 401, 75, 16
LTEXT "*", 15, 314, 8, 38, 14
LTEXT "5_716", 16, 8, 8, 36, 36
LTEXT "~Edit Special Node", 17, 50, 6, 158, 16
LTEXT "*Node number:", 18, 222, 8, 90, 14
LTEXT "Enter properties for this special encounter node. For a detailed description of how this window works, see the documentation.", 19, 469, 147, 125, 124
LTEXT "+", 20, 22, 121, 220, 15
LTEXT "+", 21, 317, 121, 176, 16
LTEXT "+", 22, 22, 164, 238, 15
LTEXT "+", 23, 22, 188, 238, 15
LTEXT "+", 24, 22, 212, 238, 15
LTEXT "+", 25, 22, 254, 238, 15
LTEXT "+", 26, 22, 278, 238, 15
LTEXT "+", 27, 213, 28, 187, 16
LTEXT "+", 28, 22, 322, 238, 15
LTEXT "+", 29, 22, 347, 238, 15
LTEXT "+", 30, 99, 376, 182, 14
LTEXT "~Special Type:", 31, 50, 28, 158, 16
LTEXT "~Stuff Done Flags:", 32, 8, 98, 158, 16
LTEXT "~Message1, Message2, Pict:", 33, 8, 141, 176, 16
LTEXT "~Extra 1a and 1b:", 34, 8, 233, 158, 16
LTEXT "~Extra 2a and 2b:", 35, 8, 300, 158, 16
LTEXT "~Jump To:", 36, 8, 375, 87, 16
LTEXT "0_112", 37, 102, 49, 120, 21
LTEXT "0_113", 38, 102, 73, 120, 21
LTEXT "0_114", 39, 229, 49, 120, 21
LTEXT "0_115", 40, 229, 73, 120, 21
LTEXT "0_116", 41, 356, 49, 120, 21
LTEXT "0_117", 42, 356, 73, 120, 21
LTEXT "0_106", 43, 330, 274, 129, 24
LTEXT "0_106", 44, 330, 344, 129, 24
LTEXT "0_106", 45, 349, 372, 131, 21
LTEXT "0_109", 46, 329, 209, 74, 21
LTEXT "0_109", 47, 330, 250, 74, 21
LTEXT "0_109", 48, 330, 319, 74, 21
LTEXT "0_106", 49, 329, 185, 129, 24
}
823 DIALOG 10, 10, 460, 120
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "6_0", 2, 249, 63, 75, 16
LTEXT "5_716", 3, 8, 8, 36, 36
LTEXT "1_63", 4, 348, 87, 75, 16
LTEXT "~Enter Password", 5, 50, 6, 256, 17
LTEXT "If this is one of the scenarios that came with Blades of Exile, the password is 100.", 6, 50, 25, 373, 29
LTEXT "Your password:", 7, 120, 64, 116, 16
}
824 DIALOG 10, 10, 572, 290
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 183, 88, 77, 16
LTEXT "1_63" 3, 471, 266, 63, 15
LTEXT "0_5" 4, 405, 266, 63, 15
LTEXT "2_0" 5, 264, 143, 23, 13
LTEXT "2_0" 6, 264, 158, 23, 13
LTEXT "2_0" 7, 264, 173, 23, 13
LTEXT "2_0" 8, 264, 188, 23, 13
LTEXT "2_0" 9, 515, 144, 23, 13
LTEXT "2_0" 10, 515, 159, 23, 13
LTEXT "2_0" 11, 515, 174, 23, 13
LTEXT "2_0" 12, 515, 189, 23, 13
LTEXT "5_716" 13, 11, 8, 28, 36
LTEXT "~Edit Item Abilities" 14, 50, 6, 158, 16
LTEXT "*Item number:" 15, 222, 8, 111, 14
LTEXT "*" 16, 340, 8, 37, 14
LTEXT "0_119" 17, 333, 62, 98, 15
LTEXT "~Item special ability:" 18, 8, 63, 142, 13
LTEXT "+" 19, 159, 63, 163, 13
LTEXT "*" 20, 486, 17, 45, 14
LTEXT "Ability strength: (Usually 0-10, see instructions)" 21, 8, 84, 168, 27
LTEXT "*Item use properties:" 22, 8, 140, 135, 13
LTEXT "Only used for item abilities which are used (like healing)." 23, 21, 156, 123, 39
LTEXT "*Other properties:" 24, 292, 140, 121, 13
LTEXT "Item treasure class: (0 is lowest level of treasure, 4 is highest)" 25, 10, 209, 155, 42
LTEXT "2_0" 26, 308, 213, 23, 13
LTEXT "2_0" 27, 308, 228, 23, 13
LTEXT "2_0" 28, 308, 243, 23, 13
LTEXT "2_0" 29, 308, 258, 23, 13
LTEXT "2_0" 30, 308, 273, 23, 13
LTEXT "*Current item name:" 31, 50, 25, 145, 14
LTEXT "*" 32, 198, 25, 196, 14
LTEXT "*Current item variety:" 33, 50, 41, 145, 14
LTEXT "*" 34, 198, 41, 196, 14
LTEXT "0_120" 35, 441, 61, 98, 15
LTEXT "0_121" 36, 333, 87, 98, 15
LTEXT "0_124" 37, 441, 111, 98, 15
LTEXT "0_123" 38, 333, 112, 98, 15
LTEXT "0_122" 39, 441, 86, 98, 15
}
825 DIALOG 10, 10, 411, 117
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 171, 138, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 209, 64, 75, 16
LTEXT "5_716" 3, 8, 8, 36, 36
LTEXT "1_63" 4, 311, 87, 62, 16
LTEXT "~Set Special Number:" 5, 50, 6, 256, 17
LTEXT "Which special node should be called when this space is entered/examined?" 6, 50, 25, 323, 27
LTEXT "Special node:" 7, 120, 64, 84, 16
LTEXT "0_5" 8, 246, 87, 63, 16
}
826 DIALOG 10, 10, 382, 290
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 53, 60, 293, 96
LTEXT "6_0" 3, 53, 164, 293, 96
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Editing Special Message:" 5, 50, 6, 169, 16
LTEXT "1_63" 6, 285, 266, 67, 16
LTEXT "0_5" 7, 219, 266, 63, 16
LTEXT "This encounter can have one or two pieces of text appear. You can leave one or both blank." 8, 50, 24, 299, 28
}
830 DIALOG 10, 10, 367, 252
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 140, 85, 152, 16
LTEXT "1_63" 3, 264, 221, 62, 16
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Create New Town" 5, 50, 6, 256, 17
LTEXT "*Town name:" 6, 50, 86, 84, 14
LTEXT "*Town size:" 7, 50, 111, 77, 14
LTEXT "*Large (64x64)" 8, 145, 111, 139, 14
LTEXT "*Medium (48x48)" 9, 145, 128, 139, 14
LTEXT "*Small (32x32)" 10, 145, 145, 139, 14
LTEXT "2_0" 11, 301, 114, 23, 14
LTEXT "2_0" 12, 301, 131, 23, 14
LTEXT "2_0" 13, 301, 148, 23, 14
LTEXT "*Preset terrain:" 14, 51, 164, 105, 14
LTEXT "*Just cave floor" 15, 168, 164, 100, 15
LTEXT "*Plain Grass" 16, 168, 181, 102, 15
LTEXT "*Grass with flowers" 17, 168, 198, 127, 15
LTEXT "2_0" 18, 301, 167, 23, 14
LTEXT "2_0" 19, 301, 184, 23, 14
LTEXT "2_0" 20, 301, 201, 23, 14
LTEXT "*Creating town number:" 21, 50, 28, 147, 14
LTEXT "*" 22, 201, 28, 33, 14
LTEXT "0_5" 23, 199, 221, 63, 16
LTEXT "Note: Your new town will be tacked onto the end of your current town list." 24, 66, 49, 260, 28
}
831 DIALOG 10, 10, 394, 173
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 55, 34, 293, 98
LTEXT "0_5" 3, 222, 141, 63, 16
LTEXT "Use a '|' to indicate a line break." 4, 7, 142, 198, 15
LTEXT "*" 5, 287, 8, 37, 14
LTEXT "5_716" 6, 12, 8, 28, 36
LTEXT "~Editing Sign" 7, 50, 6, 138, 17
LTEXT "*Sign number:" 8, 197, 8, 89, 14
LTEXT "1_63" 9, 288, 141, 63, 16
}
832 DIALOG 10, 10, 407, 346
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 186, 29, 151, 16
LTEXT "6_0" 3, 327, 77, 43, 16
LTEXT "6_0" 4, 327, 101, 43, 16
LTEXT "6_0" 5, 294, 219, 54, 16
LTEXT "6_0" 6, 294, 265, 54, 16
LTEXT "1_63" 7, 309, 317, 63, 16
LTEXT "5_716" 8, 8, 8, 36, 36
LTEXT "~Town Details" 9, 50, 6, 256, 17
LTEXT "*Town name:" 10, 50, 30, 120, 14
LTEXT "*Town timing:" 11, 50, 58, 120, 14
LTEXT "Day when town dies: (if -1, it doesn't)" 12, 59, 78, 242, 14
LTEXT "Number of event which prevents town death (if -1 or 0, none) - see chapter in documentation on time for more details." 13, 59, 98, 261, 41
LTEXT "*Lighting:" 14, 50, 143, 63, 14
LTEXT "*Fully Lit" 15, 122, 143, 164, 14
LTEXT "*Dark" 16, 122, 160, 164, 14
LTEXT "Very dark (light used 10x as fast)" 17, 122, 177, 204, 14
LTEXT "*Totally dark (no light)" 18, 122, 194, 164, 15
LTEXT "2_0" 19, 329, 143, 23, 14
LTEXT "2_0" 20, 329, 160, 23, 14
LTEXT "2_0" 21, 329, 177, 23, 14
LTEXT "2_0" 22, 329, 194, 32, 15
LTEXT "Maximum number of monsters: (When this many monsters are killed, the dungeon will be abandoned)" 23, 50, 216, 234, 42
LTEXT "Town difficulty (0-10): (Determines how fast wandering monsters appear, how nasty traps are, and how hard it is to unlock doors.)" 24, 50, 262, 235, 53
}
833 DIALOG 10, 10, 535, 345
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 146, 122, 67, 16
LTEXT "6_0" 3, 146, 150, 67, 16
LTEXT "6_0" 4, 146, 178, 67, 16
LTEXT "6_0" 5, 146, 206, 67, 16
LTEXT "6_0" 6, 146, 234, 67, 16
LTEXT "6_0" 7, 146, 262, 67, 16
LTEXT "6_0" 8, 146, 290, 67, 16
LTEXT "6_0" 9, 146, 318, 67, 16
LTEXT "6_0" 10, 270, 122, 39, 16
LTEXT "6_0" 11, 270, 150, 39, 16
LTEXT "6_0" 12, 270, 178, 39, 16
LTEXT "6_0" 13, 270, 206, 39, 16
LTEXT "6_0" 14, 270, 234, 39, 16
LTEXT "6_0" 15, 270, 262, 39, 16
LTEXT "6_0" 16, 270, 290, 39, 16
LTEXT "6_0" 17, 270, 318, 39, 16
LTEXT "1_63" 18, 431, 317, 75, 16
LTEXT "5_716" 19, 8, 8, 36, 36
LTEXT "~Town event timers" 20, 50, 6, 256, 17
LTEXT "At certain time intervals, you can have a town special node be called. Enter below the number of moves between each calling of the special node, and the number of the node to call." 21, 50, 25, 439, 40
LTEXT "For more information on how this works, see the documentation." 22, 50, 68, 439, 14
LTEXT "Number of moves between each call." 23, 123, 88, 120, 28
LTEXT "Town special node to call." 24, 244, 88, 118, 25
LTEXT "Note: If you leave the time between calls at 0, no special node is called. Don't have special nodes called too often ... it slows the game down." 25, 4, 216, 106, 120
LTEXT "0_106" 26, 325, 119, 75, 16
LTEXT "0_106" 27, 325, 147, 75, 16
LTEXT "0_106" 28, 325, 174, 75, 16
LTEXT "0_106" 29, 325, 203, 75, 16
LTEXT "0_106" 30, 325, 231, 75, 16
LTEXT "0_106" 31, 325, 258, 75, 16
LTEXT "0_106" 32, 325, 287, 75, 16
LTEXT "0_106" 33, 325, 315, 75, 16
}
834 DIALOG 10, 10, 548, 389
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 308, 77, 67, 16
LTEXT "6_0" 3, 308, 105, 67, 16
LTEXT "6_0" 4, 440, 77, 67, 16
LTEXT "6_0" 5, 440, 105, 67, 16
LTEXT "6_0" 6, 405, 142, 67, 16
LTEXT "6_0" 7, 405, 170, 67, 16
LTEXT "6_0" 8, 323, 231, 39, 16
LTEXT "6_0" 9, 371, 231, 39, 16
LTEXT "6_0" 10, 323, 258, 39, 16
LTEXT "6_0" 11, 371, 258, 39, 16
LTEXT "6_0" 12, 323, 285, 39, 16
LTEXT "6_0" 13, 371, 285, 39, 16
LTEXT "6_0" 14, 323, 312, 39, 16
LTEXT "6_0" 15, 371, 312, 39, 16
LTEXT "1_63" 16, 452, 367, 61, 15
LTEXT "0_5" 17, 386, 367, 63, 16
LTEXT "5_716" 18, 8, 8, 36, 36
LTEXT "~Advanced town details" 19, 50, 6, 256, 17
LTEXT "You can use this window to edit some of the more esoteric details for each town, such as specials called when entering or leaving town. All of these options are decribed in the documentation chapter on town editing." 20, 50, 25, 439, 40
LTEXT "Exit town location: (these are the locations the party ends up at outdoors if they leave in the given direction. Leave at -1 for the regular location to be used.)" 21, 50, 207, 197, 64
LTEXT "Town entry special node: (Enter the number of the town special node to call if the party enters the town when it's still alive, and/or when it's been abandoned.)" 22, 50, 134, 202, 66
LTEXT "Exit town specials: (These are the numbers of the town special nodes to call when the party tries to leave town in the given direction.)" 23, 50, 68, 197, 64
LTEXT "*Still alive" 24, 259, 143, 137, 15
LTEXT "*Been abandoned" 25, 259, 170, 137, 15
LTEXT "*Top" 26, 250, 77, 49, 15
LTEXT "*Left" 27, 251, 105, 49, 15
LTEXT "*Bottom" 28, 381, 77, 53, 15
LTEXT "*Right" 29, 382, 105, 49, 15
LTEXT "*Top" 30, 257, 232, 49, 15
LTEXT "*Left" 31, 258, 259, 49, 15
LTEXT "*Bottom" 32, 258, 285, 53, 15
LTEXT "*Right" 33, 259, 313, 49, 15
LTEXT "*X" 34, 331, 207, 35, 15
LTEXT "*Y" 35, 379, 207, 40, 15
LTEXT "Town hidden? (This town cannot be seen until it's made visible with a special encounter.)" 36, 50, 336, 320, 27
LTEXT "2_0" 37, 373, 342, 23, 14
}
835 DIALOG 10, 10, 531, 280
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 174, 137, 39, 16
LTEXT "6_0" 3, 174, 165, 39, 16
LTEXT "6_0" 4, 174, 193, 39, 16
LTEXT "6_0" 5, 174, 221, 39, 16
LTEXT "6_0" 6, 239, 137, 39, 16
LTEXT "6_0" 7, 239, 165, 39, 16
LTEXT "6_0" 8, 239, 193, 39, 16
LTEXT "6_0" 9, 239, 221, 39, 16
LTEXT "6_0" 10, 304, 137, 39, 16
LTEXT "6_0" 11, 304, 165, 39, 16
LTEXT "6_0" 12, 304, 193, 39, 16
LTEXT "6_0" 13, 304, 221, 39, 16
LTEXT "6_0" 14, 369, 137, 39, 16
LTEXT "6_0" 15, 369, 165, 39, 16
LTEXT "6_0" 16, 369, 193, 39, 16
LTEXT "6_0" 17, 369, 221, 39, 16
LTEXT "1_63" 18, 436, 243, 63, 17
LTEXT "~Town wandering monsters" 19, 50, 6, 256, 17
LTEXT "Wandering monsters in towns appear in groups of up to 5. Enter the numbers of the wandering monsters in each group type, or press the Choose button to select the appearing monsters from a list." 20, 50, 25, 439, 40
