void start_shop_mode(short shop_type,short shop_min,short shop_max,short cost_adj,char *store_name); void end_shop_mode(); void handle_shop_event(POINT p,Boolean right_button); void handle_sale(short what_chosen,short cost); void handle_info_request(short what_chosen); void set_up_shop_array(); void start_talk_mode(short m_num,short personality,unsigned char monst_type,short store_face_pic); void end_talk_mode(); void handle_talk_event(POINT p,Boolean right_button); void handle_talk_spec(short ttype,char *place_string1,char *place_string2); void store_responses(); void put_num_in_text(short num_to_put,HWND the_dialog,short item_num); long get_text_item_num(short item_num,HWND the_dialog); void do_sign(short town_num, short which_sign, short sign_type,location sign_loc); void give_reg_info_event_filter (short item_hit); void give_reg_info(); void do_registration_event_filter (short item_hit); void do_registration(); void do_update_registration(); void do_talk(short personality, unsigned char m_num); void edit_party_event_filter (short item_hit); void put_party_stats(); void edit_party(short can_create,short can_cancel); Boolean prefs_event_filter (short item_hit); void pick_preferences() ; void sign_event_filter (short item_hit); void tip_of_day_event_filter (short item_hit); void tip_of_day(); void max_window(HWND window); void put_scen_info(); void pick_a_scen_event_filter (short item_hit); short pick_a_scen(); short pick_prefab_scen(); void pick_prefab_scen_event_filter (short item_hit); void give_password_filter (short item_hit); Boolean enter_password(); short wd_to_pwd(char *str);