void init_town(short size); void init_out(); void edit_placed_monst(short which_m); void edit_placed_monst_event_filter (short item_hit); Boolean get_placed_monst_in_dlog(); void put_placed_monst_in_dlog(); creature_start_type edit_placed_monst_adv(creature_start_type monst_record); void edit_placed_monst_adv_event_filter (short item_hit); Boolean get_placed_monst_adv_in_dlog(); void put_placed_monst_adv_in_dlog(); void edit_sign(short which_sign,short picture); void edit_sign_event_filter (short item_hit); Boolean save_out_strs(); void put_out_strs_in_dlog(); void edit_out_strs_event_filter (short item_hit); void edit_out_strs(); Boolean save_town_strs(); void put_town_strs_in_dlog(); void edit_town_strs_event_filter (short item_hit); void edit_town_strs(); void pick_town_num_event_filter (short item_hit); short pick_town_num(short which_dlog,short def); void change_ter(short *change_from,short *change_to,short *chance); void change_ter_event_filter (short item_hit); void edit_out_wand(short mode); void edit_out_wand_event_filter (short item_hit); Boolean get_out_wand_in_dlog(); void put_out_wand_in_dlog(); void outdoor_details_event_filter (short item_hit); void outdoor_details(); void edit_town_details(); void edit_town_details_event_filter (short item_hit); void put_town_details_in_dlog(); Boolean save_town_details(); void edit_town_events(); void edit_town_events_event_filter (short item_hit); void put_town_events_in_dlog(); Boolean save_town_events(); void edit_advanced_town(); void edit_advanced_town_event_filter (short item_hit); void put_advanced_town_in_dlog(); Boolean save_advanced_town(); void edit_basic_dlog(short which_node); void edit_basic_dlog_event_filter (short item_hit); void put_basic_dlog_in_dlog(); Boolean save_basic_dlog(); void edit_talk_node(short which_node,short parent_num); void edit_talk_node_event_filter (short item_hit); void put_talk_node_in_dlog(); Boolean save_talk_node(); void pick_out_event_filter (short item_hit); short pick_out(location default_loc); void pick_import_town_event_filter (short item_hit); short pick_import_town(short which_dlog,short def); Boolean new_town(short which_town); void new_town_event_filter (short item_hit); void edit_placed_item_event_filter (short item_hit); void edit_placed_item(short which_i); void delete_last_town(); void edit_town_wand_event_filter (short item_hit); void edit_town_wand();