LTEXT "A group of wandering monsters contains one each of the first three monsters, and 1 or 2 of the fourth. Leave a field at 0 for no monster to appear." 21, 50, 68, 437, 40
LTEXT "*Group 1" 22, 166, 115, 58, 14
LTEXT "5_716" 23, 8, 8, 36, 36
LTEXT "*Group 2" 24, 231, 115, 58, 14
LTEXT "*Group 3" 25, 294, 115, 58, 14
LTEXT "*Group 4" 26, 357, 115, 58, 14
LTEXT "0_109" 27, 162, 243, 63, 17
LTEXT "0_109" 28, 227, 243, 63, 17
LTEXT "0_109" 29, 292, 243, 63, 17
LTEXT "0_109" 30, 357, 243, 63, 17
LTEXT "*Monster 1 (1 appears)" 31, 8, 138, 145, 14
LTEXT "*Monster 2 (1 appears)" 32, 8, 166, 145, 14
LTEXT "*Monster 3 (1 appears)" 33, 8, 194, 145, 14
LTEXT "*Monster 4 (1-2 appears)" 34, 8, 222, 159, 14
}
836 DIALOG 10, 10, 427, 224
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 335, 84, 52, 16
LTEXT "1_63" 3, 316, 195, 75, 16
LTEXT "5_716" 4, 12, 8, 28, 36
LTEXT "~Editing Preset Item" 5, 50, 6, 175, 17
LTEXT "*Item name:" 6, 50, 50, 77, 14
LTEXT "Amount (if gold or food), or Charges (if item that can have charges, leave at -1 if you want the item to have its default number of charges)" 7, 50, 73, 280, 41
LTEXT "*Special Flags:" 8, 50, 120, 116, 14
LTEXT "*Always here" 9, 84, 138, 164, 14
LTEXT "*Someone's property" 10, 84, 155, 164, 14
LTEXT "*Contained in something" 11, 84, 172, 204, 14
LTEXT "2_0" 12, 291, 138, 23, 14
LTEXT "2_0" 13, 291, 155, 23, 14
LTEXT "2_0" 14, 291, 172, 23, 14
LTEXT "+" 15, 136, 50, 143, 14
LTEXT "*Item number:" 16, 50, 28, 97, 14
LTEXT "*" 17, 151, 28, 37, 14
LTEXT "0_109" 18, 290, 46, 75, 16
LTEXT "0_2" 19, 13, 195, 63, 16
LTEXT "0_5" 20, 248, 195, 63, 16
LTEXT "*Location:" 21, 196, 28, 70, 14
LTEXT "*" 22, 272, 28, 116, 14
}
837 DIALOG 10, 10, 570, 256
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 149, 189, 67, 16
LTEXT "6_0" 3, 341, 189, 71, 16
LTEXT "~Creature type:" 4, 51, 71, 115, 15
LTEXT "*Personality:" 5, 51, 189, 84, 15
LTEXT "0_109" 6, 333, 69, 75, 16
LTEXT "+" 7, 171, 71, 155, 15
LTEXT "*Creature starting attitude:" 8, 51, 92, 169, 15
LTEXT "*Creature can move?" 9, 51, 128, 130, 15
LTEXT "*Facial graphic:" 10, 230, 189, 100, 15
LTEXT "5_0" 11, 426, 180, 36, 36
LTEXT "0_109" 12, 471, 186, 63, 16
LTEXT "~Editing a townsperson/monster" 13, 50, 6, 256, 17
LTEXT "2_0" 14, 342, 97, 23, 14
LTEXT "2_0" 15, 342, 113, 23, 14
LTEXT "2_0" 16, 477, 97, 23, 14
LTEXT "2_0" 17, 477, 113, 23, 14
LTEXT "2_0" 18, 224, 133, 23, 14
LTEXT "2_0" 19, 282, 133, 23, 14
LTEXT "1_63" 20, 471, 224, 63, 16
LTEXT "0_5" 21, 405, 224, 63, 16
LTEXT "5_716" 22, 8, 8, 36, 36
LTEXT "*Creature number:" 23, 313, 7, 126, 15
LTEXT "*" 24, 450, 7, 50, 15
LTEXT "0_118" 25, 51, 224, 75, 16
LTEXT "Enter the information for this monster/townsperson. You only need to worry about the talking section if this is not a hostile monster. To edit the more advanced traits for this monster, press the Advanced button." 26, 50, 24, 476, 40
LTEXT "~Talking to this creature:" 27, 51, 160, 256, 17
LTEXT "Leave at 0 for no pic." 28, 230, 205, 101, 26
}
838 DIALOG 10, 10, 604, 368
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 221, 126, 67, 16
LTEXT "6_0" 3, 221, 153, 67, 16
LTEXT "6_0" 4, 285, 298, 67, 16
LTEXT "6_0" 5, 262, 334, 39, 16
LTEXT "6_0" 6, 310, 334, 39, 16
LTEXT "~Townsperson/monster advanced" 7, 50, 6, 256, 17
LTEXT "*Creature type:" 8, 62, 28, 97, 15
LTEXT "*" 9, 162, 28, 195, 15
LTEXT "*When is creature here?" 10, 20, 72, 150, 14
LTEXT "+" 11, 57, 127, 154, 15
LTEXT "+" 12, 57, 153, 154, 15
LTEXT "Number of town special node to call when creature is killed: (-1 for none)" 13, 25, 293, 247, 27
LTEXT "Stuff done flag creature's life is linked to: (0 - alive, 1 - dead), if either is -1, this is ignored." 14, 25, 322, 230, 40
LTEXT "~Creature and special encs." 15, 9, 182, 205, 17
LTEXT "1_63" 16, 492, 336, 75, 16
LTEXT "0_5" 17, 411, 336, 75, 16
LTEXT "5_716" 18, 8, 8, 36, 36
LTEXT "*Creature number:" 19, 317, 7, 126, 15
LTEXT "*" 20, 454, 7, 50, 15
LTEXT "~Creature timing:" 21, 9, 49, 130, 17
LTEXT "2_0" 22, 290, 74, 23, 14
LTEXT "2_0" 23, 290, 90, 23, 14
LTEXT "2_0" 24, 290, 106, 23, 14
LTEXT "2_0" 25, 420, 74, 23, 14
LTEXT "2_0" 26, 420, 90, 23, 14
LTEXT "2_0" 27, 420, 106, 23, 14
LTEXT "2_0" 28, 549, 74, 23, 14
LTEXT "2_0" 29, 549, 90, 23, 14
LTEXT "2_0" 30, 77, 220, 23, 14
LTEXT "2_0" 31, 77, 236, 23, 14
LTEXT "2_0" 32, 77, 252, 23, 14
LTEXT "2_0" 33, 165, 220, 23, 14
LTEXT "2_0" 34, 165, 236, 23, 14
LTEXT "2_0" 35, 165, 252, 23, 14
LTEXT "2_0" 36, 254, 220, 23, 14
LTEXT "2_0" 37, 254, 236, 23, 14
LTEXT "2_0" 38, 254, 252, 23, 14
LTEXT "2_0" 39, 346, 220, 23, 14
LTEXT "2_0" 40, 346, 236, 23, 14
LTEXT "A creature which is part of a special group does not exist until it's created by a special encounter (like special node type One-Time Place Town Encounter)." 41, 372, 203, 195, 78
LTEXT "What special encounter group is this creature a part of?" 42, 25, 203, 343, 15
LTEXT "For an explanation on how event codes work, see the chapter in the instructions on the passing of time." 43, 301, 133, 222, 44
}
839 DIALOG 10, 10, 585, 432
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 167, 46, 145, 16
LTEXT "6_0" 3, 167, 70, 145, 16
LTEXT "6_0" 4, 167, 94, 145, 16
LTEXT "6_0" 5, 167, 118, 145, 16
LTEXT "6_0" 6, 167, 142, 145, 16
LTEXT "6_0" 7, 167, 166, 145, 16
LTEXT "6_0" 8, 167, 190, 145, 16
LTEXT "6_0" 9, 167, 214, 145, 16
LTEXT "6_0" 10, 168, 238, 145, 16
LTEXT "6_0" 11, 168, 262, 145, 16
LTEXT "6_0" 12, 168, 286, 145, 16
LTEXT "6_0" 13, 168, 310, 145, 16
LTEXT "6_0" 14, 168, 334, 145, 16
LTEXT "6_0" 15, 168, 358, 145, 16
LTEXT "6_0" 16, 168, 382, 145, 16
LTEXT "6_0" 17, 168, 406, 145, 16
LTEXT "1_63" 18, 472, 405, 75, 16
LTEXT "0_5" 19, 406, 405, 59, 16
LTEXT "Descriptive message" 20, 172, 26, 133, 14
LTEXT "*" 21, 55, 46, 105, 15
LTEXT "*" 22, 55, 70, 105, 15
LTEXT "*" 23, 55, 94, 105, 15
LTEXT "*" 24, 55, 118, 105, 15
LTEXT "*" 25, 55, 142, 105, 15
LTEXT "*" 26, 55, 166, 105, 15
LTEXT "*" 27, 55, 190, 105, 15
LTEXT "*" 28, 55, 214, 105, 15
LTEXT "*" 29, 55, 238, 105, 15
LTEXT "*" 30, 55, 262, 105, 15
LTEXT "*" 31, 55, 286, 105, 15
LTEXT "*" 32, 55, 310, 105, 15
LTEXT "*" 33, 55, 335, 105, 15
LTEXT "*" 34, 55, 359, 105, 15
LTEXT "*" 35, 55, 383, 105, 15
LTEXT "*" 36, 55, 407, 105, 15
LTEXT "Enter the descriptions for each of the special town rectangles you may have made, or press the delete button to remove them." 37, 389, 9, 158, 69
LTEXT "5_716" 38, 8, 8, 36, 36
LTEXT "~Town area descriptions" 39, 50, 6, 256, 17
LTEXT "Upper left corner" 40, 51, 26, 111, 14
LTEXT "0_53" 41, 321, 42, 63, 23
LTEXT "0_53" 42, 321, 66, 63, 23
LTEXT "0_53" 43, 321, 90, 63, 23
LTEXT "0_53" 44, 321, 114, 63, 23
LTEXT "0_53" 45, 321, 138, 63, 23
LTEXT "0_53" 46, 321, 162, 63, 23
LTEXT "0_53" 47, 321, 186, 63, 23
LTEXT "0_53" 48, 321, 210, 63, 23
LTEXT "0_53" 49, 321, 234, 63, 23
LTEXT "0_53" 50, 321, 258, 63, 23
LTEXT "0_53" 51, 321, 282, 63, 23
LTEXT "0_53" 52, 321, 306, 63, 23
LTEXT "0_53" 53, 321, 330, 63, 23
LTEXT "0_53" 54, 321, 354, 63, 23
LTEXT "0_53" 55, 321, 378, 63, 23
LTEXT "0_53" 56, 321, 402, 63, 23
}
840 DIALOG 10, 10, 431, 119
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 55, 34, 332, 16
LTEXT "0_5" 3, 263, 86, 63, 16
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Enter this area's description:" 5, 50, 6, 184, 17
LTEXT "1_63" 6, 328, 86, 62, 16
LTEXT "Max. length: 30 characters. To edit this later, select Edit Area Descriptions from Town/Outdoor menu." 7, 3, 60, 242, 42
}
841 DIALOG 10, 10, 392, 209
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 224, 148, 52, 16
LTEXT "1_63" 3, 278, 181, 75, 16
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Importing a town" 5, 50, 6, 175, 17
LTEXT "What town do you wish to import?" 6, 50, 143, 162, 27
LTEXT "Enter a town number and hit OK, and you will be asked to select a scenario file. The town with that number in the selected scenario will then be loaded in over the current town." 7, 50, 27, 301, 54
LTEXT "0_5" 8, 212, 181, 63, 16
LTEXT "Warning: This will write over the town currently in memory. Also, the town you select must be the same size (large/medium/small) as the town currently in memory." 9, 50, 83, 301, 54
}
842 DIALOG 10, 10, 642, 412
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "6_0", 2, 57, 55, 545, 54
LTEXT "6_0", 3, 57, 111, 545, 54
LTEXT "6_0", 4, 57, 167, 545, 54
LTEXT "6_0", 5, 57, 223, 545, 54
LTEXT "6_0", 6, 57, 279, 545, 54
LTEXT "6_0", 7, 57, 335, 545, 54
LTEXT "1_63", 8, 539, 395, 62, 16
LTEXT "0_5", 9, 474, 395, 63, 16
LTEXT "5_716", 10, 8, 8, 36, 36
LTEXT "~Edit dialog box text:", 11, 50, 6, 256, 17
LTEXT "Write or edit the text that will appear in this dialog box. You can put one paragraph in each box below. Leave unused boxes blank.", 12, 50, 23, 550, 28
}
850 DIALOG 10, 10, 593, 246
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 167, 49, 145, 16
LTEXT "6_0" 3, 167, 73, 145, 16
LTEXT "6_0" 4, 167, 97, 145, 16
LTEXT "6_0" 5, 167, 121, 145, 16
LTEXT "6_0" 6, 167, 145, 145, 16
LTEXT "6_0" 7, 167, 169, 145, 16
LTEXT "6_0" 8, 167, 193, 145, 16
LTEXT "6_0" 9, 167, 217, 145, 16
LTEXT "1_63" 10, 491, 220, 65, 16
LTEXT "0_5" 11, 424, 220, 63, 16
LTEXT "Descriptive message" 12, 172, 27, 133, 14
LTEXT "*" 13, 55, 49, 105, 15
LTEXT "*" 14, 55, 73, 105, 15
LTEXT "*" 15, 55, 97, 105, 15
LTEXT "*" 16, 55, 121, 105, 15
LTEXT "*" 17, 55, 145, 105, 15
LTEXT "*" 18, 55, 169, 105, 15
LTEXT "*" 19, 55, 193, 105, 15
LTEXT "*" 20, 55, 217, 105, 15
LTEXT "Enter the descriptions for each of the special outdoor rectangles you may have made, or press the delete button to remove them. Maximum length: 30 characters." 21, 396, 9, 159, 93
LTEXT "5_716" 22, 8, 8, 36, 36
LTEXT "~Outdoor area descriptions" 23, 50, 6, 256, 17
LTEXT "Upper left corner" 24, 51, 27, 111, 14
LTEXT "0_53" 25, 321, 45, 71, 23
LTEXT "0_53" 26, 321, 69, 71, 23
LTEXT "0_53" 27, 321, 93, 71, 23
LTEXT "0_53" 28, 321, 117, 71, 23
LTEXT "0_53" 29, 321, 141, 71, 23
LTEXT "0_53" 30, 321, 165, 71, 23
LTEXT "0_53" 31, 321, 189, 71, 23
LTEXT "0_53" 32, 321, 213, 71, 23
}
851 DIALOG 10, 10, 353, 104
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 162, 51, 151, 16
LTEXT "1_63" 3, 254, 74, 63, 16
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Outdoors Details" 5, 50, 6, 256, 17
LTEXT "*Section name:" 6, 50, 53, 101, 14
LTEXT "*Coordinates:" 7, 50, 29, 87, 14
LTEXT "*" 8, 142, 29, 127, 14
}
852 DIALOG 10, 10, 592, 391
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 361, 216, 46, 16
LTEXT "6_0" 3, 361, 259, 46, 16
LTEXT "6_0" 4, 361, 302, 46, 16
LTEXT "6_0" 5, 460, 336, 39, 16
LTEXT "6_0" 6, 508, 336, 39, 16
LTEXT "+" 7, 129, 135, 145, 14
LTEXT "+" 8, 129, 159, 145, 14
LTEXT "+" 9, 129, 183, 145, 14
LTEXT "+" 10, 129, 207, 145, 14
LTEXT "+" 11, 129, 231, 145, 14
LTEXT "+" 12, 129, 255, 145, 14
LTEXT "+" 13, 129, 279, 145, 14
LTEXT "+" 14, 129, 303, 145, 14
LTEXT "+" 15, 129, 327, 145, 14
LTEXT "+" 16, 129, 351, 145, 14
LTEXT "1_63" 17, 489, 370, 65, 16
LTEXT "0_5" 18, 423, 370, 63, 16
LTEXT "0_2" 19, 11, 370, 63, 16
LTEXT "0_3" 20, 74, 370, 75, 16
LTEXT "0_109" 21, 280, 130, 63, 23
LTEXT "0_109" 22, 280, 154, 63, 23
LTEXT "0_109" 23, 280, 178, 63, 23
LTEXT "0_109" 24, 280, 202, 63, 23
LTEXT "0_109" 25, 280, 226, 63, 23
LTEXT "0_109" 26, 280, 250, 63, 23
LTEXT "0_109" 27, 280, 274, 63, 23
LTEXT "0_109" 28, 280, 298, 63, 23
LTEXT "0_109" 29, 280, 322, 63, 23
LTEXT "0_109" 30, 280, 346, 63, 23
LTEXT "0_106" 31, 412, 213, 75, 16
LTEXT "0_106" 32, 412, 256, 75, 16
LTEXT "0_106" 33, 412, 298, 75, 16
LTEXT "*Hostile (15-30)" 34, 11, 135, 113, 14
LTEXT "*Hostile (7-10)" 35, 11, 159, 113, 14
