68 lines
3.2 KiB
C
Executable File
68 lines
3.2 KiB
C
Executable File
void sort_pc_items(short pc_num);
|
|
Boolean give_to_pc(short pc_num,item_record_type item,short print_result);
|
|
Boolean give_to_party(item_record_type item,short print_result);
|
|
Boolean forced_give(short item_num,short abil);
|
|
Boolean GTP(short item_num);
|
|
Boolean silent_GTP(short item_num);
|
|
void give_gold(short amount,Boolean print_result);
|
|
Boolean take_gold(short amount,Boolean print_result);
|
|
short pc_has_abil_equip(short pc_num,short abil);
|
|
short pc_has_abil(short pc_num,short abil);
|
|
Boolean party_has_abil(short abil);
|
|
Boolean party_take_abil(short abil);
|
|
Boolean party_check_class(short item_class,short mode);
|
|
short item_weight(item_record_type item);
|
|
short pc_carry_weight(short pc_num);
|
|
short amount_pc_can_carry(short pc_num);
|
|
void give_food(short amount,Boolean print_result);
|
|
short take_food(short amount,Boolean print_result);
|
|
short pc_has_space(short pc_num);
|
|
short pc_ok_to_buy(short pc_num,short cost,item_record_type item);
|
|
void take_item(short pc_num,short which_item);
|
|
void remove_charge(short pc_num,short which_item);
|
|
void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val);
|
|
void equip_item(short pc_num,short item_num);
|
|
void drop_item(short pc_num,short item_num,location where_drop);
|
|
Boolean place_item(item_record_type item,location where,Boolean forced);
|
|
void destroy_an_item();
|
|
void give_thing(short pc_num, short item_num);
|
|
void combine_things(short pc_num);
|
|
short dist_from_party(location where);
|
|
void set_item_flag(item_record_type *item);
|
|
short get_item(location place,short pc_num,Boolean check_container);
|
|
void put_item_graphics();
|
|
short get_prot_level(short pc_num,short abil);
|
|
|
|
void make_town_hostile();
|
|
void display_item_event_filter (short item_hit);
|
|
short display_item(location from_loc,short pc_num,short mode, Boolean check_container);
|
|
void fancy_choice_dialog_event_filter (short item_hit);
|
|
short custom_choice_dialog(Str255 strs[6],short pic_num,short buttons[3]) ;
|
|
short fancy_choice_dialog(short which_dlog,short parent);
|
|
void select_pc_event_filter (short item_hit);
|
|
short char_select_pc(short active_only,short free_inv_only,char *title);
|
|
short select_pc(short active_only,short free_inv_only);
|
|
void get_num_of_items_event_filter (short item_hit);
|
|
short get_num_of_items(short max_num);
|
|
short choice_dialog(short pic,short num);
|
|
pascal void frame_box(DialogPtr the_dialog,short the_item);
|
|
pascal void put_pc_effects_on_dialog(DialogPtr dialog,short item);
|
|
pascal void draw_help_dialog_item_buttons(DialogPtr dialog,short item);
|
|
pascal void draw_help_dialog_forcefields(DialogPtr dialog,short item);
|
|
void create_modeless_dialog(short which_dlog);
|
|
void make_cursor_watch() ;
|
|
DialogPtr other_make_dialog(short which);
|
|
void place_glands(location where,unsigned char m_type);
|
|
short party_total_level() ;
|
|
void reset_item_max();
|
|
short item_val(item_record_type item);
|
|
void place_treasure(location where,short level,short loot,short mode);
|
|
short luck_total();
|
|
item_record_type return_treasure(short loot,short level,short mode);
|
|
void frame_button(Rect button_rect);
|
|
void refresh_store_items();
|
|
void get_text_response_event_filter (short item_hit);
|
|
void get_text_response(short dlg,Str255 str,short parent_num);
|
|
void put_num_in_dialog(DialogPtr dialog,short where,short value);
|
|
void extract_keys(EventRecord *event,char *chr,char *chr2);
|