42 lines
1.2 KiB
C
Executable File
42 lines
1.2 KiB
C
Executable File
void init_directories();
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void save_scenario();
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void load_scenario();
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void augment_terrain(location to_create);
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void load_outdoors(location which_out,short mode);
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void load_town(short which_town);
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void import_town(short which_town);
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void create_basic_scenario();
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void make_new_scenario(Str255 file_name,short out_width,short out_height,short making_warriors_grove,
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short use_grass);
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void oops_error(short error);
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short init_data(short flag);
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short town_s(short flag);
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short out_s(short flag);
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short str_size_1(short flag);
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short str_size_2(short flag);
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short str_size_3(short flag);
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short get_buf_ptr(short flag);
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Boolean check_p (short pword);
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Boolean check_p2 (short pword);
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Boolean check_p3 (short pword);
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void reset_pwd();
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void start_data_dump();
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Boolean import_check_p (short pword);
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void scen_text_dump();
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void port_talk_nodes();
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void port_town();
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void port_t_d();
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void port_scenario();
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void port_item_list();
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void port_out(outdoor_record_type *out);
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void flip_spec_node(special_node_type *spec);
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void flip_short(short *s);
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void flip_rect(Rect *s);
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void port_dummy_talk_nodes();
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void port_dummy_t_d(short size,char *buffer);
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void port_dummy_town();
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void load_spec_graphics();
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