LTEXT "*Hostile (4-6)" 36, 11, 183, 113, 14
LTEXT "*Hostile (3-5)" 37, 11, 207, 113, 14
LTEXT "*Hostile (2-3)" 38, 11, 231, 113, 14
LTEXT "*Hostile (1-2)" 39, 11, 255, 113, 14
LTEXT "*Hostile (1)" 40, 11, 279, 113, 14
LTEXT "*Friendly (7-10)" 41, 11, 303, 113, 14
LTEXT "*Friendly (2-4)" 42, 11, 327, 113, 14
LTEXT "*Friendly (1)" 43, 11, 351, 113, 14
LTEXT "*Encounter number:" 44, 50, 97, 127, 14
LTEXT "*" 45, 180, 97, 35, 14
LTEXT "5_716" 46, 8, 8, 36, 36
LTEXT "~Outdoor Wandering Encounter:" 47, 50, 6, 191, 15
LTEXT "Enter the characteristics for this outdoor encounter. There are four different wandering and special encounter slots. To edit the others, use the arrow buttons. " 48, 50, 22, 502, 27
LTEXT "Each encounter contains 10 monster slots, 7 hostile to the party and 3 friendly. To place monsters in an encounter, press the Choose button by one of the slots. For more information on how this works, see the documentation." 49, 50, 53, 502, 39
LTEXT "*Monsters can't flee party" 50, 349, 102, 154, 14
LTEXT "2_0" 51, 522, 102, 29, 14
LTEXT "Encounter is forced |(Party fights it right away)" 52, 350, 117, 170, 27
LTEXT "2_0" 53, 522, 117, 29, 14
LTEXT "~Monsters in encounter:" 54, 11, 114, 191, 17
LTEXT "~Advanced encounter traits:" 55, 350, 152, 191, 15
LTEXT "*Special called when enc. starts" 56, 352, 197, 194, 14
LTEXT "*Special called when party wins" 57, 352, 240, 194, 14
LTEXT "*Special called if party flees" 58, 352, 283, 194, 14
LTEXT "Stuff done flag to eliminate encounter" 59, 352, 326, 103, 33
LTEXT "Note: Ignore these if you aren't sure what they do." 60, 364, 168, 170, 27
}
853 DIALOG 10, 10, 477, 252
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 279, 223, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 140, 82, 152, 16
LTEXT "1_63" 3, 364, 222, 75, 16
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Create New Town" 5, 50, 6, 256, 17
LTEXT "*Town name:" 6, 50, 83, 84, 14
LTEXT "*Town size:" 7, 50, 108, 77, 14
LTEXT "*Small (32x32)" 8, 145, 108, 139, 14
LTEXT "*Medium (48x48)" 9, 145, 125, 139, 14
LTEXT "*Large (64x64)" 10, 145, 142, 139, 14
LTEXT "2_0" 11, 301, 108, 23, 14
LTEXT "2_0" 12, 301, 125, 23, 14
LTEXT "2_0" 13, 301, 142, 23, 14
LTEXT "*Preset terrain:" 14, 51, 161, 105, 14
LTEXT "*Just cave floor" 15, 168, 161, 100, 15
LTEXT "*Plain Grass" 16, 168, 178, 102, 15
LTEXT "*Grass with flowers" 17, 168, 195, 127, 15
LTEXT "2_0" 18, 301, 161, 23, 14
LTEXT "2_0" 19, 301, 178, 23, 14
LTEXT "2_0" 20, 301, 195, 23, 14
LTEXT "*Creating town number:" 21, 50, 28, 147, 14
LTEXT "*" 22, 201, 28, 33, 14
LTEXT "0_5" 23, 282, 222, 75, 16
LTEXT "Note: Your new town will be tacked onto the end of your current town list." 24, 239, 28, 201, 41
}
854 DIALOG 10, 10, 297, 137
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 283, 273, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "1_63" 2, 189, 111, 61, 16
LTEXT "0_5" 3, 124, 111, 63, 16
LTEXT "5_716" 4, 8, 8, 36, 36
LTEXT "~Edit Which Outdoor Section?" 5, 50, 6, 158, 16
LTEXT "*World width:" 6, 68, 25, 111, 14
LTEXT "*" 7, 186, 25, 37, 14
LTEXT "+" 8, 142, 63, 75, 16
LTEXT "*World height:" 9, 68, 41, 111, 14
LTEXT "*" 10, 186, 41, 37, 14
LTEXT "+" 11, 142, 88, 75, 16
LTEXT "0_7" 12, 77, 59, 27, 23
LTEXT "0_6" 13, 106, 59, 27, 23
LTEXT "0_7" 14, 77, 84, 27, 23
LTEXT "0_6" 15, 106, 84, 27, 23
}
855 DIALOG 10, 10, 259, 119
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 102, 58, 62, 16
LTEXT "1_63" 3, 177, 82, 58, 16
LTEXT "0_5" 4, 111, 82, 63, 16
LTEXT "5_716" 5, 8, 8, 36, 36
LTEXT "~Pick Town to Edit:" 6, 50, 6, 167, 17
LTEXT "Enter the number of the town you want to edit next:" 7, 50, 25, 185, 28
}
856 DIALOG 10, 10, 302, 133
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 119, 71, 62, 16
LTEXT "1_63" 3, 206, 95, 58, 16
LTEXT "0_5" 4, 140, 95, 63, 16
LTEXT "5_716" 5, 8, 8, 36, 36
LTEXT "~Entrance to what town?" 6, 50, 6, 167, 17
LTEXT "What town do you want the party to end up in when they walk into this space?" 7, 50, 25, 213, 42
}
857 DIALOG 10, 10, 373, 205
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 292, 238, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 205, 99, 64, 17
LTEXT "6_0" 3, 205, 125, 64, 17
LTEXT "6_0" 4, 205, 151, 64, 17
LTEXT "1_63" 5, 280, 177, 58, 16
LTEXT "0_5" 6, 214, 177, 63, 16
LTEXT "5_716" 7, 8, 8, 36, 36
LTEXT "~Change Terrain Randomly" 8, 50, 6, 167, 17
LTEXT "Select a terrain type and another terrain type to turn it into. Also give a percentage chance of changing it (0 - 100). Automatic corrections (like adjusting cave walls) will not be made to these changes." 9, 50, 25, 286, 67
LTEXT "0_109" 10, 275, 97, 63, 16
LTEXT "0_109" 11, 275, 123, 63, 16
LTEXT "*Change this terrain type:" 12, 7, 101, 164, 13
LTEXT "*To this terrain type:" 13, 7, 127, 164, 13
LTEXT "*Chance of changing: (0 - 100)" 14, 7, 153, 193, 13
}
858 DIALOG 10, 10, 340, 80
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_29" 1, 240, 43, 66, 20
LTEXT "0_5" 2, 175, 43, 65, 20
LTEXT "0_134" 3, 109, 43, 66, 20
LTEXT "5_716" 4, 6, 6, 36, 36
LTEXT "Save changes to your scenario before loading a new one?" 5, 49, 6, 256, 32
}
859 DIALOG 10, 10, 340, 92
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_29" 1, 240, 54, 66, 20
LTEXT "0_5" 2, 175, 54, 65, 20
LTEXT "0_134" 3, 109, 54, 66, 20
LTEXT "5_716" 4, 6, 6, 36, 36
LTEXT "Do you save the changes to this town/outdoor section before loading a new one?" 5, 49, 6, 257, 47
}
860 DIALOG 10, 10, 341, 91
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 240, 58, 66, 20
LTEXT "0_5", 2, 175, 58, 65, 20
LTEXT "5_716", 3, 6, 6, 36, 36
LTEXT "The Scenario Editor is about to create your new scenario, which will be ready for editing. This will take a little while ... be patient.", 4, 49, 6, 257, 47
}
861 DIALOG 10, 10, 341, 91
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 240, 54, 66, 20
LTEXT "5_716" 2, 6, 6, 36, 36
LTEXT "All of the items in this town are now not considered property, and can be taken by the party with no difficulty." 3, 49, 6, 257, 47
}
862 DIALOG 10, 10, 341, 91
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 239, 39, 66, 20
LTEXT "0_5" 2, 174, 39, 65, 20
LTEXT "5_716" 3, 6, 6, 36, 36
LTEXT "This option erases all items in the town. Go ahead?" 4, 49, 6, 258, 32
}
863 DIALOG 10, 10, 350, 123
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 252, 89, 66, 20
LTEXT "0_5" 2, 187, 89, 65, 20
LTEXT "5_716" 3, 6, 6, 36, 36
LTEXT "This option places random items in this town. Certain terrain types will randomly get relevant items. To set which items are placed on what terrain types, select Edit Item Placement Shortcuts from the Scenario menu." 4, 49, 6, 270, 81
}
864 DIALOG 10, 10, 354, 135
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 251, 103, 66, 20
LTEXT "0_5" 2, 186, 103, 65, 20
LTEXT "5_716" 3, 6, 6, 36, 36
LTEXT "You are about to set this location at the parties outdoor starting location. When the party starts the scenario and leaves the town they start in, this is where they will be." 4, 49, 6, 270, 54
LTEXT "To set the town the party starts in, use the Set Starting Location option in the Scenario menu." 5, 49, 61, 268, 39
}
865 DIALOG 10, 10, 359, 176
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 252, 143, 66, 20
LTEXT "0_5" 2, 187, 143, 65, 20
LTEXT "5_716" 3, 6, 6, 36, 36
LTEXT "You are about to delete the last town in your scenario's town list (so if you have 10 towns in your scenario, the tenth will disappear). This change will immediately be saved, and can't be undone." 4, 49, 6, 271, 66
LTEXT "Are you sure you want to do this?" 5, 49, 127, 268, 14
LTEXT "Make sure to remove all outdoor entrances to the deleted town, as well as all references to it in special encounters. Failure to do so will result in scenario run-time errors." 6, 49, 73, 276, 53
}
866 DIALOG 10, 10, 357, 114
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 255, 89, 66, 20
LTEXT "0_5", 2, 190, 89, 65, 20
LTEXT "5_716", 3, 6, 6, 36, 36
LTEXT "Lists of all the terrain types, monster types, and item types in your scenario are about to be put into a file called 'SCENDATA.TXT' in the editor folder. You can then print out this file to ast as a handy reference while designing your scenario.", 4, 49, 6, 271, 66
}
867 DIALOG 10, 10, 357, 108
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 256, 52, 66, 20
LTEXT "5_716" 2, 6, 6, 36, 36
LTEXT "You can't start a scenario until you have a party loaded. Click the Load Game or Make New Party button to get a group of adventurers." 3, 49, 6, 273, 43
}
868 DIALOG 10, 10, 355, 119
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 253, 92, 66, 20
LTEXT "5_716" 2, 6, 6, 36, 36
LTEXT "This is not the correct password. Select Load Scenario again to try again." 3, 49, 6, 272, 28
LTEXT "If you have forgotten your password, Spiderweb Software, Inc. will, for a $10 fee, reset your password. Look in the Order Form to find out how to contact them." 4, 49, 36, 268, 53
}
869 DIALOG 10, 10, 340, 80
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_29" 1, 240, 43, 66, 20
LTEXT "0_5" 2, 175, 43, 65, 20
LTEXT "0_83" 3, 109, 43, 66, 20
LTEXT "5_716" 4, 6, 6, 36, 36
LTEXT "Do you want to save changes to your scenario before quitting?" 5, 49, 6, 256, 32
}
870 DIALOG 10, 10, 356, 71
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 256, 37, 66, 20
LTEXT "5_716" 2, 6, 6, 36, 36
LTEXT "You can't place a sign or special encounter at the edge of an outdoor section." 3, 49, 6, 272, 28
}
871 DIALOG 10, 10, 356, 154
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 254, 129, 66, 20
LTEXT "0_5", 2, 189, 129, 65, 20
LTEXT "5_716", 3, 6, 6, 36, 36
LTEXT "This features takes all of the text in your scenario (all dialogue, all special messages, all signs, etc.) and puts them into a file called 'SCENTEXT.TXT' in the editor folder. All this text can then be easily spell-checked and proofread.", 4, 49, 6, 271, 66
LTEXT "Pulling out all of the text in your scenario takes a little while, so be patient.", 5, 49, 97, 271, 29
}
948 DIALOG 10, 10, 352, 260
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_81" 1, 268, 233, 66, 20
LTEXT "0_82" 2, 193, 233, 65, 20
LTEXT "0_83" 3, 118, 233, 66, 20
LTEXT "5_716" 4, 10, 9, 36, 36
LTEXT "At long last, victory is yours. The plague of monsters has been ended, and the Exiles can one again see the light of the sun. The bizarre and tormented odyssey of the people of Exile may finally be drawing to a close." 5, 58, 6, 276, 78
LTEXT "But surely not everything has been done! What of the plight of the people of Marish? The five artifact quests? The many small dungeons out in the wilderness? Perhaps your adventuring days are not yet done." 6, 58, 86, 276, 77
LTEXT "But then, perhaps they are. If so, thank you very much for playing Exile III: Ruined World, and I hope you try Spiderweb Software's next production. Until then, happy hunting!" 7, 58, 164, 276, 67
}
949 DIALOG 10, 10, 326, 132
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 243, 106, 58, 20
LTEXT "5_723" 2, 6, 6, 36, 36
LTEXT "For some reason, the game was unable to open the files 'Exile III Towns' or 'Exile III Outdoors'. Quit Exile III, make sure these files are in the Exile III folder and run it again, and it should work. If not, contact Spiderweb Software." 3, 50, 6, 252, 98
}
950 DIALOG 10, 10, 306, 298
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of Krizsan Province:" 3, 50, 6, 241, 17
LTEXT "5_3600" 4, 50, 28, 240, 240
}
951 DIALOG 10, 10, 300, 296
