Files
2025-05-14 09:16:02 -05:00

161 lines
3.0 KiB
C++
Executable File

#include <Windows.h>
#include "stdio.h"
#include "global.h"
#include "newgraph.h"
#include "graphics.h"
#include "fileio.h"
#include "actions.h"
#include "dlgutils.h"
#include "text.h"
#include "gutils.h"
#include "items.h"
#include "party.h"
#include "exlsound.h"
#include "startup.h"
#include "exlsound.h"
extern party_record_type far party;
extern pc_record_type far adven[6];
extern scen_header_type scen_headers[25];
extern Boolean unreg_party_in_scen_not_check;
extern Boolean in_startup_mode,registered,play_sounds,party_in_memory;
extern long register_flag;
extern HWND mainPtr;
extern short ulx,uly;
extern piles_of_stuff_dumping_type *data_store;
extern piles_of_stuff_dumping_type2 *data_store2;
//void start_game();
RECT startup_button[6];
Boolean handle_startup_press(POINT the_point)
{
short i,scen;
long dummy;
the_point.x -= ulx;
the_point.y -= uly;
for (i = 0; i < 5; i++)
if (PtInRect(&startup_button[i],the_point) == TRUE) {
// flash_round_rect(start_button_rects[i],10);
//OffsetRect(&start_button_rects[i],ul.h,ul.v);
//startup_button_click(start_button_rects[i]);
draw_start_button(i,5);
if (play_sounds == TRUE)
play_sound(37);
else Delay(5,&dummy);
draw_start_button(i,0);
switch (i) {
case 0:
startup_load();
break;
case 1:
draw_startup(0);
start_new_game();
update_pc_graphics();
draw_startup(0);
break;
case 2:
give_reg_info();
draw_startup(0);
break;
case 3:
if (party_in_memory == FALSE) {
FCD(867,0);
break;
}
scen = pick_prefab_scen();
if (scen < 0)
break;
if ((registered == FALSE) && (scen > 0)) {
FCD(913,0);
break;
}
switch (scen) {
case 0: sprintf(party.scen_name,"valleydy.exs"); break;
// if not reg, rub out
case 1: sprintf(party.scen_name,"stealth.exs"); break;
case 2: sprintf(party.scen_name,"zakhazi.exs"); break;
}
put_party_in_scen();
break;
case 4: // intro
if (party_in_memory == FALSE) {
FCD(867,0);
break;
}
if (registered == FALSE) {
FCD(913,0);
break;
}
// if not reg, rub out
scen = pick_a_scen();
if (scen_headers[scen].prog_make_ver[0] >= 2) {
FCD(912,0);
break;
}
if (scen >= 0) {
if (registered == FALSE)
unreg_party_in_scen_not_check = TRUE;
sprintf(party.scen_name,"%s",data_store2->scen_names[scen]);
put_party_in_scen();
}
break;
case 5:
Delay(50,&dummy);
return TRUE;
break;
}
}
return FALSE;
}
/*
void start_game ()
{
init_party(0);
setup_outdoors(party.p_loc);
load_area_graphics();
draw_main_screen();
in_startup_mode = FALSE;
adjust_monst_menu();
adjust_spell_menus();
}*/
void startup_load()////
{
load_file();
update_pc_graphics();
if (in_startup_mode == FALSE) {
//end_anim();
end_startup();
post_load();
}
else {
menu_activate(0);
draw_startup(0);
}
}