42 lines
1.9 KiB
C
Executable File
42 lines
1.9 KiB
C
Executable File
void set_terrain_blocked();
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short ex_sqrt(short val);
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short dist(location p1,location p2);
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short vdist(location p1,location p2) ;
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Boolean adjacent(location p1,location p2);
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Boolean point_onscreen(location center,location check);
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short set_direction (location old_pt, location new_pt);
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location global_to_local(location global);
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location local_to_global(location local);
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Boolean loc_off_world(location p1);
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Boolean loc_off_act_area(location p1);
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location get_cur_loc();
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short short_can_see(shortloc p1,shortloc p2);
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Boolean is_lava(short x,short y);
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short can_see(location p1,location p2,short mode);
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short get_obscurity(short x,short y);
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unsigned char coord_to_ter(short x,short y);
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Boolean is_container(location loc);
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void update_explored(location dest);
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Boolean is_blocked(location to_check);
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Boolean monst_on_space(location loc,short m_num);
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short monst_there(location where) ;
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Boolean monst_can_be_there(location loc,short m_num);
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Boolean monst_adjacent(location loc,short m_num);
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Boolean monst_can_see(short m_num,location l);
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Boolean party_can_see_monst(short m_num);
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Boolean can_see_monst(location l,short m_num);
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Boolean outd_is_blocked(location to_check);
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Boolean special_which_blocks_monst(location to_check);
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Boolean is_special(location to_check);
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Boolean outd_is_special(location to_check);
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Boolean impassable(unsigned char terrain_to_check);
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short get_blockage(unsigned char terrain_type);
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short light_radius();
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Boolean pt_in_light(location from_where,location to_where) ;// Assumes, of course, in town or combat
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Boolean combat_pt_in_light(location to_where);
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Boolean party_sees_a_monst(); // Returns true is a hostile monster is in sight.
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short party_can_see(location where);
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location push_loc(location from_where,location to_where);
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Boolean spot_impassable(short i,short j);
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void swap_ter(short i,short j,unsigned char ter1,unsigned char ter2);
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void alter_space(short i,short j,unsigned char ter); |