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of Upper Exile:" 3, 50, 6, 241, 17
LTEXT "5_3601" 4, 50, 28, 240, 240
}
952 DIALOG 10, 10, 312, 302
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of the Isle of Bigail:" 3, 50, 6, 241, 17
LTEXT "5_3602" 4, 50, 28, 240, 240
}
953 DIALOG 10, 10, 312, 302
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of Karnold Province:" 3, 50, 6, 241, 17
LTEXT "5_3603" 4, 50, 28, 240, 240
}
954 DIALOG 10, 10, 312, 302
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map to Black Halberd:" 3, 50, 6, 241, 17
LTEXT "5_3604" 4, 50, 28, 240, 240
}
955 DIALOG 10, 10, 330, 298
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of Midori Province" 3, 50, 6, 241, 17
LTEXT "5_3605" 4, 50, 28, 240, 240
}
956 DIALOG 10, 10, 330, 298
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of Footracer Province" 3, 50, 6, 241, 17
LTEXT "5_3606" 4, 50, 28, 240, 240
}
957 DIALOG 10, 10, 330, 298
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 232, 276, 58, 20
LTEXT "5_721" 2, 6, 6, 36, 36
LTEXT "Map of Monoroe Province" 3, 50, 6, 241, 17
LTEXT "5_3607" 4, 50, 28, 240, 240
}
958 DIALOG 10, 10, 345, 189
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 242, 158, 70, 20
LTEXT "5_708" 2, 9, 9, 36, 36
LTEXT "= " 3, 53, 37, 257, 92
LTEXT "~Tip of the Day:" 4, 53, 9, 257, 19
LTEXT "0_103" 5, 54, 158, 70, 20
LTEXT "*See tips upon startup:" 6, 53, 138, 136, 16
LTEXT "2_0" 7, 192, 141, 28, 16
}
959 DIALOG 10, 10, 546, 343
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 426, 305, 70, 20
LTEXT "5_708" 2, 9, 9, 36, 36
LTEXT "~THE JOB BOARD:" 3, 53, 9, 161, 19
LTEXT "= " 4, 54, 38, 364, 60
LTEXT "0_51" 5, 426, 78, 70, 20
LTEXT "= " 6, 54, 104, 364, 60
LTEXT "0_51" 7, 426, 144, 70, 20
LTEXT "= " 8, 54, 170, 364, 60
LTEXT "0_51" 9, 426, 210, 70, 20
LTEXT "= " 10, 54, 236, 364, 60
LTEXT "0_51" 11, 426, 276, 70, 20
LTEXT "Current day:" 12, 230, 9, 92, 19
LTEXT "*" 13, 324, 9, 92, 19
LTEXT " " 14, 19, 313, 183, 18
}
960 DIALOG 10, 10, 377, 322
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 250, 285, 70, 20
LTEXT "5_708" 2, 9, 9, 36, 36
LTEXT "= " 3, 53, 82, 257, 92
LTEXT "~Conversation Journal:" 4, 53, 9, 257, 19
LTEXT "= " 5, 53, 181, 257, 92
LTEXT "*Speaking with:" 6, 53, 36, 105, 16
LTEXT "+" 7, 165, 36, 146, 16
LTEXT "*Located in:" 8, 53, 59, 105, 16
LTEXT "+" 9, 165, 59, 146, 16
LTEXT "0_2" 10, 39, 285, 63, 23
LTEXT "0_3" 11, 102, 285, 63, 23
LTEXT "0_53" 12, 173, 285, 70, 20
}
961 DIALOG 10, 10, 423, 375
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 319, 341, 70, 20
LTEXT "5_708" 2, 9, 9, 36, 36
LTEXT "= " 3, 53, 37, 257, 92
LTEXT "= " 4, 53, 136, 257, 92
LTEXT "= " 5, 53, 235, 257, 92
LTEXT "~Encounter Notes:" 6, 53, 9, 257, 19
LTEXT "0_2" 7, 48, 340, 63, 23
LTEXT "0_3" 8, 111, 340, 63, 23
LTEXT "0_53" 9, 319, 109, 70, 20
LTEXT "0_53" 10, 319, 208, 70, 20
LTEXT "0_53" 11, 319, 307, 70, 20
}
962 DIALOG 10, 10, 437, 371
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 319, 341, 70, 20
LTEXT "5_708" 2, 9, 9, 36, 36
LTEXT "= " 3, 121, 37, 257, 92
LTEXT "= " 4, 121, 136, 257, 92
LTEXT "= " 5, 121, 235, 257, 92
LTEXT "~Journal of your Travels:" 6, 53, 9, 257, 19
LTEXT "0_2" 7, 48, 340, 63, 23
LTEXT "0_3" 8, 111, 340, 63, 23
LTEXT "*" 9, 52, 37, 55, 15
LTEXT "*" 10, 52, 136, 55, 15
LTEXT "*" 11, 52, 234, 55, 15
}
970 DIALOG 10, 10, 346, 167
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 251, 107, 70, 20
LTEXT "*" 2, 8, 107, 70, 20
LTEXT "5_708" 3, 9, 9, 36, 36
LTEXT "= " 4, 55, 8, 257, 90
}
971 DIALOG 10, 10, 347, 240
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 248, 212, 70, 20
LTEXT "*" 2, 6, 212, 70, 20
LTEXT "5_708" 3, 9, 9, 36, 36
LTEXT "= " 4, 55, 8, 257, 91
LTEXT "= " 5, 55, 107, 257, 98
}
972 DIALOG 10, 10, 350, 164
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 247, 140, 70, 20
LTEXT "*" 2, 8, 140, 70, 20
LTEXT "5_708" 3, 9, 9, 36, 36
LTEXT "= " 4, 53, 38, 257, 92
LTEXT "*" 5, 26, 74, 14, 19
LTEXT "+" 6, 53, 9, 257, 19
}
973 DIALOG 10, 10, 347, 264
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 253, 238, 70, 20
LTEXT "*" 2, 9, 238, 70, 20
LTEXT "5_708" 3, 9, 9, 36, 36
LTEXT "= " 4, 55, 39, 257, 87
LTEXT "= " 5, 55, 136, 257, 93
LTEXT "+" 6, 55, 9, 257, 19
}
986 DIALOG 10, 10, 503, 299
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "0_63", 1, 403, 285, 65, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "The Blades of Exile Scenario Editor can be a tricky program to use. It has lots of options and a lot of features. Fortunately, it also comes with very comprehensive online documentation.", 3, 50, 22, 413, 49
LTEXT "To get to this documentation, run the program Blades Editor Documentation. This file contains the full instructions for the editor, ready to be printed out.", 4, 50, 75, 412, 48
LTEXT "Of special importance is the section 'How to Make a Simple Scenario.' It describes, in exact, step-by-step detail, how to make a simple scenario with dungeons, monsters, and treasure. This section will give you a quick, easy start.", 5, 50, 126, 412, 62
LTEXT "Once you've mastered the basics, using this section, skim through the documentation. Unfortunately, this is not a program you will be able to get the best use out of without using the instructions.", 6, 50, 190, 418, 51
LTEXT "Finally, if you're stuck and need ideas, go to http://www.spidweb.com. There is a Scenario Editor forum there, which has all kinds of hints, tips, and answers for better scenario design.", 7, 50, 241, 418, 41
LTEXT "BLADES OF EXILE - GETTING STARTED", 8, 50, 4, 265, 16
}
987 DIALOG 10, 10, 433, 441
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 337, 408, 63, 23
LTEXT "5_702" 2, 10, 10, 36, 36
LTEXT "0_35" 3, 89, 354, 23, 23
LTEXT "0_36" 4, 174, 354, 23, 23
LTEXT "0_37" 5, 259, 354, 23, 23
LTEXT "0_38" 6, 89, 397, 23, 23
LTEXT "0_39" 7, 174, 397, 23, 23
LTEXT "0_40" 8, 259, 397, 23, 23
LTEXT "0_27" 9, 342, 5, 58, 20
LTEXT "0_28" 10, 342, 346, 58, 20
LTEXT "5_0" 11, 123, 348, 28, 36
LTEXT "5_0" 12, 208, 348, 28, 36
LTEXT "5_0" 13, 293, 348, 28, 36
LTEXT "5_0" 14, 123, 393, 28, 36
LTEXT "5_0" 15, 208, 393, 28, 36
LTEXT "5_0" 16, 293, 393, 28, 36
LTEXT "~You Find:" 17, 64, 6, 199, 18
LTEXT "+" 18, 73, 31, 327, 309
LTEXT "8_0" 19, 80, 37, 311, 36
LTEXT "5_0" 20, 80, 37, 28, 36
LTEXT "*" 21, 107, 37, 212, 18
LTEXT "*" 22, 116, 55, 275, 17
LTEXT "8_0" 23, 80, 74, 311, 36
LTEXT "5_0" 24, 80, 74, 28, 36
LTEXT "*" 25, 107, 74, 212, 18
LTEXT "*" 26, 116, 92, 275, 18
LTEXT "8_0" 27, 80, 111, 311, 36
LTEXT "5_0" 28, 80, 111, 28, 36
LTEXT "*" 29, 107, 111, 212, 18
LTEXT "*" 30, 116, 129, 275, 18
LTEXT "8_0" 31, 80, 148, 311, 36
LTEXT "5_0" 32, 80, 148, 28, 36
LTEXT "*" 33, 107, 148, 212, 18
LTEXT "*" 34, 116, 166, 275, 18
LTEXT "8_0" 35, 80, 185, 311, 36
LTEXT "5_0" 36, 80, 185, 28, 36
LTEXT "*" 37, 107, 185, 212, 18
LTEXT "*" 38, 116, 203, 275, 18
LTEXT "8_0" 39, 80, 222, 311, 36
LTEXT "5_0" 40, 80, 222, 28, 36
LTEXT "*" 41, 107, 222, 212, 18
LTEXT "*" 42, 116, 240, 275, 18
LTEXT "8_0" 43, 80, 259, 311, 37
LTEXT "5_0" 44, 80, 259, 28, 36
LTEXT "*" 45, 107, 259, 212, 18
LTEXT "*" 46, 116, 277, 275, 18
LTEXT "8_0" 47, 80, 297, 311, 36
LTEXT "5_0" 48, 80, 297, 28, 36
LTEXT "*" 49, 107, 297, 212, 18
LTEXT "*" 50, 116, 315, 275, 18
LTEXT "=Keyboard: To get item, hit 'a' - 'h'. To scroll, hit up and down arrows." 51, 1, 203, 64, 125
LTEXT "=" 52, 1, 347, 66, 79
LTEXT "*" 53, 319, 37, 78, 18
LTEXT "*" 54, 319, 74, 78, 18
LTEXT "*" 55, 319, 111, 78, 18
LTEXT "*" 56, 319, 148, 78, 18
LTEXT "*" 57, 319, 185, 78, 18
LTEXT "*" 58, 319, 222, 78, 18
LTEXT "*" 59, 319, 259, 78, 18
LTEXT "*" 60, 319, 297, 78, 18
}
988 DIALOG 10, 10, 330, 174
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_5" 1, 238, 145, 58, 20
LTEXT "0_35" 2, 50, 50, 24, 20
LTEXT "+(spot empty)" 3, 83, 52, 172, 16
LTEXT "+" 4, 262, 52, 31, 16
LTEXT "0_36" 5, 50, 72, 24, 20
LTEXT "+(spot empty)" 6, 83, 74, 172, 16
LTEXT "+" 7, 262, 74, 31, 16
LTEXT "0_37" 8, 50, 94, 24, 20
LTEXT "+(spot empty)" 9, 83, 96, 172, 16
LTEXT "+" 10, 262, 96, 31, 16
LTEXT "0_38" 11, 50, 116, 24, 20
LTEXT "+(spot empty)" 12, 83, 118, 172, 16
LTEXT "+" 13, 262, 118, 31, 16
LTEXT "~Select monster to summon:" 14, 50, 6, 251, 16
LTEXT "5_713" 15, 6, 6, 36, 36
LTEXT "~# Monster Cost" 16, 50, 28, 244, 16
}
989 DIALOG 10, 10, 545, 347
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 455, 320, 58, 20
LTEXT "~Create/Edit Party:" 2, 50, 16, 205, 16
LTEXT "*Click PC name to rename." 3, 9, 324, 181, 15
LTEXT "5_707" 4, 6, 6, 36, 36
LTEXT "8_1" 5, 93, 62, 152, 16
LTEXT "0_96" 6, 258, 50, 58, 20
LTEXT "0_95" 7, 324, 50, 58, 20
LTEXT "0_31" 8, 390, 50, 58, 20
LTEXT "~PC #1" 9, 42, 63, 40, 16
LTEXT "8_1" 10, 93, 107, 152, 16
LTEXT "0_96" 11, 258, 95, 58, 20
LTEXT "0_95" 12, 324, 95, 58, 20
LTEXT "0_31" 13, 390, 95, 58, 20
LTEXT "~PC #2" 14, 42, 108, 40, 16
LTEXT "8_1" 15, 93, 152, 152, 16
LTEXT "0_96" 16, 258, 140, 58, 20
LTEXT "0_95" 17, 324, 140, 58, 20
LTEXT "0_31" 18, 390, 140, 58, 20
LTEXT "~PC #3" 19, 42, 153, 40, 16
LTEXT "8_1" 20, 93, 197, 152, 16
LTEXT "0_96" 21, 258, 185, 58, 20
LTEXT "0_95" 22, 324, 185, 58, 20
LTEXT "0_31" 23, 390, 185, 58, 20
LTEXT "~PC #4" 24, 42, 198, 40, 16
LTEXT "8_1" 25, 93, 242, 152, 16
LTEXT "0_96" 26, 258, 230, 58, 20
LTEXT "0_95" 27, 324, 230, 58, 20
LTEXT "0_31" 28, 390, 230, 58, 20
LTEXT "~PC #5" 29, 42, 243, 40, 16
LTEXT "8_1" 30, 93, 287, 152, 16
LTEXT "0_96" 31, 258, 275, 58, 20
LTEXT "0_95" 32, 324, 275, 58, 20
LTEXT "0_31" 33, 390, 275, 58, 20
LTEXT "~PC #6" 34, 42, 288, 40, 16
LTEXT "0_97" 35, 455, 50, 58, 20
LTEXT "0_97" 36, 455, 95, 58, 20
LTEXT "0_97" 37, 455, 140, 58, 20
LTEXT "0_97" 38, 455, 185, 58, 20
LTEXT "0_97" 39, 455, 230, 58, 20
LTEXT "0_97" 40, 455, 275, 58, 20
LTEXT "0_67" 41, 498, 4, 21, 16
LTEXT "5_0" 42, 12, 52, 28, 36
LTEXT "5_0" 43, 12, 97, 28, 36
LTEXT "5_0" 44, 12, 142, 28, 36
LTEXT "5_0" 45, 12, 187, 28, 36
LTEXT "5_0" 46, 12, 232, 28, 36
LTEXT "5_0" 47, 12, 277, 28, 36
}
991 DIALOG 10, 10, 514, 338
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "Button" 1, 289, 83, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "5_714" 2, 6, 6, 36, 36
LTEXT "2_0" 3, 102, 57, 14, 10
LTEXT "2_0" 4, 102, 69, 14, 10
LTEXT "2_0" 5, 102, 81, 14, 10
LTEXT "2_0" 6, 102, 93, 14, 10
LTEXT "2_0" 7, 102, 105, 14, 10
LTEXT "2_0" 8, 102, 117, 14, 10
LTEXT "2_0" 9, 102, 129, 14, 10
LTEXT "2_0" 10, 102, 141, 14, 10
LTEXT "2_0" 11, 102, 153, 14, 10
LTEXT "2_0" 12, 102, 165, 14, 10
LTEXT "2_0" 13, 220, 57, 14, 10
LTEXT "2_0" 14, 220, 69, 14, 10
LTEXT "2_0" 15, 220, 81, 14, 10
LTEXT "2_0" 16, 220, 93, 14, 10
LTEXT "2_0" 17, 220, 105, 14, 10
LTEXT "2_0" 18, 220, 117, 14, 10
LTEXT "2_0" 19, 220, 129, 14, 10
LTEXT "2_0" 20, 220, 141, 14, 10
LTEXT "2_0" 21, 220, 153, 14, 10
LTEXT "2_0" 22, 220, 165, 14, 10
LTEXT "2_0" 23, 338, 57, 14, 10
LTEXT "2_0" 24, 338, 69, 14, 10
LTEXT "2_0" 25, 338, 81, 14, 10
LTEXT "2_0" 26, 338, 93, 14, 10
LTEXT "2_0" 27, 338, 105, 14, 10
LTEXT "2_0" 28, 338, 117, 14, 10
LTEXT "2_0" 29, 338, 129, 14, 10
LTEXT "2_0" 30, 338, 141, 14, 10
LTEXT "2_0" 31, 338, 153, 14, 10
LTEXT "2_0" 32, 338, 165, 14, 10
LTEXT "2_0" 33, 456, 57, 14, 10
LTEXT "2_0" 34, 456, 69, 14, 10
LTEXT "2_0" 35, 456, 81, 14, 10
LTEXT "2_0" 36, 456, 93, 14, 10
LTEXT "2_0" 37, 456, 105, 14, 10
LTEXT "2_0" 38, 456, 117, 14, 10
LTEXT "2_0" 39, 456, 129, 14, 10
LTEXT "2_0" 40, 456, 141, 14, 10
LTEXT "2_0" 41, 102, 188, 14, 10
LTEXT "2_0" 42, 102, 200, 14, 10
LTEXT "2_0" 43, 102, 212, 14, 10
LTEXT "2_0" 44, 102, 224, 14, 10
LTEXT "2_0" 45, 102, 236, 14, 10
LTEXT "2_0" 46, 102, 248, 14, 10
LTEXT "2_0" 47, 102, 260, 14, 10
LTEXT "2_0" 48, 102, 272, 14, 10
LTEXT "2_0" 49, 220, 188, 14, 10
LTEXT "2_0" 50, 220, 200, 14, 10
LTEXT "2_0" 51, 220, 212, 14, 10
LTEXT "2_0" 52, 220, 224, 14, 10
LTEXT "2_0" 53, 220, 236, 14, 10
LTEXT "2_0" 54, 220, 248, 14, 10
LTEXT "2_0" 55, 220, 260, 14, 10
LTEXT "2_0" 56, 220, 272, 14, 10
LTEXT "2_0" 57, 338, 188, 14, 10
LTEXT "2_0" 58, 338, 200, 14, 10
LTEXT "2_0" 59, 338, 212, 14, 10
LTEXT "2_0" 60, 338, 224, 14, 10
LTEXT "2_0" 61, 338, 236, 14, 10
LTEXT "2_0" 62, 338, 248, 14, 10
LTEXT "2_0" 63, 338, 260, 14, 10
LTEXT "2_0" 64, 338, 272, 14, 10
LTEXT "1_0" 65, 422, 310, 63, 23
LTEXT "0_2" 66, 12, 310, 63, 23
LTEXT "0_3" 67, 79, 309, 64, 23
LTEXT "~Spells For:" 68, 53, 15, 83, 16
LTEXT "+" 69, 146, 15, 186, 16
}
993 DIALOG 10, 10, 362, 65
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_60" 1, 271, 36, 58, 20
LTEXT "0_59" 2, 161, 36, 75, 20
LTEXT "0_58" 3, 50, 36, 75, 20
LTEXT "This door is locked. What do you do?" 4, 50, 8, 252, 19
LTEXT "5_112" 5, 8, 8, 28, 36
}
996 DIALOG 10, 10, 441, 193
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "~Alchemy known:" 1, 54, 10, 163, 15
LTEXT "5_720" 2, 6, 6, 36, 36
LTEXT "1_0" 3, 356, 159, 63, 23
LTEXT "2_0" 4, 217, 33, 14, 10
LTEXT "2_0" 5, 217, 47, 14, 10
LTEXT "2_0" 6, 217, 61, 14, 10
LTEXT "2_0" 7, 217, 75, 14, 10
LTEXT "2_0" 8, 217, 89, 14, 10
LTEXT "2_0" 9, 217, 103, 14, 10
LTEXT "2_0" 10, 217, 117, 14, 10
LTEXT "2_0" 11, 217, 131, 14, 10
LTEXT "2_0" 12, 217, 145, 14, 10
LTEXT "2_0" 13, 401, 33, 14, 10
LTEXT "2_0" 14, 401, 47, 14, 10
LTEXT "2_0" 15, 401, 61, 14, 10
LTEXT "2_0" 16, 401, 75, 14, 10
LTEXT "2_0" 17, 401, 89, 14, 10
LTEXT "2_0" 18, 401, 103, 14, 10
LTEXT "2_0" 19, 401, 117, 14, 10
LTEXT "2_0" 20, 401, 131, 14, 10
LTEXT "Number in ( ) is minimum skill to make." 21, 8, 164, 199, 16
}
997 DIALOG 10, 10, 296, 234
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "5_724" 2, 6, 6, 36, 36
LTEXT "1_0" 3, 199, 202, 63, 23
LTEXT "0_2" 4, 55, 202, 63, 23
LTEXT "0_3" 5, 124, 202, 63, 23
LTEXT "7_0" 6, 55, 17, 179, 16
LTEXT "=" 7, 17, 55, 238, 129
}
998 DIALOG 10, 10, 325, 225
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "5_0" 1, 8, 9, 28, 36
LTEXT "~Item Info:" 2, 45, 6, 102, 16
LTEXT "+" 3, 101, 33, 141, 16
LTEXT "+" 4, 58, 61, 141, 16
LTEXT "+" 5, 245, 61, 47, 16
LTEXT "+" 6, 58, 89, 25, 15
LTEXT "+" 7, 146, 89, 25, 15
LTEXT "+" 8, 231, 89, 25, 15
LTEXT "+" 9, 65, 117, 25, 16
LTEXT "+" 10, 138, 118, 26, 16
LTEXT "+" 11, 255, 118, 25, 16
LTEXT "+" 12, 61, 168, 230, 16
LTEXT "1_0" 13, 228, 191, 63, 23
LTEXT "0_2" 14, 84, 191, 63, 23
LTEXT "0_3" 15, 153, 191, 63, 23
LTEXT "2_0" 16, 213, 8, 14, 10
LTEXT "2_0" 17, 280, 8, 14, 10
LTEXT "~Description:" 18, 8, 192, 19, 7
LTEXT "=" 19, 8, 210, 16, 5
LTEXT "+" 20, 60, 142, 44, 15
}
999 DIALOG 10, 10, 345, 332
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "~Immunities:" 1, 21, 187, 137, 16
LTEXT "~Monster Info:" 2, 54, 7, 106, 16
LTEXT "1_0" 3, 249, 297, 63, 23
LTEXT "5_0" 4, 12, 8, 28, 36
LTEXT "" 5, 104, 32, 195, 16
LTEXT "" 6, 53, 59, 25, 16
LTEXT "" 7, 134, 59, 47, 16
LTEXT "" 8, 258, 59, 47, 16
LTEXT "" 9, 57, 85, 25, 16
LTEXT "" 10, 127, 85, 25, 16
LTEXT "" 11, 205, 85, 32, 16
LTEXT "" 12, 280, 85, 25, 16
LTEXT "" 13, 63, 111, 44, 16
LTEXT "" 14, 160, 111, 44, 16
LTEXT "" 15, 261, 111, 44, 16
LTEXT "" 16, 78, 137, 25, 17
LTEXT "" 17, 188, 137, 25, 17
LTEXT "" 18, 280, 137, 25, 17
LTEXT "" 19, 67, 165, 238, 16
LTEXT "2_0" 20, 118, 205, 14, 10
LTEXT "2_0" 21, 118, 220, 14, 10
LTEXT "2_0" 22, 118, 235, 14, 10
LTEXT "2_0" 23, 118, 250, 14, 10
LTEXT "2_0" 24, 241, 205, 14, 10
LTEXT "2_0" 25, 241, 220, 14, 10
LTEXT "2_0" 26, 241, 235, 14, 10
LTEXT "2_0" 27, 241, 250, 14, 10
LTEXT "0_2" 28, 11, 297, 63, 23
LTEXT "0_3" 29, 74, 297, 63, 23
LTEXT "*(To make monsters appear in roster menu, cast Scry Monster on them.)" 30, 10, 266, 305, 28
}
1000 DIALOG 10, 10, 502, 349
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "0_63", 1, 399, 329, 65, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "If you want other people to play your scenario, it is vitally important that you test it. Otherwise, lots of people might waste lots of hours playing a scenairo that is unwinnable or otherwise doesn't work.", 3, 50, 22, 413, 54
LTEXT "To run your scenario, copy it into the Blades of Exile Scenarios folder and start it using the Custom Scenario button on the game title screen. Play from your scenario from start to finish, and, if possible, have friends play it too.", 4, 50, 77, 414, 64
LTEXT "When testing your scenario, one useful feature is debug mode. While playing the game, type 'D'. This will put you in Debug Mode. Monsters will no longer move or attack you, and you will be able to play much faster.", 5, 50, 142, 412, 63
LTEXT "When you make a change in a town, before testing it, be sure to leave the town and type '>'. This causes the game to forget everything you've done in that town. If you don't do this, your corrections may not be remembered properly.", 6, 50, 206, 417, 64
LTEXT "Finally, if you edit your scenario while playing in it, whenever you save a change go back to the game and reload your save file. Otherwise, the game may not read the scenario data properly and crash.", 7, 50, 271, 418, 51
LTEXT "BLADES OF EXILE - TESTING YOUR SCENARIO", 8, 50, 4, 312, 16
}
1001 DIALOG 10, 10, 502, 306
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "0_63", 1, 403, 330, 65, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "When you've completed your scenario, you probably want to give other people the chance to play through it. It's a big kick letting other people run around in your own fantasy world, get stuck at your puzzles, and kill your creations.", 3, 50, 22, 413, 66
LTEXT "The easiest way to release a scenario is to send it over to Spiderweb Software. Go to www.spidweb.com. There's a scenario upload area there. Alternately, mail it to us on disk (PO Box 85659, Seattle, WA 98145).", 4, 50, 89, 414, 64
LTEXT "Before you send a scenario, however, be sure to read the License Agreement (in the file Blades of Exile License). It says a lot of big no-no's and describes your (and our) rights for your scenario.", 5, 50, 154, 412, 50
LTEXT "Also look for information on the Blades of Exile Scenario Contest. Your scenario, if really good, could win you products or a hefty chunk of money. If you think your scenario is good enough, be sure to send it in!", 6, 50, 205, 417, 50
LTEXT "Finally, if your scenario is really, really good, we might like to sell it as a stand-alone. If we're interested, you can actually make money from your work! To take a shot at this, just send us your scenario before releasing it.", 7, 50, 266, 418, 62
LTEXT "BLADES OF EXILE - DISTRIBUTING YOUR SCENARIO", 8, 50, 4, 312, 16
}
1002 DIALOG 10, 10, 502, 239
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "0_63", 1, 401, 245, 65, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "Anyone can make a scenario. But, do you have what it takes to make a REAL scenario? An edge of your seat, top of the line, major suspense blockbuster? If you think so, prove it! Enter the Blades of Exile Scenario Design Contest!", 3, 50, 22, 413, 66
LTEXT "Why enter? Well, look at the prizes! First prize - $500. Second Prize - $200. Third prize - $100. Fourth through Tenth Place - A free copy of Spiderweb Software's next game. ", 4, 50, 89, 411, 51
LTEXT "To get the full facts (and solid advice) on the contest, read the file 'CONTEST.TXT'. The deadline for entries is November 1, 1998 (good scenario design takes time). ", 5, 50, 141, 412, 50
LTEXT "Finally, if you're reading this too late to take part, be sure to drop by www.spidweb.com. If this contest gets good entries, we'll be sure to immediately hold another one right afterwards.", 6, 50, 192, 417, 50
LTEXT "THE BLADES OF EXILE SCENARIO DESIGN CONTEST!", 7, 50, 4, 312, 16
}
1010 DIALOG 10, 10, 570, 391
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "~Main statistics:" 1, 38, 99, 133, 17
LTEXT "~Training For:" 2, 56, 8, 110, 16
LTEXT "0_7" 3, 231, 53, 23, 20
LTEXT "0_6" 4, 256, 53, 23, 20
LTEXT "0_7" 5, 231, 75, 23, 20
LTEXT "0_6" 6, 256, 75, 23, 20
LTEXT "0_7" 7, 231, 119, 23, 20
LTEXT "0_6" 8, 256, 119, 23, 20
LTEXT "0_7" 9, 231, 141, 23, 20
LTEXT "0_6" 10, 256, 141, 23, 20
LTEXT "0_7" 11, 231, 163, 23, 20
LTEXT "0_6" 12, 256, 163, 23, 20
LTEXT "0_7" 13, 231, 204, 23, 20
LTEXT "0_6" 14, 256, 204, 23, 20
LTEXT "0_7" 15, 231, 226, 23, 20
LTEXT "0_6" 16, 256, 226, 23, 20
LTEXT "0_7" 17, 231, 248, 23, 20
LTEXT "0_6" 18, 256, 248, 23, 20
LTEXT "0_7" 19, 231, 270, 23, 20
LTEXT "0_6" 20, 256, 270, 23, 20
LTEXT "0_7" 21, 231, 292, 23, 20
LTEXT "0_6" 22, 256, 292, 23, 20
LTEXT "0_7" 23, 231, 314, 23, 20
LTEXT "0_6" 24, 256, 314, 23, 20
LTEXT "0_7" 25, 472, 74, 23, 20
LTEXT "0_6" 26, 497, 74, 23, 20
LTEXT "0_7" 27, 472, 96, 23, 20
LTEXT "0_6" 28, 497, 96, 23, 20
LTEXT "0_7" 29, 472, 118, 23, 20
LTEXT "0_6" 30, 497, 118, 23, 20
LTEXT "0_7" 31, 472, 140, 23, 20
LTEXT "0_6" 32, 497, 140, 23, 20
LTEXT "0_7" 33, 472, 162, 23, 20
LTEXT "0_6" 34, 497, 162, 23, 20
LTEXT "0_7" 35, 472, 206, 23, 20
LTEXT "0_6" 36, 497, 206, 23, 20
LTEXT "0_7" 37, 472, 228, 23, 20
LTEXT "0_6" 38, 497, 228, 23, 20
LTEXT "0_7" 39, 472, 250, 23, 20
LTEXT "0_6" 40, 497, 250, 23, 20
LTEXT "0_7" 41, 472, 272, 23, 20
LTEXT "0_6" 42, 497, 272, 23, 20
LTEXT "0_7" 43, 472, 294, 23, 20
LTEXT "0_6" 44, 497, 294, 23, 20
LTEXT "5_707" 45, 6, 7, 36, 36
LTEXT "" 46, 148, 344, 75, 16
LTEXT "" 47, 300, 344, 75, 16
LTEXT "0_4" 48, 403, 355, 63, 25
LTEXT "0_2" 49, 403, 329, 63, 23
LTEXT "0_3" 50, 470, 329, 63, 23
LTEXT "" 51, 177, 8, 166, 16
LTEXT "" 52, 194, 56, 28, 15
LTEXT "" 53, 194, 77, 28, 15
LTEXT "" 54, 194, 121, 28, 15
LTEXT "" 55, 194, 143, 28, 15
LTEXT "" 56, 194, 165, 28, 15
LTEXT "" 57, 194, 207, 28, 15
LTEXT "" 58, 194, 229, 28, 15
LTEXT "" 59, 194, 251, 28, 15
LTEXT "" 60, 194, 272, 28, 15
LTEXT "" 61, 194, 294, 28, 15
LTEXT "" 62, 194, 316, 28, 15
LTEXT "" 63, 435, 76, 28, 15
LTEXT "" 64, 435, 98, 29, 15
LTEXT "" 65, 435, 121, 29, 15
LTEXT "" 66, 435, 142, 29, 15
LTEXT "" 67, 435, 164, 29, 15
LTEXT "" 68, 434, 208, 29, 15
LTEXT "" 69, 434, 230, 29, 15
LTEXT "" 70, 434, 252, 29, 15
LTEXT "" 71, 434, 274, 29, 15
LTEXT "" 72, 434, 296, 29, 15
LTEXT "1_5" 73, 470, 355, 63, 25
LTEXT "~Skill: Cost: Level:" 74, 56, 32, 228, 16
LTEXT "~Skill: Cost: Level:" 75, 292, 32, 228, 16
LTEXT "~Warrior Skills:" 76, 38, 185, 133, 17
LTEXT "~Magic Skills:" 77, 292, 53, 133, 17
LTEXT "~Other Skills:" 78, 292, 185, 133, 17
LTEXT "*Cost: (Skill pts./Gold) Right-click for description" 79, 6, 365, 382, 16
LTEXT "*Skill Pts.:" 80, 71, 344, 68, 16
LTEXT "*Gold:" 81, 252, 344, 42, 16
LTEXT "0_67" 82, 506, 6, 17, 17
}
1011 DIALOG 10, 10, 328, 78
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9" 1, 236, 48, 58, 20
LTEXT "0_61" 2, 168, 48, 58, 20
LTEXT "5_412" 3, 6, 6, 36, 36
LTEXT "This item is clearly someone's property. Do you steal it?" 4, 48, 6, 246, 35
}
1012 DIALOG 10, 10, 327, 167
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 130, 53, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 90, 33, 75, 16
LTEXT "5_702" 3, 8, 8, 36, 36
LTEXT "~How many?" 4, 49, 8, 163, 16
LTEXT "1_63" 5, 141, 63, 75, 16
}
1013 DIALOG 10, 10, 525, 379
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "~Special Characteristics:" 1, 55, 9, 181, 16
LTEXT "5_707" 2, 6, 6, 36, 36
LTEXT "1_0" 3, 423, 349, 63, 23
LTEXT "2_0" 4, 161, 55, 14, 10
LTEXT "2_0" 5, 289, 55, 14, 10
LTEXT "2_0" 6, 447, 55, 14, 11
LTEXT "2_0" 7, 215, 97, 14, 10
LTEXT "2_0" 8, 215, 112, 14, 10
LTEXT "2_0" 9, 215, 127, 14, 10
LTEXT "2_0" 10, 215, 142, 14, 10
LTEXT "2_0" 11, 215, 157, 14, 10
LTEXT "2_0" 12, 416, 97, 14, 10
LTEXT "2_0" 13, 416, 112, 14, 10
LTEXT "2_0" 14, 416, 127, 14, 10
LTEXT "2_0" 15, 416, 142, 14, 10
LTEXT "2_0" 16, 416, 157, 14, 10
LTEXT "~Species:" 17, 55, 30, 65, 18
LTEXT "" 18, 254, 352, 50, 16
LTEXT "=Select species and traits." 19, 15, 282, 469, 59
LTEXT "*Human (0)" 20, 55, 53, 75, 15
LTEXT "*Nephilim ( )" 21, 186, 53, 75, 15
LTEXT "*Slithzerikai ( )" 22, 316, 53, 92, 15
LTEXT "*Toughness ( )" 23, 55, 95, 75, 15
LTEXT "*Magically Apt. ( )" 24, 55, 110, 75, 15
LTEXT "*Ambidextrous ( )" 25, 55, 125, 116, 15
LTEXT "*Nimble Fingers ( )" 26, 55, 140, 75, 15
LTEXT "*Cave Lore ( )" 27, 55, 155, 75, 15
LTEXT "*Woodsman ( )" 28, 236, 95, 126, 15
LTEXT "*Sluggish () " 29, 55, 197, 116, 15
LTEXT "*Magically Inept () " 30, 55, 212, 75, 15
LTEXT "*Frail () " 31, 55, 227, 75, 15
LTEXT "*Chronic Disease () " 32, 55, 242, 126, 15
LTEXT "Experience needed to gain each level:" 33, 19, 352, 216, 16
LTEXT "~Advantages" 34, 55, 74, 75, 16
LTEXT "~Disadvantages" 35, 55, 178, 75, 16
LTEXT "2_0" 36, 237, 198, 14, 10
LTEXT "2_0" 37, 237, 213, 14, 10
LTEXT "2_0" 38, 237, 228, 14, 10
LTEXT "2_0" 39, 237, 243, 14, 10
LTEXT "2_0" 40, 237, 258, 14, 10
LTEXT "*Good Constitution ( )" 41, 236, 110, 126, 15
LTEXT "*Highly Alert ( )" 42, 236, 125, 126, 15
LTEXT "*Exceptional Strength ( )" 43, 236, 140, 126, 15
LTEXT "*Recuperation ( )" 44, 236, 155, 126, 15
LTEXT "*Bad Back () " 45, 55, 257, 126, 15
LTEXT "Number in () is how much having that trait affects the experience you need to gain a level." 46, 289, 223, 204, 43
}
1014 DIALOG 10, 10, 355, 124
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 260, 93, 63, 23
LTEXT "=Fred" 2, 47, 9, 273, 77
LTEXT "5_0" 3, 9, 10, 28, 36
}
1017 DIALOG 10, 10, 243, 86
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 106, 75, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 88, 34, 75, 16
LTEXT "~Ask about what?" 3, 55, 6, 141, 16
LTEXT "5_708" 4, 8, 8, 36, 36
LTEXT "1_63" 5, 146, 62, 75, 16
}
1018 DIALOG 10, 10, 311, 220
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "*Hit a button or type '1'-'6'." 1, 11, 190, 184, 18
LTEXT "5_706" 2, 8, 8, 36, 36
LTEXT "0_11" 3, 69, 31, 58, 20
LTEXT "0_12" 4, 69, 56, 58, 20
LTEXT "0_13" 5, 69, 81, 58, 20
LTEXT "0_14" 6, 69, 106, 58, 20
LTEXT "0_15" 7, 69, 131, 58, 20
LTEXT "0_16" 8, 69, 156, 58, 20
LTEXT "+" 9, 138, 35, 139, 16
LTEXT "+" 10, 138, 60, 139, 16
LTEXT "+ " 11, 138, 85, 139, 16
LTEXT "+" 12, 138, 110, 139, 16
LTEXT "+" 13, 138, 135, 139, 16
LTEXT "+" 14, 138, 160, 139, 16
LTEXT "~Select a PC:" 15, 49, 10, 228, 16
LTEXT "1_5" 16, 214, 187, 63, 25
}
1019 DIALOG 10, 10, 512, 372
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 418, 339, 58, 20
LTEXT "0_2" 2, 289, 339, 58, 20
LTEXT "0_3" 3, 352, 339, 58, 20
LTEXT "0_75" 4, 144, 310, 106, 20
LTEXT "0_76" 5, 257, 310, 106, 20
LTEXT "0_77" 6, 370, 310, 106, 20
LTEXT "5_0" 7, 9, 10, 28, 36
LTEXT "~Info on:" 8, 48, 6, 75, 16
LTEXT "~" 9, 127, 6, 174, 16
LTEXT "~Level:" 10, 48, 29, 53, 16
LTEXT "~" 11, 103, 29, 29, 16
LTEXT "~Experience:" 12, 134, 29, 78, 16
LTEXT "~" 13, 215, 29, 38, 16
LTEXT "~Next level:" 14, 258, 29, 78, 16
LTEXT "~" 15, 339, 29, 38, 16
LTEXT "~Statistics:" 16, 10, 51, 95, 16
LTEXT "*" 17, 24, 70, 92, 16
LTEXT "*" 18, 119, 70, 38, 16
LTEXT "*" 19, 24, 88, 92, 16
LTEXT "*" 20, 119, 88, 38, 16
LTEXT "*" 21, 24, 106, 92, 16
LTEXT "*" 22, 119, 106, 38, 16
LTEXT "*" 23, 24, 129, 92, 16
LTEXT "*" 24, 119, 129, 38, 16
LTEXT "*" 25, 24, 147, 92, 16
LTEXT "*" 26, 119, 147, 38, 16
LTEXT "*" 27, 24, 165, 92, 16
LTEXT "*" 28, 119, 165, 38, 16
LTEXT "*" 29, 24, 183, 92, 16
LTEXT "*" 30, 119, 183, 38, 16
LTEXT "*" 31, 24, 201, 92, 16
LTEXT "*" 32, 119, 201, 38, 16
LTEXT "*" 33, 24, 219, 92, 16
LTEXT "*" 34, 119, 219, 38, 16
LTEXT "*" 35, 171, 70, 92, 16
LTEXT "*" 36, 266, 70, 38, 16
LTEXT "*" 37, 171, 88, 92, 16
LTEXT "*" 38, 266, 88, 38, 16
LTEXT "*" 39, 171, 106, 92, 16
LTEXT "*" 40, 266, 106, 38, 16
LTEXT "*" 41, 171, 124, 92, 16
LTEXT "*" 42, 266, 124, 38, 16
LTEXT "*" 43, 171, 142, 92, 16
LTEXT "*" 44, 266, 142, 38, 16
LTEXT "*" 45, 171, 165, 92, 16
LTEXT "*" 46, 266, 165, 38, 16
LTEXT "*" 47, 171, 183, 92, 16
LTEXT "*" 48, 266, 183, 38, 16
LTEXT "*" 49, 171, 201, 92, 16
LTEXT "*" 50, 266, 201, 38, 16
LTEXT "*" 51, 171, 219, 92, 16
LTEXT "*" 52, 266, 219, 38, 16
LTEXT "*" 53, 24, 242, 92, 16
LTEXT "*" 54, 119, 242, 38, 16
LTEXT "*Weapon 1:" 55, 314, 131, 75, 16
LTEXT "*" 56, 325, 150, 155, 18
LTEXT "*" 57, 325, 170, 155, 18
LTEXT "*Weapon 2:" 58, 315, 191, 75, 16
LTEXT "*" 59, 326, 210, 154, 18
LTEXT "*" 60, 326, 230, 154, 18
LTEXT "~Total encumbrance:" 61, 11, 265, 139, 17
LTEXT "*" 62, 156, 265, 38, 16
LTEXT "Defense skill reduces this during combat." 63, 199, 265, 250, 16
LTEXT "Health" 64, 314, 50, 75, 16
LTEXT "*" 65, 325, 69, 155, 18
LTEXT "Spell Pts." 66, 314, 89, 75, 16
LTEXT "*" 67, 325, 108, 155, 18
LTEXT "0_89" 68, 176, 339, 106, 20
LTEXT "=" 69, 11, 285, 387, 17
LTEXT "~Skill Pts.:" 70, 382, 29, 62, 16
LTEXT "~" 71, 445, 29, 32, 16
}
1020 DIALOG 10, 10, 364, 216
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9" 1, 244, 46, 58, 20
LTEXT "0_88" 2, 176, 46, 58, 20
LTEXT "5_213" 3, 8, 9, 36, 36
LTEXT "There is a stout wooden lever protruding from the ground here. Pull it?" 4, 50, 4, 253, 34
}
1021 DIALOG 10, 10, 367, 135
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "~Buying Food:" 2, 59, 8, 106, 17
LTEXT "5_703" 3, 9, 8, 36, 36
LTEXT "" 5, 103, 55, 28, 16
LTEXT "" 7, 173, 55, 21, 16
LTEXT "" 10, 103, 77, 63, 16
LTEXT "0_8" 11, 200, 103, 63, 23
LTEXT "" 13, 228, 77, 63, 16
LTEXT "1_0" 14, 271, 103, 63, 23
LTEXT "" 15, 120, 32, 171, 16
LTEXT "0_26" 16, 129, 103, 63, 23
LTEXT "~Buying:" 17, 59, 32, 55, 16
LTEXT "~Cost:" 18, 59, 55, 39, 16
LTEXT "~Per:" 19, 137, 55, 39, 16
LTEXT "~food." 20, 201, 55, 39, 16
LTEXT "~Gold:" 21, 59, 77, 39, 16
LTEXT "~Food:" 22, 182, 77, 39, 16
}
1045 DIALOG 10, 10, 276, 84
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_5" 1, 182, 53, 58, 20
LTEXT "0_62" 2, 114, 53, 58, 20
LTEXT "5_710" 3, 6, 6, 36, 36
LTEXT "This creature isn't hostile. |Attack anyway?" 4, 48, 6, 192, 40
}
1046 DIALOG 10, 10, 320, 277
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 120, 146, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "" 2, 323, 342, 171, 16
LTEXT "Map:" 3, 383, 299, 75, 16
PUSHBUTTON "OK" 6, 120, 146, 31, 10//, WS_GROUP | WS_TABSTOP
}
1047 DIALOG 10, 10, 510, 310
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_5" 1, 416, 279, 58, 20
LTEXT "~Alchemy:" 2, 53, 8, 71, 16
LTEXT "~For:" 3, 53, 29, 32, 16
LTEXT "" 4, 89, 29, 165, 16
LTEXT "5_720" 5, 8, 8, 36, 36
LTEXT "*(Difficulty follows in parenthesis.)" 6, 6, 283, 259, 17
LTEXT "~#" 7, 79, 54, 22, 16
LTEXT "~Make:" 8, 109, 54, 75, 16
LTEXT "0_35" 9, 76, 73, 23, 20
LTEXT "" 10, 109, 75, 160, 16
LTEXT "0_36" 11, 76, 96, 23, 20
LTEXT "" 12, 109, 98, 160, 16
LTEXT "0_37" 13, 76, 119, 23, 20
LTEXT "" 14, 109, 121, 160, 16
LTEXT "0_38" 15, 76, 142, 23, 20
LTEXT "" 16, 109, 144, 160, 16
LTEXT "0_39" 17, 76, 165, 23, 20
LTEXT "" 18, 109, 167, 160, 16
LTEXT "0_40" 19, 76, 188, 23, 20
LTEXT "" 20, 109, 190, 160, 16
LTEXT "0_41" 21, 76, 211, 23, 20
LTEXT "" 22, 109, 213, 160, 16
LTEXT "0_42" 23, 76, 234, 23, 20
LTEXT "" 24, 109, 236, 160, 16
LTEXT "0_43" 25, 76, 257, 23, 20
LTEXT "" 26, 109, 259, 160, 16
LTEXT "0_44" 27, 278, 74, 23, 20
LTEXT "" 28, 311, 76, 160, 16
LTEXT "0_45" 29, 278, 97, 23, 20
LTEXT "" 30, 311, 99, 160, 16
LTEXT "0_46" 31, 278, 120, 23, 20
LTEXT "" 32, 311, 122, 160, 16
LTEXT "0_47" 33, 278, 143, 23, 20
LTEXT "" 34, 311, 145, 160, 16
LTEXT "0_48" 35, 278, 166, 23, 20
LTEXT "" 36, 311, 168, 160, 16
LTEXT "0_49" 37, 278, 189, 23, 20
LTEXT "" 38, 311, 191, 160, 16
LTEXT "0_50" 39, 278, 212, 23, 20
LTEXT "" 40, 311, 214, 160, 16
LTEXT "0_90" 41, 278, 235, 23, 20
LTEXT "" 42, 311, 237, 160, 16
LTEXT "0_67" 43, 448, 8, 58, 20
}
1048 DIALOG 10, 10, 358, 86
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "5_726" 2, 6, 6, 36, 36
LTEXT "" 4, 54, 10, 262, 16
LTEXT "~Gold:" 5, 53, 57, 44, 16
LTEXT "" 6, 102, 57, 63, 16
LTEXT "0_8" 7, 190, 54, 64, 23
LTEXT "" 8, 102, 33, 63, 16
LTEXT "1_5" 9, 261, 54, 63, 23
LTEXT "~Cost:" 10, 53, 33, 44, 16
}
1049 DIALOG 10, 10, 338, 60
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 249, 30, 58, 20
LTEXT "5_702" 2, 8, 8, 36, 36
LTEXT "No room in your inventory." 3, 52, 4, 255, 18
}
1050 DIALOG 10, 10, 466, 326
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_0" 1, 371, 297, 56, 20
LTEXT "5_707" 2, 6, 6, 36, 36
LTEXT "~Select a graphic for your PC:" 3, 50, 6, 248, 16
LTEXT "0_5" 4, 300, 297, 60, 20
LTEXT "2_1" 5, 55, 29, 16, 17
LTEXT "2_0" 6, 55, 74, 16, 18
LTEXT "2_0" 7, 55, 119, 16, 18
LTEXT "2_0" 8, 54, 164, 17, 18
LTEXT "2_0" 9, 54, 209, 17, 18
LTEXT "2_0" 10, 54, 254, 17, 18
LTEXT "2_0" 11, 117, 29, 16, 17
LTEXT "2_0" 12, 117, 74, 16, 18
LTEXT "2_0" 13, 117, 119, 16, 18
LTEXT "2_0" 14, 116, 164, 17, 18
LTEXT "2_0" 15, 116, 209, 17, 18
LTEXT "2_0" 16, 116, 254, 17, 18
LTEXT "2_0" 17, 179, 30, 16, 17
LTEXT "2_0" 18, 179, 75, 16, 18
LTEXT "2_0" 19, 179, 120, 16, 18
LTEXT "2_0" 20, 178, 165, 17, 18
LTEXT "2_0" 21, 178, 210, 17, 18
LTEXT "2_0" 22, 178, 255, 17, 18
LTEXT "2_0" 23, 245, 30, 16, 17
LTEXT "2_0" 24, 245, 75, 16, 18
LTEXT "2_0" 25, 245, 120, 16, 18
LTEXT "2_0" 26, 244, 165, 17, 18
LTEXT "2_0" 27, 244, 210, 17, 18
LTEXT "2_0" 28, 244, 255, 17, 18
LTEXT "2_0" 29, 312, 30, 16, 17
LTEXT "2_0" 30, 312, 75, 16, 18
LTEXT "2_0" 31, 312, 120, 16, 18
LTEXT "2_0" 32, 311, 165, 17, 18
LTEXT "2_0" 33, 311, 210, 17, 18
LTEXT "2_0" 34, 311, 255, 17, 18
LTEXT "2_0" 35, 378, 30, 16, 17
LTEXT "2_0" 36, 378, 75, 16, 18
LTEXT "2_0" 37, 378, 120, 16, 18
LTEXT "2_0" 38, 377, 165, 17, 18
LTEXT "2_0" 39, 377, 210, 17, 18
LTEXT "2_0" 40, 377, 255, 17, 18
LTEXT "5_400" 41, 76, 29, 28, 35
LTEXT "5_401" 42, 76, 74, 28, 35
LTEXT "5_402" 43, 76, 119, 28, 35
LTEXT "5_403" 44, 76, 164, 28, 35
LTEXT "5_404" 45, 76, 209, 28, 35
LTEXT "5_405" 46, 76, 254, 28, 35
LTEXT "5_406" 47, 138, 29, 28, 35
LTEXT "5_407" 48, 138, 74, 28, 35
LTEXT "5_408" 49, 138, 119, 28, 35
LTEXT "5_409" 50, 138, 164, 28, 35
LTEXT "5_410" 51, 138, 209, 28, 35
LTEXT "5_411" 52, 138, 254, 28, 35
LTEXT "5_412" 53, 200, 30, 28, 35
LTEXT "5_413" 54, 200, 75, 28, 35
LTEXT "5_414" 55, 200, 120, 28, 35
LTEXT "5_415" 56, 200, 165, 28, 35
LTEXT "5_416" 57, 200, 210, 28, 35
LTEXT "5_417" 58, 200, 255, 28, 35
LTEXT "5_418" 59, 266, 30, 28, 35
LTEXT "5_419" 60, 266, 75, 28, 35
LTEXT "5_420" 61, 266, 120, 28, 35
LTEXT "5_421" 62, 266, 165, 28, 35
LTEXT "5_422" 63, 266, 210, 28, 35
LTEXT "5_423" 64, 266, 255, 28, 35
LTEXT "5_424" 65, 333, 30, 28, 35
LTEXT "5_425" 66, 333, 75, 28, 35
LTEXT "5_426" 67, 333, 120, 28, 35
LTEXT "5_427" 68, 333, 165, 28, 35
LTEXT "5_428" 69, 333, 210, 28, 35
LTEXT "5_429" 70, 333, 255, 28, 35
LTEXT "5_430" 71, 399, 30, 28, 35
LTEXT "5_431" 72, 399, 75, 28, 35
LTEXT "5_432" 73, 399, 120, 28, 35
LTEXT "5_433" 74, 399, 165, 28, 35
LTEXT "5_434" 75, 399, 210, 28, 35
LTEXT "5_435" 76, 399, 255, 28, 35
LTEXT "Click button to left of graphic to select." 77, 2, 308, 245, 16
}
1051 DIALOG 10, 10, 303, 121
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 151, 62, 9, 7//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 118, 36, 148, 15
LTEXT "5_707" 3, 8, 8, 36, 36
LTEXT "~Select a name for your PC:" 4, 53, 6, 222, 20
LTEXT "~Name:" 5, 53, 36, 58, 16
LTEXT "" 6, 53, 63, 217, 16
LTEXT "1_63" 7, 209, 88, 65, 22
}
1053 DIALOG 10, 10, 332, 116
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_65" 1, 239, 84, 58, 20
LTEXT "0_64" 2, 172, 84, 58, 20
LTEXT "5_707" 3, 6, 6, 36, 36
LTEXT "You are about to consign this character to the eternal void.||Are you sure you want to do this?" 4, 48, 6, 249, 67
}
1054 DIALOG 10, 10, 330, 66
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_64" 1, 239, 37, 58, 20
LTEXT "0_65" 2, 170, 37, 58, 20
LTEXT "5_707" 3, 6, 6, 36, 36
LTEXT "Would you like to create another PC?" 4, 48, 6, 249, 21
}
1061 DIALOG 10, 10, 332, 78
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9" 1, 239, 49, 58, 20
LTEXT "0_66" 2, 150, 49, 78, 20
LTEXT "5_722" 3, 6, 6, 36, 36
LTEXT "There is a glowing portal here. " 4, 48, 6, 249, 33
}
1062 DIALOG 10, 10, 531, 387
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 435, 295, 61, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "Blades of Exile Scenario Editor v1.0.3 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.", 3, 50, 6, 420, 33
LTEXT "Blades of Exile is $30 shareware. For information on how to register, select 'How To Order' from the game opening screen.", 4, 50, 147, 424, 33
LTEXT "Comments and questions? The creators of Exile want to hear them. Send them to:", 5, 50, 181, 354, 32
LTEXT "Internet: SpidWeb@spidweb.com |America Online: SpidWeb |Compuserve: 76463,1521 |WWW: http://www.spidweb.com", 6, 60, 214, 353, 66
LTEXT "Blades of Exile is brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 94, 410, 51
LTEXT "CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Title Screen: James Ernest (ernest@speakeasy.org)", 8, 50, 42, 415, 51
}
1063 DIALOG 10, 10, 324, 58
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 246, 31, 58, 20
LTEXT "5_723" 2, 6, 6, 36, 36
LTEXT "This is not an Exile II save file." 3, 50, 6, 254, 16
}
1064 DIALOG 10, 10, 322, 68
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 245, 34, 58, 20
LTEXT "5_723" 2, 6, 6, 36, 36
LTEXT "Loading Exile III save file failed.|" 3, 50, 6, 253, 19
}
1065 DIALOG 10, 10, 339, 189
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_52" 1, 248, 164, 58, 20
LTEXT "0_5" 2, 51, 164, 58, 20
LTEXT "5_707" 3, 8, 8, 36, 36
LTEXT "CREATING A PARTY: |You are now going to the party creation screen. You will be given a prefabricated party. To create new characters from scratch, press the Fry button by the existing characters." 4, 50, 3, 253, 76
LTEXT "Slithzerikai and Nephilim get bonuses to their statistics, and characters with Mage and Priest Spell skill get bonuses to their spell points. These bonuses are added after character creation is completed." 5, 50, 82, 254, 75
}
1066 DIALOG 10, 10, 336, 64
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_84" 1, 230, 31, 80, 20
LTEXT "0_85" 2, 122, 31, 77, 20
LTEXT "0_5" 3, 54, 31, 58, 20
LTEXT "5_723" 4, 9, 9, 36, 36
LTEXT "~Do you want to save before quitting?" 5, 52, 5, 254, 18
}
1067 DIALOG 10, 10, 336, 78
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_5" 1, 248, 46, 58, 20
LTEXT "0_83" 2, 178, 46, 63, 20
LTEXT "5_723" 3, 9, 9, 36, 36
LTEXT "Warning: If you quit now, your game will be lost." 4, 51, 5, 255, 32
}
1069 DIALOG 10, 10, 372, 178
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_81" 1, 272, 146, 66, 20
LTEXT "0_82" 2, 197, 146, 65, 20
LTEXT "0_83" 3, 122, 146, 66, 20
LTEXT "5_2700" 4, 6, 6, 36, 36
LTEXT "Alas, the cruel forces that are ravaging your world have claimed a new set of victims. " 5, 85, 6, 252, 44
LTEXT "Anaximander greets the news of your demise with sadness, and then starts the search for a new group of adventurers. The plagues of monsters must be ended, if the Exiles are ever to return to the surface. Care to take another shot?" 6, 85, 51, 253, 92
LTEXT "5_2701" 7, 42, 6, 36, 36
LTEXT "5_2704" 8, 6, 42, 36, 36
LTEXT "5_2705" 9, 42, 42, 36, 36
}
1070 DIALOG 10, 10, 320, 112
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "Go for it!" 1, 103, 41, 41, 10//, WS_GROUP | WS_TABSTOP
PUSHBUTTON "Exit Editor" 100, 59, 41, 42, 10//, WS_GROUP | WS_TABSTOP
LTEXT "Unfortunately, this program requires 8-bit Color Quickdraw to run optimally. It might work with less, or it might not work at all. Do you wish to try?" 3, 10, 7, 276, 66
}
1071 DIALOG 10, 10, 306, 208
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "Yes" 1, 105, 90, 31, 10//, WS_GROUP | WS_TABSTOP
PUSHBUTTON "Exit Editor" 100, 61, 90, 42, 10//, WS_GROUP | WS_TABSTOP
PUSHBUTTON "Play as is" 3, 10, 90, 50, 10//, WS_GROUP | WS_TABSTOP
LTEXT "This program is best with 256 Color Quickdraw, which you have on your system. It works acceptably well with 16 colors." 4, 8, 6, 260, 64
LTEXT "Would you like your monitor set to 256 colors?" 5, 8, 139, 263, 31
LTEXT "With thousands or millions of colors, the game will only work well if you increase the memory (to do this, click on the game in the finder and hit -I)." 6, 8, 71, 259, 67
}
1072 DIALOG 10, 10, 535, 415
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 441, 391, 58, 20
LTEXT "5_724" 2, 6, 6, 36, 36
LTEXT "There are a wide variety of magical walls and barriers which you can create and will encounter..." 3, 60, 23, 418, 27
LTEXT "EXILE HELP: MAGIC BARRIERS" 4, 50, 6, 235, 16
LTEXT "Wall of Fire - The weakest wall. Short lived and low damage. | |Wall of Force - Does more damage than a Wall of Fire and lasts a bit longer." 5, 51, 55, 181, 86
LTEXT "Stinking Cloud - Lasts a short time, and curses anyone who enters." 6, 51, 253, 179, 40
LTEXT "Web - Lasts until walked through. Slows down the victim, and interfers with attacks. Pause to clean off webs. | |Antimagic Field - Spells cannot be casts while in this, nor may they be targeted into it. It fades eventually." 7, 284, 54, 219, 104
LTEXT "Wall of Ice - Does as much damage as a Wall of Force, but lasts much longer. | |Wall of Blades - Long lasting, and does the most damage of the wall spells." 8, 51, 154, 182, 86
LTEXT "Fire Barrier - Permanent. Only removable by Dispel Barrier spell. Damages anyone who walks into it. Blocks quickfire. |Force Barrier - Like Fire Barrier, but cannot be moved through." 9, 284, 169, 216, 81
LTEXT "Quickfire - The most deadly of the barriers, once created it spreads through the dungeon/town destroying everything. It can only be blocked by the two barrier spells. Antimagic fields slow it down." 10, 49, 348, 449, 41
LTEXT "5_1709" 11, 15, 59, 28, 36
LTEXT "5_1708" 12, 15, 108, 28, 36
LTEXT "5_1712" 13, 15, 158, 28, 36
LTEXT "5_1713" 14, 15, 207, 28, 36
LTEXT "5_1711" 15, 15, 257, 28, 36
LTEXT "5_1715" 16, 15, 352, 28, 36
LTEXT "5_1705" 17, 250, 62, 28, 36
LTEXT "5_1710" 18, 250, 123, 28, 36
LTEXT "5_1716" 19, 250, 177, 28, 36
LTEXT "Barrels,Crates - Can be pushed around. Have items in them sometimes." 20, 86, 309, 411, 28
LTEXT "5_1707" 21, 15, 306, 28, 36
LTEXT "5_1706" 22, 53, 306, 28, 36
LTEXT "Sleep Wall - Walking through can put character to sleep. Very dangerous." 23, 284, 261, 215, 43
LTEXT "5_1714" 24, 250, 265, 28, 36
}
1073 DIALOG 10, 10, 552, 421
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 463, 391, 58, 20
LTEXT "5_716" 2, 6, 6, 36, 36
LTEXT "~Exile III: Ruined World Registration Info:" 3, 49, 6, 239, 16
LTEXT "Exile III is being sold on a Shareware basis. This copy contains the first third of the game Exile III, at full functionality. You get access to the rest of the game when you register (i.e. pay). Please support the shareware concept!" 4, 49, 66, 459, 56
LTEXT "~Your Game Registration Code:" 5, 86, 26, 237, 16
LTEXT "Exile III is $25, payable by check (made out to Spiderweb Software) or money order. The character editor is $9. The hint book is $8. |EXILE III BUNDLE: The game, hint booklet, and character editor together are only $35!" 6, 49, 123, 457, 56
LTEXT "*" 7, 325, 26, 165, 16
LTEXT "A complete order form is available in the file _Exile III Instructions/Order Form._ Double click on it, hit the Registration Form button, and select print. Alternately..." 8, 49, 180, 472, 42
LTEXT "TO ORDER BY CREDIT CARD:" 9, 49, 224, 180, 14
LTEXT "Mail your check or money order to: |Spiderweb Software |PO Box 85659 |Seattle, WA 98145-1659" 10, 235, 291, 229, 54
LTEXT "By Phone: (206) 789-4438 |By E-Mail: SpidWeb@aol.com |Send your credit card #, expiration date, name on the card, billing address for the card, and the codes above." 11, 235, 224, 281, 65
LTEXT "~Your Editor Registration Code:" 12, 86, 46, 237, 16
LTEXT "TO ORDER BY CHECK:" 13, 49, 291, 180, 14
LTEXT "*" 14, 325, 46, 166, 16
LTEXT "FOREIGN ORDERS: Foreign orders are welcome! Payment can be by credit card, a money order in US dollars drawn on a US bank, or a postal money order in US dollars." 15, 49, 346, 472, 42
LTEXT "(VISA or MasterCard)" 16, 54, 239, 173, 14
}
1074 DIALOG 10, 10, 324, 106
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "0_63" 1, 249, 72, 54, 20
LTEXT "This is already a registered copy of Exile III: Ruined World. Thank you very much - your payment will help us put out more and better games." 2, 51, 5, 254, 64
LTEXT "5_716" 3, 6, 6, 36, 36
}
1075 DIALOG 10, 10, 338, 166
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 131, 96, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "6_0" 2, 179, 95, 75, 16
LTEXT "5_716" 3, 8, 8, 36, 36
LTEXT "1_63" 4, 227, 123, 75, 16
LTEXT "REGISTRATION: |To register this copy, enter the key you received after registering into the box below, and hit return." 5, 50, 6, 256, 54
LTEXT "Enter key here:" 6, 50, 95, 114, 18
LTEXT "*" 7, 215, 65, 75, 18
LTEXT "Your registration code:" 8, 50, 65, 158, 18
}
1077 DIALOG 10, 10, 340, 140
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 247, 110, 58, 20
LTEXT "5_723" 2, 6, 6, 36, 36
LTEXT "That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn't work, contact Spiderweb Software (at the address on the About Exile III screen)." 3, 50, 6, 254, 96
}
1078 DIALOG 10, 10, 434, 130
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 345, 101, 58, 20
LTEXT "5_723" 2, 6, 6, 36, 36
LTEXT "You have now registered Exile III! Thank you very much! You have just not only done your part to keep the shareware concept alive, but also made it more likely that other games like this will follow." 3, 50, 6, 354, 61
LTEXT "Please don't pass on or upload this copy of Exile III. Help protect the Shareware Concept!" 4, 50, 68, 358, 28
}
1079 DIALOG 10, 10, 518, 410
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 424, 381, 58, 20
LTEXT "5_724" 2, 8, 8, 36, 36
LTEXT "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.|The buttons on the bottom act as follows:" 3, 65, 31, 422, 34
LTEXT "EXILE III HELP: OUTDOOR COMMANDS" 4, 52, 10, 235, 16
LTEXT "To read a sign or search something, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it." 5, 69, 209, 417, 33
LTEXT "To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally." 6, 69, 292, 417, 50
LTEXT "SECRET PASSAGES: Some walls have secret passages. To find them, walk into the wall." 7, 69, 343, 416, 33
LTEXT "TIME SAVER: Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too." 8, 69, 243, 416, 48
LTEXT "5_1400" 9, 118, 78, 320, 100
}
1080 DIALOG 10, 10, 525, 401
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 432, 388, 58, 20
LTEXT "5_724" 2, 8, 8, 36, 36
LTEXT "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.|The action buttons (and the equivalent keys) are:" 3, 62, 29, 423, 48
LTEXT "EXILE III HELP: TOWN COMMANDS" 4, 52, 11, 235, 16
LTEXT "To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Move into a door to open it." 5, 61, 278, 430, 48
LTEXT "To board a boat, move onto it. To leave it, steer it onto land. |You close a door by Using it. Some doors are locked - you can pick or bash open the lock when you move into them." 6, 61, 329, 430, 51
LTEXT "When talking, looking, or using, first click on the appropriate button, and then click on the space to act on. When looking, you can click on the terrain screen border to scroll the view." 7, 61, 227, 428, 49
LTEXT "5_1402" 8, 107, 87, 320, 100
}
1081 DIALOG 10, 10, 590, 412
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 500, 403, 58, 20
LTEXT "5_724" 2, 9, 9, 36, 36
LTEXT "Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC stand ready, click on him/her. |The buttons on the bottom act as follows:" 3, 66, 26, 473, 49
LTEXT "EXILE III HELP: COMBAT COMMANDS" 4, 53, 9, 235, 16
LTEXT "Outdoors, you can only end combat when all foes are dead.|In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town." 5, 66, 348, 476, 49
LTEXT "Make Active - This either makes only current character active, or switches back to having entire party active.|" 6, 66, 206, 475, 35
LTEXT "Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ..." 7, 23, 260, 257, 81
LTEXT "5_1401" 8, 147, 79, 320, 100
LTEXT "5_1300" 9, 284, 242, 275, 100
}
1082 DIALOG 10, 10, 504, 365
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 405, 342, 58, 20
LTEXT "5_724" 2, 8, 8, 36, 36
LTEXT "EXILE III HELP: PARTY STATUS SCREEN" 3, 52, 12, 235, 16
LTEXT "This area lists the names of your party members, their health and magic points, and two buttons:" 4, 61, 29, 394, 33
LTEXT "After each PCs name are graphics to show its status:" 5, 61, 151, 379, 16
LTEXT "5_1200" 6, 168, 66, 75, 16
LTEXT "To have two PCs switch places, click on their switch places buttons. To get a full description of a character, click on the '?' button." 7, 61, 102, 401, 46
LTEXT "5_1500" 8, 73, 173, 386, 94
LTEXT "Active PC: The character whose name is in italics is the active character. This is the PC who will cast spells selected from the cast spells menus. and who is shopping in stores. To make a PC active, click on its name or type '1'-'6." 9, 61, 276, 401, 65
}
1083 DIALOG 10, 10, 534, 341
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 440, 312, 58, 20
LTEXT "~EXILE II: RUINED WORLD b1.0|" 2, 50, 6, 456, 16
LTEXT "Exile III was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C." 3, 50, 258, 453, 34
LTEXT "Enjoy playing!" 4, 50, 295, 274, 18
LTEXT "5_716" 5, 6, 6, 36, 36
LTEXT "_Exile III: Ruined World_ and Spiderweb Software are trademarks of Spiderweb Software." 6, 50, 225, 455, 31
LTEXT "Exile III is still being worked on. So there." 7, 50, 24, 451, 64
}
1084 DIALOG 10, 10, 559, 269
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 471, 242, 58, 20
LTEXT "5_724" 2, 6, 6, 36, 36
LTEXT "~Bugs and Stuff:" 3, 50, 6, 131, 18
LTEXT "HINTS:" 4, 50, 69, 84, 13
LTEXT "To order the hint book, click on How To Order on the title screen to get full ordering instructions. Send a check or money order (drawn on a US Bank in US Dollars) to the address given." 5, 50, 129, 474, 40
LTEXT "COMMENTS: |We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the addresses on the About Exile III page. Also, be sure to visit Spiderweb Software's web site: || http://www.spidweb.com" 6, 50, 174, 480, 65
LTEXT "Alas, though we tried, we probably didn't get all the bugs and typos out of Exile III. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile III page." 7, 50, 26, 475, 41
LTEXT "Can't destroy the slimes? Not sure what to do with the Anama? Can't find the northern golem spire? Help's available! The hint book for Exile III is only $8. It has a full walkthru for the game, a detailed map of the world, and much more!" 8, 50, 87, 474, 41
}
1086 DIALOG 10, 10, 338, 76
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_80" 1, 246, 46, 58, 20
LTEXT "0_79" 2, 177, 46, 58, 20
LTEXT "You have come to a dock/bridge. Pilot under it or land?" 3, 50, 3, 254, 32
LTEXT "5_302" 4, 6, 6, 36, 36
}
1088 DIALOG 10, 10, 535, 418
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 442, 389, 58, 20
LTEXT "5_724" 2, 6, 6, 36, 36
LTEXT "There are two sorts of magic spells: mage spells and priest spells. There are 62 spells of each type, each with a level from one to seven." 3, 60, 23, 427, 28
LTEXT "EXILE HELP: MAGIC" 4, 50, 6, 235, 16
LTEXT "You can only cast mage (or priest) spells of a level as high as your Mage (or Priest) Spells skill. There are two ways to cast a spell:" 5, 60, 52, 420, 28
LTEXT "Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after you're through casting spells). |WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!" 6, 60, 277, 438, 54
LTEXT "You start automatically knowing most spells up to level 3. Other spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins." 7, 60, 235, 438, 41
LTEXT "When you decide to cast a spell, you will be a given a list of spells with green lights next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast)." 8, 60, 193, 436, 41
LTEXT "Note that spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn't work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse." 9, 60, 332, 440, 54
LTEXT "SPELL MENUS - The Cast Mage and Cast Priest menus are automatically updated to contain the spells the active PC can cast. To have a PC cast a spell, click on that PC's name to the upper right, and select the spell to cast from these menus." 10, 77, 81, 397, 54
LTEXT "SPELL CASTING WINDOW - Press the mage or priest spell button to the lower left (or type 'm' or 'p'). Press the number of the character to cast, the button by the spell, and then the target button by the PC to cast the spell on (if needed)." 11, 77, 136, 398, 54
}
1089 DIALOG 10, 10, 532, 404
STYLE WS_POPUP | WS_DLGFRAME
{
// DEFPUSHBUTTON "" 1, 219, 187, 31, 10//, WS_GROUP | WS_TABSTOP
LTEXT "To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to." 4, 60, 27, 423, 48
LTEXT "EXILE HELP: TALKING AND SHOPS" 5, 50, 6, 235, 16
LTEXT "In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to:| 'look' 'name' 'job'|Saying 'bye' ends the conversation. " 6, 60, 77, 424, 65
LTEXT "Talking to people is how you buy things, such as food or training. Usually, just saying 'buy' works. Sometimes, however, you have to say the specific thing they sell: if Albert says _I identify things._ ask about 'identify.'" 7, 60, 263, 436, 66
LTEXT "Some people may provide valuable hints about what others know about. For example, if someone says _You should ask Tor about supplies,_ when you meet Tor 'supplies' should be one of the first things you ask about." 8, 60, 196, 424, 65
LTEXT "You can figure out other things to ask the people about by picking words out of what they say. If JimBob says _I love killing Nephilim,_ 'killing' and 'Nephilim' are likely bets." 9, 60, 144, 436, 50
LTEXT "Due to finite memory, people will generally not have more to say about everything they talk about, just the important things." 10, 60, 331, 436, 34
}
1090 DIALOG 10, 10, 525, 418
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 435, 384, 58, 20
LTEXT "5_724" 2, 9, 9, 36, 36
LTEXT "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab." 3, 63, 30, 423, 64
LTEXT "EXILE III HELP: ITEM INFO SCREEN" 4, 53, 13, 235, 16
LTEXT "Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:" 5, 63, 131, 283, 57
LTEXT "Items from slain monsters normally appear unidentified. To identify them, take them to a sage (such as Habecker in Fort Emergence). Also, buying Item Lore skill sometimes makes monster's treasure appear already identified." 6, 63, 274, 429, 50
LTEXT "Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. " 7, 63, 95, 424, 33
LTEXT "5_1100" 8, 350, 136, 129, 132
LTEXT "The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them." 9, 63, 189, 281, 84
LTEXT "Finally, hitting the Jobs button (or typing '8') takes you to the jobs page, where you can see what jobs you currently have. Hitting the 'Spec' button (or typing '9') brings up whatever special items you have." 10, 63, 325, 427, 50
}
1096 DIALOG 10, 10, 298, 286
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "5_724" 2, 8, 8, 36, 36
LTEXT "+" 3, 55, 27, 182, 16
LTEXT "+" 4, 70, 55, 167, 16
LTEXT "+" 5, 109, 80, 41, 16
LTEXT "+" 6, 215, 80, 28, 16
LTEXT "=" 7, 21, 151, 241, 93
LTEXT "1_0" 8, 201, 254, 63, 23
LTEXT "0_2" 9, 22, 254, 63, 23
LTEXT "0_3" 10, 85, 254, 64, 23
LTEXT "+" 11, 73, 105, 167, 17
LTEXT "*Spell Info:" 12, 55, 6, 83, 16
LTEXT "*Name:" 13, 15, 55, 48, 16
LTEXT "*Level/Cost:" 14, 15, 80, 87, 16
LTEXT "*Range:" 15, 156, 80, 51, 16
LTEXT "*When:" 16, 15, 105, 49, 17
LTEXT "~Description:" 17, 15, 128, 89, 16
}
1097 DIALOG 10, 10, 299, 364
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "5_724" 1, 8, 8, 36, 36
LTEXT "*" 2, 191, 90, 12, 13
LTEXT "+" 3, 106, 30, 156, 16
LTEXT "+" 4, 133, 57, 29, 15
LTEXT "+" 5, 218, 57, 45, 15
LTEXT "+" 6, 96, 83, 28, 15
LTEXT "=" 7, 21, 130, 241, 88
LTEXT "=" 8, 21, 250, 241, 74
LTEXT "0_2" 9, 19, 332, 63, 23
LTEXT "0_3" 10, 82, 332, 63, 23
LTEXT "1_0" 11, 202, 332, 63, 23
LTEXT "~Skill Info:" 12, 53, 6, 134, 16
LTEXT "~Cost:" 13, 15, 57, 41, 16
LTEXT "*Skill Pts.:" 14, 59, 57, 66, 16
LTEXT "*Gold:" 15, 172, 57, 39, 15
LTEXT "*Max. Level:" 16, 15, 83, 73, 16
LTEXT "~Description:" 17, 15, 106, 75, 16
LTEXT "~Tips:" 18, 16, 229, 75, 16
LTEXT "*Name:" 19, 53, 30, 46, 16
}
1099 DIALOG 10, 10, 450, 451
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 354, 426, 58, 20
LTEXT "0_5" 2, 281, 426, 62, 20
LTEXT "" 3, 64, 48, 277, 102
LTEXT "2_0" 4, 147, 88, 16, 18
LTEXT "2_0" 5, 72, 55, 16, 18
LTEXT "2_0" 6, 213, 55, 16, 18
LTEXT "2_0" 7, 72, 126, 16, 18
LTEXT "2_0" 8, 213, 126, 16, 18
LTEXT "2_0" 9, 66, 159, 16, 18
LTEXT "~Display alignment:" 10, 59, 26, 182, 17
LTEXT "*Top Left" 11, 90, 53, 54, 16
LTEXT "*Top Right" 12, 231, 53, 62, 16
LTEXT "*Bottom Left " 13, 90, 124, 104, 16
LTEXT "*Bottom Right" 14, 231, 124, 104, 16
LTEXT "*Center" 15, 165, 86, 75, 16
LTEXT "~Exile III Preferences:" 16, 49, 6, 178, 16
LTEXT "*Small Window (not full screen)" 17, 86, 157, 228, 15
LTEXT "2_0" 18, 53, 309, 17, 18
LTEXT "*Don't Save Maps" 19, 72, 305, 120, 16
LTEXT "2_0" 20, 228, 307, 17, 18
LTEXT "*No Sounds" 21, 247, 305, 117, 16
LTEXT "2_0" 22, 53, 244, 17, 18
LTEXT "*No graphics frills (lose special effects)" 23, 72, 239, 335, 16
LTEXT "2_0" 24, 53, 329, 17, 18
LTEXT "*Show room descriptions more than once" 25, 72, 325, 287, 16
LTEXT "5_716" 26, 8, 8, 36, 36
LTEXT "2_0" 27, 53, 349, 17, 18
LTEXT "*Never show instant help" 28, 72, 345, 306, 15
LTEXT "2_0" 29, 53, 369, 17, 18
LTEXT "*Reset instant help (all help windows will reappear)" 30, 72, 365, 340, 16
LTEXT "~Game speed:" 31, 54, 181, 182, 17
LTEXT "2_0" 32, 69, 202, 17, 18
LTEXT "*Fast" 33, 88, 200, 53, 16
LTEXT "2_0" 34, 151, 202, 17, 18
LTEXT "*Medium" 35, 170, 200, 53, 16
LTEXT "2_0" 36, 244, 202, 17, 18
LTEXT "*Slow" 37, 263, 200, 53, 16
LTEXT "2_0" 38, 53, 389, 17, 18
LTEXT "*Make game easier (monsters much weaker)" 39, 72, 385, 352, 16
LTEXT "2_0" 40, 53, 409, 17, 18
LTEXT "*Fewer wandering monsters" 41, 72, 405, 340, 16
LTEXT "~For older machines:" 42, 54, 221, 182, 17
LTEXT "2_0" 43, 53, 264, 17, 18
LTEXT "*Turn off terrain animation" 44, 72, 259, 335, 16
LTEXT "2_0" 45, 53, 284, 17, 18
LTEXT "*Turn off frills on shore" 46, 72, 279, 335, 16
LTEXT "2_0" 47, 328, 202, 17, 18
LTEXT "*Quite Slow" 48, 347, 200, 70, 16
}